mirror of
https://github.com/melonDS-emu/melonDS.git
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342 lines
10 KiB
C++
342 lines
10 KiB
C++
/*
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Copyright 2016-2024 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef PLATFORM_H
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#define PLATFORM_H
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#include "types.h"
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#include <functional>
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#include <string>
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namespace melonDS
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{
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class Firmware;
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namespace Platform
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{
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enum StopReason {
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/**
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* The emulator stopped for some unspecified reason.
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* Not necessarily an error.
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*/
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Unknown,
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/**
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* The emulator stopped due to an external call to \c NDS::Stop,
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* most likely because the user stopped the game manually.
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*/
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External,
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/**
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* The emulator stopped because it tried to enter GBA mode,
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* which melonDS does not support.
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*/
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GBAModeNotSupported,
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/**
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* The emulator stopped because of an error in the emulated console,
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* not necessarily because of an error in melonDS.
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*/
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BadExceptionRegion,
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/**
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* The emulated console shut itself down normally,
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* likely because its system settings were adjusted
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* or its "battery" ran out.
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*/
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PowerOff,
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};
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/**
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* Signals to the frontend that no more frames should be requested.
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* Frontends should not call this directly;
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* use \c NDS::Stop instead.
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*/
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void SignalStop(StopReason reason, void* userdata);
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/**
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* Denotes how a file will be opened and accessed.
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* Flags may or may not correspond to the operating system's file API.
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*/
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enum FileMode : unsigned {
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None = 0,
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/**
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* Opens a file for reading.
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* Either this or \c Write must be set.
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* Similar to \c "r" in \c fopen.
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*/
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Read = 0b00'00'01,
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/**
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* Opens a file for writing, creating it if it doesn't exist.
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* Will truncate existing files unless \c Preserve is set.
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* Either this or \c Read must be set.
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* Similar to <tt>fopen</tt>'s \c "w" flag.
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*/
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Write = 0b00'00'10,
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/**
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* Opens an existing file as-is without truncating it.
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* The file may still be created unless \c NoCreate is set.
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* @note This flag has no effect if \c Write is not set.
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*/
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Preserve = 0b00'01'00,
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/**
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* Do not create the file if it doesn't exist.
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* @note This flag has no effect if \c Write is not set.
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*/
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NoCreate = 0b00'10'00,
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/**
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* Opens a file in text mode,
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* rather than the default binary mode.
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* Text-mode files may have their line endings converted
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* to match the operating system,
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* and may also be line-buffered.
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*/
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Text = 0b01'00'00,
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/**
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* Opens a file in append mode.
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*/
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Append = 0b10'00'00,
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/**
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* Opens a file for reading and writing.
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* Equivalent to <tt>Read | Write</tt>.
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*/
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ReadWrite = Read | Write,
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/**
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* Opens a file for reading and writing
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* without truncating it or creating a new one.
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* Equivalent to <tt>Read | Write | Preserve | NoCreate</tt>.
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*/
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ReadWriteExisting = Read | Write | Preserve | NoCreate,
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/**
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* Opens a file for reading in text mode.
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* Equivalent to <tt>Read | Text</tt>.
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*/
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ReadText = Read | Text,
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/**
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* Opens a file for writing in text mode,
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* creating it if it doesn't exist.
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* Equivalent to <tt>Write | Text</tt>.
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*/
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WriteText = Write | Text,
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};
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/**
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* Denotes the origin of a seek operation.
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* Similar to \c fseek's \c SEEK_* constants.
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*/
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enum class FileSeekOrigin
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{
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Start,
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Current,
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End,
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};
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/**
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* Opaque handle for a file object.
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* This can be implemented as a struct defined by the frontend,
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* or as a simple pointer cast.
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* The core will never look inside this struct,
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* but frontends may do so freely.
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*/
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struct FileHandle;
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// retrieves the path to a local file, without opening the file
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std::string GetLocalFilePath(const std::string& filename);
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// Simple fopen() wrapper that supports UTF8.
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// Can be optionally restricted to only opening a file that already exists.
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FileHandle* OpenFile(const std::string& path, FileMode mode);
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// opens files local to the emulator (melonDS.ini, BIOS, firmware, ...)
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// For Windows builds, or portable UNIX builds it checks, by order of priority:
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// * current working directory
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// * emulator directory (essentially where the melonDS executable is) if supported
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// * any platform-specific application data directories
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// in create mode, if the file doesn't exist, it will be created in the emulator
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// directory if supported, or in the current directory otherwise
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// For regular UNIX builds, the user's configuration directory is always used.
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FileHandle* OpenLocalFile(const std::string& path, FileMode mode);
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/// Returns true if the given file exists.
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bool FileExists(const std::string& name);
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bool LocalFileExists(const std::string& name);
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// Returns true if we have permission to write to the file.
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// Warning: Also creates the file if not present!
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bool CheckFileWritable(const std::string& filepath);
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// Same as above (CheckFileWritable()) but for local files.
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bool CheckLocalFileWritable(const std::string& filepath);
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/** Close a file opened with \c OpenFile.
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* @returns \c true if the file was closed successfully, false otherwise.
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* @post \c file is no longer valid and should not be used.
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* The underlying object may still be allocated (e.g. if the frontend refcounts files),
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* but that's an implementation detail.
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* @see fclose
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*/
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bool CloseFile(FileHandle* file);
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/// @returns \c true if there is no more data left to read in this file,
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/// \c false if there is still data left to read or if there was an error.
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/// @see feof
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bool IsEndOfFile(FileHandle* file);
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/// @see fgets
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bool FileReadLine(char* str, int count, FileHandle* file);
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/// @see fseek
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bool FileSeek(FileHandle* file, s64 offset, FileSeekOrigin origin);
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/// @see rewind
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void FileRewind(FileHandle* file);
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/// @see fread
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u64 FileRead(void* data, u64 size, u64 count, FileHandle* file);
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/// @see fflush
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bool FileFlush(FileHandle* file);
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/// @see fwrite
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u64 FileWrite(const void* data, u64 size, u64 count, FileHandle* file);
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/// @see fprintf
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u64 FileWriteFormatted(FileHandle* file, const char* fmt, ...);
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/// @returns The length of the file in bytes, or 0 if there was an error.
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/// @note If this function checks the length by using \c fseek and \c ftell
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/// (or local equivalents), it must leave the stream position as it was found.
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u64 FileLength(FileHandle* file);
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enum LogLevel
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{
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Debug,
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Info,
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Warn,
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Error,
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};
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void Log(LogLevel level, const char* fmt, ...);
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struct Thread;
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Thread* Thread_Create(std::function<void()> func);
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void Thread_Free(Thread* thread);
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void Thread_Wait(Thread* thread);
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struct Semaphore;
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Semaphore* Semaphore_Create();
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void Semaphore_Free(Semaphore* sema);
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void Semaphore_Reset(Semaphore* sema);
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void Semaphore_Wait(Semaphore* sema);
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void Semaphore_Post(Semaphore* sema, int count = 1);
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struct Mutex;
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Mutex* Mutex_Create();
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void Mutex_Free(Mutex* mutex);
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void Mutex_Lock(Mutex* mutex);
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void Mutex_Unlock(Mutex* mutex);
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bool Mutex_TryLock(Mutex* mutex);
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void Sleep(u64 usecs);
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// functions called when the NDS or GBA save files need to be written back to storage
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// savedata and savelen are always the entire save memory buffer and its full length
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// writeoffset and writelen indicate which part of the memory was altered
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void WriteNDSSave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen, void* userdata);
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void WriteGBASave(const u8* savedata, u32 savelen, u32 writeoffset, u32 writelen, void* userdata);
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/// Called when the firmware needs to be written back to storage,
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/// after one of the supported write commands finishes execution.
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/// @param firmware The firmware that was just written.
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/// @param writeoffset The offset of the first byte that was written to firmware.
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/// @param writelen The number of bytes that were written to firmware.
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void WriteFirmware(const Firmware& firmware, u32 writeoffset, u32 writelen, void* userdata);
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// called when the RTC date/time is changed and the frontend might need to take it into account
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void WriteDateTime(int year, int month, int day, int hour, int minute, int second, void* userdata);
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// local multiplayer comm interface
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// packet type: DS-style TX header (12 bytes) + original 802.11 frame
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void MP_Begin(void* userdata);
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void MP_End(void* userdata);
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int MP_SendPacket(u8* data, int len, u64 timestamp, void* userdata);
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int MP_RecvPacket(u8* data, u64* timestamp, void* userdata);
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int MP_SendCmd(u8* data, int len, u64 timestamp, void* userdata);
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int MP_SendReply(u8* data, int len, u64 timestamp, u16 aid, void* userdata);
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int MP_SendAck(u8* data, int len, u64 timestamp, void* userdata);
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int MP_RecvHostPacket(u8* data, u64* timestamp, void* userdata);
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u16 MP_RecvReplies(u8* data, u64 timestamp, u16 aidmask, void* userdata);
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// network comm interface
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// packet type: Ethernet (802.3)
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int Net_SendPacket(u8* data, int len, void* userdata);
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int Net_RecvPacket(u8* data, void* userdata);
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// interface for camera emulation
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// camera numbers:
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// 0 = DSi outer camera
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// 1 = DSi inner camera
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// other values reserved for future camera addon emulation
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void Camera_Start(int num, void* userdata);
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void Camera_Stop(int num, void* userdata);
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void Camera_CaptureFrame(int num, u32* frame, int width, int height, bool yuv, void* userdata);
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struct DynamicLibrary;
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/**
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* @param lib The name of the library to load.
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* @return A handle to the loaded library, or \c nullptr if the library could not be loaded.
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*/
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DynamicLibrary* DynamicLibrary_Load(const char* lib);
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/**
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* Releases a loaded library.
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* Pointers to functions in the library will be invalidated.
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* @param lib The library to unload.
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*/
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void DynamicLibrary_Unload(DynamicLibrary* lib);
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/**
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* Loads a function from a library.
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* @param lib The library to load the function from.
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* @param name The name of the function to load.
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* @return A pointer to the loaded function, or \c nullptr if the function could not be loaded.
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*/
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void* DynamicLibrary_LoadFunction(DynamicLibrary* lib, const char* name);
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}
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}
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#endif // PLATFORM_H
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