Files
melonDS/src/libui_sdl/main.cpp
StapleButter 73bf4471ee audio: change output rate to 47340Hz, add resampler with small margin to elimiate pops/clicks due to output rate fluctuation
output rate is picked such that 1024 samples at that rate equal exactly 710 samples at the SPU's output rate
2017-12-11 18:41:05 +01:00

1283 lines
35 KiB
C++

/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#include <SDL2/SDL.h>
#include "libui/ui.h"
#include "../types.h"
#include "../version.h"
#include "../Config.h"
#include "DlgEmuSettings.h"
#include "DlgInputConfig.h"
#include "../NDS.h"
#include "../GPU.h"
#include "../SPU.h"
#include "../Wifi.h"
#include "../Platform.h"
const int kScreenRot[4] = {0, 1, 2, 3};
const int kScreenGap[6] = {0, 1, 8, 64, 90, 128};
const int kScreenLayout[3] = {0, 1, 2};
const int kScreenSizing[4] = {0, 1, 2, 3};
uiWindow* MainWindow;
uiArea* MainDrawArea;
uiMenuItem* MenuItem_Pause;
uiMenuItem* MenuItem_Reset;
uiMenuItem* MenuItem_Stop;
uiMenuItem* MenuItem_ScreenRot[4];
uiMenuItem* MenuItem_ScreenGap[6];
uiMenuItem* MenuItem_ScreenLayout[3];
uiMenuItem* MenuItem_ScreenSizing[4];
SDL_Thread* EmuThread;
int EmuRunning;
volatile int EmuStatus;
bool RunningSomething;
char ROMPath[1024];
bool ScreenDrawInited = false;
uiDrawBitmap* ScreenBitmap = NULL;
u32 ScreenBuffer[256*384];
int ScreenGap = 0;
int ScreenLayout = 0;
int ScreenSizing = 0;
int ScreenRotation = 0;
int MainScreenPos[3];
int AutoScreenSizing;
uiRect TopScreenRect;
uiRect BottomScreenRect;
uiDrawMatrix TopScreenTrans;
uiDrawMatrix BottomScreenTrans;
bool Touching = false;
u32 KeyInputMask;
SDL_Joystick* Joystick;
void SetupScreenRects(int width, int height);
void UpdateWindowTitle(void* data)
{
uiWindowSetTitle(MainWindow, (const char*)data);
}
void AudioCallback(void* data, Uint8* stream, int len)
{
// resampling:
// buffer length is 1024 samples
// which is 710 samples at the original sample rate
//SPU::ReadOutput((s16*)stream, len>>2);
s16 buf_in[710*2];
s16* buf_out = (s16*)stream;
int num_in = SPU::ReadOutput(buf_in, 710);
int num_out = 1024;
int margin = 6;
if (num_in < 710-margin)
{
int last = num_in-1;
if (last < 0) last = 0;
for (int i = num_in; i < 710-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = 710-margin;
}
float res_incr = num_in / (float)num_out;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < 1024; i++)
{
// TODO: interp!!
buf_out[i*2 ] = buf_in[res_pos*2 ];
buf_out[i*2+1] = buf_in[res_pos*2+1];
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos++;
}
}
}
int EmuThreadFunc(void* burp)
{
NDS::Init();
MainScreenPos[0] = 0;
MainScreenPos[1] = 0;
MainScreenPos[2] = 0;
AutoScreenSizing = 0;
ScreenDrawInited = false;
Touching = false;
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = 47340;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = AudioCallback;
SDL_AudioDeviceID audio = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
if (!audio)
{
printf("Audio init failed: %s\n", SDL_GetError());
}
else
{
SDL_PauseAudioDevice(audio, 0);
}
KeyInputMask = 0xFFF;
// TODO: support more joysticks
if (SDL_NumJoysticks() > 0)
Joystick = SDL_JoystickOpen(0);
else
Joystick = NULL;
u32 nframes = 0;
u32 starttick = SDL_GetTicks();
u32 lasttick = starttick;
u32 lastmeasuretick = lasttick;
u32 fpslimitcount = 0;
bool limitfps = true;
char melontitle[100];
while (EmuRunning != 0)
{
if (EmuRunning == 1)
{
EmuStatus = 1;
// poll input
u32 keymask = KeyInputMask;
u32 joymask = 0xFFF;
if (Joystick)
{
SDL_JoystickUpdate();
Uint32 hat = SDL_JoystickGetHat(Joystick, 0);
Sint16 axisX = SDL_JoystickGetAxis(Joystick, 0);
Sint16 axisY = SDL_JoystickGetAxis(Joystick, 1);
for (int i = 0; i < 12; i++)
{
int btnid = Config::JoyMapping[i];
if (btnid < 0) continue;
bool pressed;
if (btnid == 0x101) // up
pressed = (hat & SDL_HAT_UP) || (axisY <= -16384);
else if (btnid == 0x104) // down
pressed = (hat & SDL_HAT_DOWN) || (axisY >= 16384);
else if (btnid == 0x102) // right
pressed = (hat & SDL_HAT_RIGHT) || (axisX >= 16384);
else if (btnid == 0x108) // left
pressed = (hat & SDL_HAT_LEFT) || (axisX <= -16384);
else
pressed = SDL_JoystickGetButton(Joystick, btnid);
if (pressed) joymask &= ~(1<<i);
}
}
NDS::SetKeyMask(keymask & joymask);
// emulate
u32 nlines = NDS::RunFrame();
if (EmuRunning == 0) break;
// auto screen layout
{
MainScreenPos[2] = MainScreenPos[1];
MainScreenPos[1] = MainScreenPos[0];
MainScreenPos[0] = NDS::PowerControl9 >> 15;
int guess;
if (MainScreenPos[0] == MainScreenPos[2] &&
MainScreenPos[0] != MainScreenPos[1])
{
// constant flickering, likely displaying 3D on both screens
// TODO: when both screens are used for 2D only...???
guess = 0;
}
else
{
if (MainScreenPos[0] == 1)
guess = 1;
else
guess = 2;
}
if (guess != AutoScreenSizing)
{
AutoScreenSizing = guess;
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
}
}
memcpy(ScreenBuffer, GPU::Framebuffer, 256*384*4);
uiAreaQueueRedrawAll(MainDrawArea);
// framerate limiter based off SDL2_gfx
float framerate;
if (nlines == 263) framerate = 1000.0f / 60.0f;
else framerate = ((1000.0f * nlines) / 263.0f) / 60.0f;
fpslimitcount++;
u32 curtick = SDL_GetTicks();
u32 delay = curtick - lasttick;
lasttick = curtick;
u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate);
if (curtick < wantedtick && limitfps)
{
SDL_Delay(wantedtick - curtick);
}
else
{
fpslimitcount = 0;
starttick = curtick;
}
nframes++;
if (nframes >= 30)
{
u32 tick = SDL_GetTicks();
u32 diff = tick - lastmeasuretick;
lastmeasuretick = tick;
u32 fps = (nframes * 1000) / diff;
nframes = 0;
float fpstarget;
if (framerate < 1) fpstarget = 999;
else fpstarget = 1000.0f/framerate;
sprintf(melontitle, "[%d/%.0f] melonDS " MELONDS_VERSION, fps, fpstarget);
uiQueueMain(UpdateWindowTitle, melontitle);
}
}
else
{
EmuStatus = 2;
// paused
nframes = 0;
lasttick = SDL_GetTicks();
starttick = lasttick;
lastmeasuretick = lasttick;
fpslimitcount = 0;
uiAreaQueueRedrawAll(MainDrawArea);
SDL_Delay(100);
}
}
EmuStatus = 0;
if (Joystick) SDL_JoystickClose(Joystick);
if (audio) SDL_CloseAudioDevice(audio);
NDS::DeInit();
return 44203;
}
void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
{
if (!ScreenDrawInited)
{
ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384);
ScreenDrawInited = true;
}
if (!ScreenBitmap) return;
uiRect top = {0, 0, 256, 192};
uiRect bot = {0, 192, 256, 192};
uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &TopScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap, &top, &TopScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
uiDrawSave(params->Context);
uiDrawTransform(params->Context, &BottomScreenTrans);
uiDrawBitmapDraw(params->Context, ScreenBitmap, &bot, &BottomScreenRect, Config::ScreenFilter==1);
uiDrawRestore(params->Context);
}
void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
{
int x = (int)evt->X;
int y = (int)evt->Y;
if (Touching && (evt->Up == 1))
{
Touching = false;
NDS::ReleaseKey(16+6);
NDS::ReleaseScreen();
}
else if (!Touching && (evt->Down == 1) &&
(x >= BottomScreenRect.X) && (y >= BottomScreenRect.Y) &&
(x < (BottomScreenRect.X+BottomScreenRect.Width)) && (y < (BottomScreenRect.Y+BottomScreenRect.Height)))
{
Touching = true;
NDS::PressKey(16+6);
}
if (Touching)
{
x -= BottomScreenRect.X;
y -= BottomScreenRect.Y;
if (ScreenRotation == 0 || ScreenRotation == 2)
{
if (BottomScreenRect.Width != 256)
x = (x * 256) / BottomScreenRect.Width;
if (BottomScreenRect.Height != 192)
y = (y * 192) / BottomScreenRect.Height;
if (ScreenRotation == 2)
{
x = 255 - x;
y = 191 - y;
}
}
else
{
if (BottomScreenRect.Width != 192)
x = (x * 192) / BottomScreenRect.Width;
if (BottomScreenRect.Height != 256)
y = (y * 256) / BottomScreenRect.Height;
if (ScreenRotation == 1)
{
int tmp = x;
x = y;
y = 191 - tmp;
}
else
{
int tmp = x;
x = 255 - y;
y = tmp;
}
}
// clamp
if (x < 0) x = 0;
else if (x > 255) x = 255;
if (y < 0) y = 0;
else if (y > 191) y = 191;
// TODO: take advantage of possible extra precision when possible? (scaled window for example)
NDS::TouchScreen(x, y);
}
}
void OnAreaMouseCrossed(uiAreaHandler* handler, uiArea* area, int left)
{
}
void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
{
}
int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
{
// TODO: release all keys if the window loses focus? or somehow global key input?
if (evt->Scancode == 0x38) // ALT
return 0;
if (evt->Modifiers == 0x2) // ALT+key
return 0;
if (evt->Up)
{
for (int i = 0; i < 12; i++)
if (evt->Scancode == Config::KeyMapping[i])
KeyInputMask |= (1<<i);
}
else if (!evt->Repeat)
{
for (int i = 0; i < 12; i++)
if (evt->Scancode == Config::KeyMapping[i])
KeyInputMask &= ~(1<<i);
//if (evt->Scancode == 0x58) // F12
// NDS::debug(0);
}
return 1;
}
void SetupScreenRects(int width, int height)
{
bool horizontal = false;
bool sideways = false;
if (ScreenRotation == 1 || ScreenRotation == 3)
sideways = true;
if (ScreenLayout == 2) horizontal = true;
else if (ScreenLayout == 0)
{
if (sideways)
horizontal = true;
}
int sizemode;
if (ScreenSizing == 3)
sizemode = AutoScreenSizing;
else
sizemode = ScreenSizing;
int screenW, screenH;
if (sideways)
{
screenW = 192;
screenH = 256;
}
else
{
screenW = 256;
screenH = 192;
}
uiRect *topscreen, *bottomscreen;
if (ScreenRotation == 1 || ScreenRotation == 2)
{
topscreen = &BottomScreenRect;
bottomscreen = &TopScreenRect;
}
else
{
topscreen = &TopScreenRect;
bottomscreen = &BottomScreenRect;
}
if (horizontal)
{
// side-by-side
int heightreq;
int startX = 0;
width -= ScreenGap;
if (sizemode == 0) // even
{
heightreq = (width * screenH) / (screenW*2);
if (heightreq > height)
{
int newwidth = (height * width) / heightreq;
startX = (width - newwidth) / 2;
heightreq = height;
width = newwidth;
}
}
else // emph. top/bottom
{
heightreq = ((width - screenW) * screenH) / screenW;
if (heightreq > height)
{
int newwidth = ((height * (width - screenW)) / heightreq) + screenW;
startX = (width - newwidth) / 2;
heightreq = height;
width = newwidth;
}
}
if (sizemode == 2)
{
topscreen->Width = screenW;
topscreen->Height = screenH;
}
else
{
topscreen->Width = (sizemode==0) ? (width / 2) : (width - screenW);
topscreen->Height = heightreq;
}
topscreen->X = startX;
topscreen->Y = ((height - heightreq) / 2) + (heightreq - topscreen->Height);
bottomscreen->X = topscreen->X + topscreen->Width + ScreenGap;
if (sizemode == 1)
{
bottomscreen->Width = screenW;
bottomscreen->Height = screenH;
}
else
{
bottomscreen->Width = width - topscreen->Width;
bottomscreen->Height = heightreq;
}
bottomscreen->Y = ((height - heightreq) / 2) + (heightreq - bottomscreen->Height);
}
else
{
// top then bottom
int widthreq;
int startY = 0;
height -= ScreenGap;
if (sizemode == 0) // even
{
widthreq = (height * screenW) / (screenH*2);
if (widthreq > width)
{
int newheight = (width * height) / widthreq;
startY = (height - newheight) / 2;
widthreq = width;
height = newheight;
}
}
else // emph. top/bottom
{
widthreq = ((height - screenH) * screenW) / screenH;
if (widthreq > width)
{
int newheight = ((width * (height - screenH)) / widthreq) + screenH;
startY = (height - newheight) / 2;
widthreq = width;
height = newheight;
}
}
if (sizemode == 2)
{
topscreen->Width = screenW;
topscreen->Height = screenH;
}
else
{
topscreen->Width = widthreq;
topscreen->Height = (sizemode==0) ? (height / 2) : (height - screenH);
}
topscreen->Y = startY;
topscreen->X = (width - topscreen->Width) / 2;
bottomscreen->Y = topscreen->Y + topscreen->Height + ScreenGap;
if (sizemode == 1)
{
bottomscreen->Width = screenW;
bottomscreen->Height = screenH;
}
else
{
bottomscreen->Width = widthreq;
bottomscreen->Height = height - topscreen->Height;
}
bottomscreen->X = (width - bottomscreen->Width) / 2;
}
// setup matrices for potential rotation
uiDrawMatrixSetIdentity(&TopScreenTrans);
uiDrawMatrixSetIdentity(&BottomScreenTrans);
switch (ScreenRotation)
{
case 1: // 90°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, M_PI/2.0f);
uiDrawMatrixScale(&TopScreenTrans, 0, 0,
TopScreenRect.Width/(double)TopScreenRect.Height,
TopScreenRect.Height/(double)TopScreenRect.Width);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X+TopScreenRect.Width, TopScreenRect.Y);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, M_PI/2.0f);
uiDrawMatrixScale(&BottomScreenTrans, 0, 0,
BottomScreenRect.Width/(double)BottomScreenRect.Height,
BottomScreenRect.Height/(double)BottomScreenRect.Width);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X+BottomScreenRect.Width, BottomScreenRect.Y);
}
break;
case 2: // 180°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, M_PI);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X+TopScreenRect.Width, TopScreenRect.Y+TopScreenRect.Height);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, M_PI);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X+BottomScreenRect.Width, BottomScreenRect.Y+BottomScreenRect.Height);
}
break;
case 3: // 270°
{
uiDrawMatrixTranslate(&TopScreenTrans, -TopScreenRect.X, -TopScreenRect.Y);
uiDrawMatrixRotate(&TopScreenTrans, 0, 0, -M_PI/2.0f);
uiDrawMatrixScale(&TopScreenTrans, 0, 0,
TopScreenRect.Width/(double)TopScreenRect.Height,
TopScreenRect.Height/(double)TopScreenRect.Width);
uiDrawMatrixTranslate(&TopScreenTrans, TopScreenRect.X, TopScreenRect.Y+TopScreenRect.Height);
uiDrawMatrixTranslate(&BottomScreenTrans, -BottomScreenRect.X, -BottomScreenRect.Y);
uiDrawMatrixRotate(&BottomScreenTrans, 0, 0, -M_PI/2.0f);
uiDrawMatrixScale(&BottomScreenTrans, 0, 0,
BottomScreenRect.Width/(double)BottomScreenRect.Height,
BottomScreenRect.Height/(double)BottomScreenRect.Width);
uiDrawMatrixTranslate(&BottomScreenTrans, BottomScreenRect.X, BottomScreenRect.Y+BottomScreenRect.Height);
}
break;
}
}
void SetMinSize(int w, int h)
{
int cw, ch;
uiWindowContentSize(MainWindow, &cw, &ch);
uiControlSetMinSize(uiControl(MainDrawArea), w, h);
if ((cw < w) || (ch < h))
{
if (cw < w) cw = w;
if (ch < h) ch = h;
uiWindowSetContentSize(MainWindow, cw, ch);
}
}
void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height)
{
SetupScreenRects(width, height);
// TODO:
// should those be the size of the uiArea, or the size of the window client area?
// for now the uiArea fills the whole window anyway
// but... we never know, I guess
Config::WindowWidth = width;
Config::WindowHeight = height;
}
void Run()
{
EmuRunning = 1;
RunningSomething = true;
uiMenuItemEnable(MenuItem_Pause);
uiMenuItemEnable(MenuItem_Reset);
uiMenuItemEnable(MenuItem_Stop);
uiMenuItemSetChecked(MenuItem_Pause, 0);
}
void Stop(bool internal)
{
EmuRunning = 2;
if (!internal) // if shutting down from the UI thread, wait till the emu thread has stopped
while (EmuStatus != 2);
RunningSomething = false;
uiMenuItemDisable(MenuItem_Pause);
uiMenuItemDisable(MenuItem_Reset);
uiMenuItemDisable(MenuItem_Stop);
uiMenuItemSetChecked(MenuItem_Pause, 0);
memset(ScreenBuffer, 0, 256*384*4);
uiAreaQueueRedrawAll(MainDrawArea);
}
void TryLoadROM(char* file, int prevstatus)
{
char oldpath[1024];
strncpy(oldpath, ROMPath, 1024);
strncpy(ROMPath, file, 1023);
ROMPath[1023] = '\0';
if (NDS::LoadROM(ROMPath, Config::DirectBoot))
Run();
else
{
uiMsgBoxError(MainWindow,
"Failed to load the ROM",
"Make sure the file can be accessed and isn't opened in another application.");
strncpy(ROMPath, oldpath, 1024);
EmuRunning = prevstatus;
}
}
int OnCloseWindow(uiWindow* window, void* blarg)
{
uiQuit();
return 1;
}
void OnDropFile(uiWindow* window, char* file, void* blarg)
{
char* ext = &file[strlen(file)-3];
int prevstatus = EmuRunning;
if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl"))
{
if (RunningSomething)
{
EmuRunning = 2;
while (EmuStatus != 2);
}
TryLoadROM(file, prevstatus);
}
}
void OnGetFocus(uiWindow* window, void* blarg)
{
uiControlSetFocus(uiControl(MainDrawArea));
}
void OnLoseFocus(uiWindow* window, void* blarg)
{
// TODO: shit here?
}
void OnCloseByMenu(uiMenuItem* item, uiWindow* window, void* blarg)
{
uiControlDestroy(uiControl(window));
uiQuit();
}
void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
{
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", NULL);
if (!file)
{
EmuRunning = prevstatus;
return;
}
TryLoadROM(file, prevstatus);
uiFreeText(file);
}
void OnRun(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething)
{
ROMPath[0] = '\0';
NDS::LoadBIOS();
}
Run();
}
void OnPause(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
if (EmuRunning == 1)
{
// enable pause
EmuRunning = 2;
uiMenuItemSetChecked(MenuItem_Pause, 1);
}
else
{
// disable pause
EmuRunning = 1;
uiMenuItemSetChecked(MenuItem_Pause, 0);
}
}
void OnReset(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
EmuRunning = 2;
while (EmuStatus != 2);
if (ROMPath[0] == '\0')
NDS::LoadBIOS();
else
NDS::LoadROM(ROMPath, Config::DirectBoot);
Run();
}
void OnStop(uiMenuItem* item, uiWindow* window, void* blarg)
{
if (!RunningSomething) return;
Stop(false);
}
void OnOpenEmuSettings(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgEmuSettings::Open();
}
void OnOpenInputConfig(uiMenuItem* item, uiWindow* window, void* blarg)
{
DlgInputConfig::Open();
}
void EnsureProperMinSize()
{
bool isHori = (ScreenRotation == 1 || ScreenRotation == 3);
if (ScreenLayout == 0) // natural
{
if (isHori)
SetMinSize(384+ScreenGap, 256);
else
SetMinSize(256, 384+ScreenGap);
}
else if (ScreenLayout == 1) // vertical
{
if (isHori)
SetMinSize(192, 512+ScreenGap);
else
SetMinSize(256, 384+ScreenGap);
}
else // horizontal
{
if (isHori)
SetMinSize(384+ScreenGap, 256);
else
SetMinSize(512+ScreenGap, 192);
}
}
void OnSetScreenRotation(uiMenuItem* item, uiWindow* window, void* param)
{
int rot = *(int*)param;
int oldrot = ScreenRotation;
ScreenRotation = rot;
int w, h;
uiWindowContentSize(window, &w, &h);
bool isHori = (rot == 1 || rot == 3);
bool wasHori = (oldrot == 1 || oldrot == 3);
EnsureProperMinSize();
if (ScreenLayout == 0) // natural
{
if (isHori ^ wasHori)
{
int blarg = h;
h = w;
w = blarg;
uiWindowSetContentSize(window, w, h);
Config::WindowWidth = w;
Config::WindowHeight = h;
}
}
SetupScreenRects(w, h);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenRot[i], i==ScreenRotation);
}
void OnSetScreenGap(uiMenuItem* item, uiWindow* window, void* param)
{
int gap = *(int*)param;
//int oldgap = ScreenGap;
ScreenGap = gap;
EnsureProperMinSize();
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 6; i++)
uiMenuItemSetChecked(MenuItem_ScreenGap[i], kScreenGap[i]==ScreenGap);
}
void OnSetScreenLayout(uiMenuItem* item, uiWindow* window, void* param)
{
int layout = *(int*)param;
ScreenLayout = layout;
EnsureProperMinSize();
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 3; i++)
uiMenuItemSetChecked(MenuItem_ScreenLayout[i], i==ScreenLayout);
}
void OnSetScreenSizing(uiMenuItem* item, uiWindow* window, void* param)
{
int sizing = *(int*)param;
ScreenSizing = sizing;
SetupScreenRects(Config::WindowWidth, Config::WindowHeight);
for (int i = 0; i < 4; i++)
uiMenuItemSetChecked(MenuItem_ScreenSizing[i], i==ScreenSizing);
}
void OnSetScreenFiltering(uiMenuItem* item, uiWindow* window, void* blarg)
{
int chk = uiMenuItemChecked(item);
if (chk != 0) Config::ScreenFilter = 1;
else Config::ScreenFilter = 0;
}
void ApplyNewSettings()
{
if (!RunningSomething) return;
int prevstatus = EmuRunning;
EmuRunning = 2;
while (EmuStatus != 2);
GPU3D::SoftRenderer::SetupRenderThread();
if (Wifi::MPInited)
{
Platform::MP_DeInit();
Platform::MP_Init();
}
EmuRunning = prevstatus;
}
bool _fileexists(char* name)
{
FILE* f = fopen(name, "rb");
if (!f) return false;
fclose(f);
return true;
}
int main(int argc, char** argv)
{
srand(time(NULL));
printf("melonDS " MELONDS_VERSION "\n");
printf(MELONDS_URL "\n");
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_HAPTIC) < 0)
{
printf("SDL couldn't init rumble\n");
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
printf("SDL shat itself :(\n");
return 1;
}
SDL_JoystickEventState(SDL_ENABLE);
uiInitOptions ui_opt;
memset(&ui_opt, 0, sizeof(uiInitOptions));
const char* ui_err = uiInit(&ui_opt);
if (ui_err != NULL)
{
printf("libui shat itself :( %s\n", ui_err);
uiFreeInitError(ui_err);
return 1;
}
Config::Load();
if (!_fileexists("bios7.bin") || !_fileexists("bios9.bin") || !_fileexists("firmware.bin"))
{
uiMsgBoxError(
NULL,
"BIOS/Firmware not found",
"One or more of the following required files don't exist or couldn't be accessed:\n\n"
"bios7.bin -- ARM7 BIOS\n"
"bios9.bin -- ARM9 BIOS\n"
"firmware.bin -- firmware image\n\n"
"Dump the files from your DS and place them in the directory you run melonDS from.\n"
"Make sure that the files can be accessed.");
uiUninit();
SDL_Quit();
return 0;
}
uiMenu* menu;
uiMenuItem* menuitem;
menu = uiNewMenu("File");
menuitem = uiMenuAppendItem(menu, "Open ROM...");
uiMenuItemOnClicked(menuitem, OnOpenFile, NULL);
uiMenuAppendSeparator(menu);
menuitem = uiMenuAppendItem(menu, "Quit");
uiMenuItemOnClicked(menuitem, OnCloseByMenu, NULL);
menu = uiNewMenu("System");
menuitem = uiMenuAppendItem(menu, "Run");
uiMenuItemOnClicked(menuitem, OnRun, NULL);
menuitem = uiMenuAppendCheckItem(menu, "Pause");
uiMenuItemOnClicked(menuitem, OnPause, NULL);
MenuItem_Pause = menuitem;
uiMenuAppendSeparator(menu);
menuitem = uiMenuAppendItem(menu, "Reset");
uiMenuItemOnClicked(menuitem, OnReset, NULL);
MenuItem_Reset = menuitem;
menuitem = uiMenuAppendItem(menu, "Stop");
uiMenuItemOnClicked(menuitem, OnStop, NULL);
MenuItem_Stop = menuitem;
menu = uiNewMenu("Config");
menuitem = uiMenuAppendItem(menu, "Emu settings");
uiMenuItemOnClicked(menuitem, OnOpenEmuSettings, NULL);
menuitem = uiMenuAppendItem(menu, "Input config");
uiMenuItemOnClicked(menuitem, OnOpenInputConfig, NULL);
uiMenuAppendSeparator(menu);
{
uiMenu* submenu = uiNewMenu("Screen rotation");
for (int i = 0; i < 4; i++)
{
char name[32];
sprintf(name, "%d", kScreenRot[i]*90);
MenuItem_ScreenRot[i] = uiMenuAppendCheckItem(submenu, name);
uiMenuItemOnClicked(MenuItem_ScreenRot[i], OnSetScreenRotation, (void*)&kScreenRot[i]);
}
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Mid-screen gap");
//for (int i = 0; kScreenGap[i] != -1; i++)
for (int i = 0; i < 6; i++)
{
char name[32];
sprintf(name, "%d pixels", kScreenGap[i]);
MenuItem_ScreenGap[i] = uiMenuAppendCheckItem(submenu, name);
uiMenuItemOnClicked(MenuItem_ScreenGap[i], OnSetScreenGap, (void*)&kScreenGap[i]);
}
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Screen layout");
MenuItem_ScreenLayout[0] = uiMenuAppendCheckItem(submenu, "Natural");
uiMenuItemOnClicked(MenuItem_ScreenLayout[0], OnSetScreenLayout, (void*)&kScreenLayout[0]);
MenuItem_ScreenLayout[1] = uiMenuAppendCheckItem(submenu, "Vertical");
uiMenuItemOnClicked(MenuItem_ScreenLayout[1], OnSetScreenLayout, (void*)&kScreenLayout[1]);
MenuItem_ScreenLayout[2] = uiMenuAppendCheckItem(submenu, "Horizontal");
uiMenuItemOnClicked(MenuItem_ScreenLayout[2], OnSetScreenLayout, (void*)&kScreenLayout[2]);
uiMenuAppendSubmenu(menu, submenu);
}
{
uiMenu* submenu = uiNewMenu("Screen sizing");
MenuItem_ScreenSizing[0] = uiMenuAppendCheckItem(submenu, "Even");
uiMenuItemOnClicked(MenuItem_ScreenSizing[0], OnSetScreenSizing, (void*)&kScreenSizing[0]);
MenuItem_ScreenSizing[1] = uiMenuAppendCheckItem(submenu, "Emphasize top");
uiMenuItemOnClicked(MenuItem_ScreenSizing[1], OnSetScreenSizing, (void*)&kScreenSizing[1]);
MenuItem_ScreenSizing[2] = uiMenuAppendCheckItem(submenu, "Emphasize bottom");
uiMenuItemOnClicked(MenuItem_ScreenSizing[2], OnSetScreenSizing, (void*)&kScreenSizing[2]);
MenuItem_ScreenSizing[3] = uiMenuAppendCheckItem(submenu, "Auto");
uiMenuItemOnClicked(MenuItem_ScreenSizing[3], OnSetScreenSizing, (void*)&kScreenSizing[3]);
uiMenuAppendSubmenu(menu, submenu);
}
menuitem = uiMenuAppendCheckItem(menu, "Screen filtering");
uiMenuItemOnClicked(menuitem, OnSetScreenFiltering, NULL);
uiMenuItemSetChecked(menuitem, Config::ScreenFilter==1);
int w = Config::WindowWidth;
int h = Config::WindowHeight;
//if (w < 256) w = 256;
//if (h < 384) h = 384;
MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, w, h, 1, 1);
uiWindowOnClosing(MainWindow, OnCloseWindow, NULL);
uiWindowSetDropTarget(MainWindow, 1);
uiWindowOnDropFile(MainWindow, OnDropFile, NULL);
uiWindowOnGetFocus(MainWindow, OnGetFocus, NULL);
uiWindowOnLoseFocus(MainWindow, OnLoseFocus, NULL);
uiMenuItemDisable(MenuItem_Pause);
uiMenuItemDisable(MenuItem_Reset);
uiMenuItemDisable(MenuItem_Stop);
uiAreaHandler areahandler;
areahandler.Draw = OnAreaDraw;
areahandler.MouseEvent = OnAreaMouseEvent;
areahandler.MouseCrossed = OnAreaMouseCrossed;
areahandler.DragBroken = OnAreaDragBroken;
areahandler.KeyEvent = OnAreaKeyEvent;
areahandler.Resize = OnAreaResize;
MainDrawArea = uiNewArea(&areahandler);
uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
uiControlSetMinSize(uiControl(MainDrawArea), 256, 384);
uiAreaSetBackgroundColor(MainDrawArea, 0, 0, 0); // TODO: make configurable?
ScreenRotation = Config::ScreenRotation;
ScreenGap = Config::ScreenGap;
ScreenLayout = Config::ScreenLayout;
ScreenSizing = Config::ScreenSizing;
#define SANITIZE(var, min, max) if ((var < min) || (var > max)) var = 0;
SANITIZE(ScreenRotation, 0, 3);
SANITIZE(ScreenGap, 0, 5);
SANITIZE(ScreenLayout, 0, 2);
SANITIZE(ScreenSizing, 0, 3);
#undef SANITIZE
uiMenuItemSetChecked(MenuItem_ScreenRot[ScreenRotation], 1);
uiMenuItemSetChecked(MenuItem_ScreenGap[ScreenGap], 1);
uiMenuItemSetChecked(MenuItem_ScreenLayout[ScreenLayout], 1);
uiMenuItemSetChecked(MenuItem_ScreenSizing[ScreenSizing], 1);
OnSetScreenRotation(MenuItem_ScreenRot[ScreenRotation], MainWindow, (void*)&kScreenRot[ScreenRotation]);
EmuRunning = 2;
RunningSomething = false;
EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL);
if (argc > 1)
{
char* file = argv[1];
char* ext = &file[strlen(file)-3];
if (!strcasecmp(ext, "nds") || !strcasecmp(ext, "srl"))
{
strncpy(ROMPath, file, 1023);
ROMPath[1023] = '\0';
if (NDS::LoadROM(ROMPath, Config::DirectBoot))
Run();
}
}
uiControlShow(uiControl(MainWindow));
uiControlSetFocus(uiControl(MainDrawArea));
uiMain();
EmuRunning = 0;
SDL_WaitThread(EmuThread, NULL);
Config::ScreenRotation = ScreenRotation;
Config::ScreenGap = ScreenGap;
Config::ScreenLayout = ScreenLayout;
Config::ScreenSizing = ScreenSizing;
Config::Save();
if (ScreenBitmap) uiDrawFreeBitmap(ScreenBitmap);
uiUninit();
SDL_Quit();
return 0;
}
#ifdef __WIN32__
#include <windows.h>
int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow)
{
char cmdargs[16][256];
int arg = 1;
int j = 0;
bool inquote = false;
int len = strlen(cmdline);
for (int i = 0; i < len; i++)
{
char c = cmdline[i];
if (c == '\0') break;
if (c == '"') inquote = !inquote;
if (!inquote && c==' ')
{
if (j > 255) j = 255;
if (arg < 16) cmdargs[arg][j] = '\0';
arg++;
j = 0;
}
else
{
if (arg < 16 && j < 255) cmdargs[arg][j] = c;
j++;
}
}
if (j > 255) j = 255;
if (arg < 16) cmdargs[arg][j] = '\0';
if (len > 0) arg++;
// FIXME!!
strncpy(cmdargs[0], "melonDS.exe", 256);
char* cmdargptr[16];
for (int i = 0; i < 16; i++)
cmdargptr[i] = &cmdargs[i][0];
return main(arg, cmdargptr);
}
#endif