mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-22 22:01:06 -06:00
377 lines
11 KiB
C++
377 lines
11 KiB
C++
/*
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Copyright 2016-2024 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <queue>
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#include <vector>
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#include <QStandardItemModel>
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#include <QPushButton>
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#include <QInputDialog>
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#include <QMessageBox>
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#include "LANDialog.h"
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#include "Config.h"
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#include "main.h"
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#include "ui_LANStartHostDialog.h"
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#include "ui_LANStartClientDialog.h"
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#include "ui_LANDialog.h"
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using namespace melonDS;
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extern EmuThread* emuThread;
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LANStartClientDialog* lanClientDlg = nullptr;
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LANDialog* lanDlg = nullptr;
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LANStartHostDialog::LANStartHostDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartHostDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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// TODO: remember the last setting? so this doesn't suck massively
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// we could also remember the player name (and auto-init it from the firmware name or whatever)
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ui->sbNumPlayers->setRange(2, 16);
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ui->sbNumPlayers->setValue(16);
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}
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LANStartHostDialog::~LANStartHostDialog()
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{
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delete ui;
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}
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void LANStartHostDialog::done(int r)
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{
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if (r == QDialog::Accepted)
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{
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std::string player = ui->txtPlayerName->text().toStdString();
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int numplayers = ui->sbNumPlayers->value();
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// TODO validate input!!
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lanDlg = LANDialog::openDlg(parentWidget());
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LAN::StartHost(player.c_str(), numplayers);
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}
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QDialog::done(r);
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}
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LANStartClientDialog::LANStartClientDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANStartClientDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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QStandardItemModel* model = new QStandardItemModel();
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ui->tvAvailableGames->setModel(model);
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const QStringList listheader = {"Name", "Players", "Status", "Host IP"};
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model->setHorizontalHeaderLabels(listheader);
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connect(ui->tvAvailableGames->selectionModel(), SIGNAL(selectionChanged(const QItemSelection&, const QItemSelection&)),
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this, SLOT(onGameSelectionChanged(const QItemSelection&, const QItemSelection&)));
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ui->buttonBox->button(QDialogButtonBox::Ok)->setText("Connect");
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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QPushButton* btn = ui->buttonBox->addButton("Direct connect...", QDialogButtonBox::ActionRole);
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connect(btn, SIGNAL(clicked()), this, SLOT(onDirectConnect()));
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connect(this, &LANStartClientDialog::sgUpdateDiscoveryList, this, &LANStartClientDialog::doUpdateDiscoveryList);
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lanClientDlg = this;
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LAN::StartDiscovery();
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}
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LANStartClientDialog::~LANStartClientDialog()
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{
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lanClientDlg = nullptr;
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delete ui;
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}
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void LANStartClientDialog::onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev)
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{
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QModelIndexList indlist = cur.indexes();
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if (indlist.count() == 0)
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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}
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else
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{
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ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
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}
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}
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void LANStartClientDialog::on_tvAvailableGames_doubleClicked(QModelIndex index)
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{
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done(QDialog::Accepted);
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}
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void LANStartClientDialog::onDirectConnect()
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{
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if (ui->txtPlayerName->text().trimmed().isEmpty())
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{
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QMessageBox::warning(this, "melonDS", "Please enter a player name before connecting.");
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return;
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}
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QString host = QInputDialog::getText(this, "Direct connect", "Host address:");
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if (host.isEmpty()) return;
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std::string hostname = host.toStdString();
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std::string player = ui->txtPlayerName->text().toStdString();
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setEnabled(false);
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LAN::EndDiscovery();
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if (!LAN::StartClient(player.c_str(), hostname.c_str()))
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{
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QString msg = QString("Failed to connect to the host %0.").arg(QString::fromStdString(hostname));
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QMessageBox::warning(this, "melonDS", msg);
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setEnabled(true);
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LAN::StartDiscovery();
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return;
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}
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setEnabled(true);
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lanDlg = LANDialog::openDlg(parentWidget());
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QDialog::done(QDialog::Accepted);
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}
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void LANStartClientDialog::done(int r)
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{
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if (r == QDialog::Accepted)
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{
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if (ui->txtPlayerName->text().trimmed().isEmpty())
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{
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QMessageBox::warning(this, "melonDS", "Please enter a player name before connecting.");
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return;
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}
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QModelIndexList indlist = ui->tvAvailableGames->selectionModel()->selectedRows();
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if (indlist.count() == 0) return;
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QStandardItemModel* model = (QStandardItemModel*)ui->tvAvailableGames->model();
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QStandardItem* item = model->item(indlist[0].row());
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u32 addr = item->data().toUInt();
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char hostname[16];
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snprintf(hostname, 16, "%d.%d.%d.%d", (addr>>24), ((addr>>16)&0xFF), ((addr>>8)&0xFF), (addr&0xFF));
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std::string player = ui->txtPlayerName->text().toStdString();
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setEnabled(false);
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LAN::EndDiscovery();
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if (!LAN::StartClient(player.c_str(), hostname))
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{
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QString msg = QString("Failed to connect to the host %0.").arg(QString(hostname));
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QMessageBox::warning(this, "melonDS", msg);
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setEnabled(true);
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LAN::StartDiscovery();
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return;
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}
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setEnabled(true);
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lanDlg = LANDialog::openDlg(parentWidget());
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}
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else
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{
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LAN::EndDiscovery();
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}
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QDialog::done(r);
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}
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void LANStartClientDialog::updateDiscoveryList()
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{
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emit sgUpdateDiscoveryList();
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}
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void LANStartClientDialog::doUpdateDiscoveryList()
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{
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if (LAN::DiscoveryMutex)
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Platform::Mutex_Lock(LAN::DiscoveryMutex);
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QStandardItemModel* model = (QStandardItemModel*)ui->tvAvailableGames->model();
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int curcount = model->rowCount();
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int newcount = LAN::DiscoveryList.size();
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if (curcount > newcount)
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{
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model->removeRows(newcount, curcount-newcount);
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}
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else if (curcount < newcount)
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{
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for (int i = curcount; i < newcount; i++)
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{
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QList<QStandardItem*> row;
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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model->appendRow(row);
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}
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}
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int i = 0;
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for (const auto& [key, data] : LAN::DiscoveryList)
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{
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model->item(i, 0)->setText(data.SessionName);
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model->item(i, 0)->setData(QVariant(key));
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QString plcount = QString("%0/%1").arg(data.NumPlayers).arg(data.MaxPlayers);
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model->item(i, 1)->setText(plcount);
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QString status;
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switch (data.Status)
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{
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case 0: status = "Idle"; break;
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case 1: status = "Playing"; break;
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}
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model->item(i, 2)->setText(status);
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QString ip = QString("%0.%1.%2.%3").arg(key>>24).arg((key>>16)&0xFF).arg((key>>8)&0xFF).arg(key&0xFF);
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model->item(i, 3)->setText(ip);
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i++;
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}
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if (LAN::DiscoveryMutex)
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Platform::Mutex_Unlock(LAN::DiscoveryMutex);
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}
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LANDialog::LANDialog(QWidget* parent) : QDialog(parent), ui(new Ui::LANDialog)
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{
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ui->setupUi(this);
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setAttribute(Qt::WA_DeleteOnClose);
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QStandardItemModel* model = new QStandardItemModel();
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ui->tvPlayerList->setModel(model);
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const QStringList header = {"#", "Player", "Status", "Ping", "IP"};
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model->setHorizontalHeaderLabels(header);
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connect(this, &LANDialog::sgUpdatePlayerList, this, &LANDialog::doUpdatePlayerList);
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}
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LANDialog::~LANDialog()
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{
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delete ui;
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}
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void LANDialog::done(int r)
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{
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// ???
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QDialog::done(r);
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}
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void LANDialog::updatePlayerList()
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{
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playerListMutex.lock();
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memcpy(playerList, LAN::Players, sizeof(playerList));
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memcpy(playerPing, LAN::PlayerPing, sizeof(playerPing));
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numPlayers = LAN::NumPlayers;
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maxPlayers = LAN::MaxPlayers;
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myPlayerID = LAN::MyPlayer.ID;
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hostAddress = LAN::HostAddress;
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playerListMutex.unlock();
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emit sgUpdatePlayerList();
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}
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void LANDialog::doUpdatePlayerList()
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{
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playerListMutex.lock();
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QStandardItemModel* model = (QStandardItemModel*)ui->tvPlayerList->model();
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int curcount = model->rowCount();
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int newcount = numPlayers;
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if (curcount > newcount)
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{
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model->removeRows(newcount, curcount-newcount);
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}
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else if (curcount < newcount)
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{
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for (int i = curcount; i < newcount; i++)
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{
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QList<QStandardItem*> row;
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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row.append(new QStandardItem());
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model->appendRow(row);
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}
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}
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for (int i = 0; i < 16; i++)
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{
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LAN::Player* player = &playerList[i];
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if (player->Status == 0) break;
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QString id = QString("%0/%1").arg(player->ID+1).arg(maxPlayers);
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model->item(i, 0)->setText(id);
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QString name = player->Name;
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model->item(i, 1)->setText(name);
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QString status;
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switch (player->Status)
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{
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case 1: status = "Connected"; break;
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case 2: status = "Game host"; break;
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case 3: status = "Connecting"; break;
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case 4: status = "Connection lost"; break;
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}
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model->item(i, 2)->setText(status);
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if (i == myPlayerID)
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{
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model->item(i, 3)->setText("-");
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model->item(i, 4)->setText("(local)");
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}
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else
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{
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if (player->Status == 1 || player->Status == 2)
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{
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QString ping = QString("%0 ms").arg(playerPing[i]);
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model->item(i, 3)->setText(ping);
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}
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else
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{
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model->item(i, 3)->setText("-");
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}
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// note on the player IP display
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// * we make an exception for the host -- the player list is issued by the host, so the host IP would be 127.0.0.1
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// * for the same reason, the host can't know its own IP, so for the current player we force it to 127.0.0.1
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u32 ip;
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if (player->Status == 2)
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ip = hostAddress;
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else
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ip = player->Address;
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QString ips = QString("%0.%1.%2.%3").arg(ip&0xFF).arg((ip>>8)&0xFF).arg((ip>>16)&0xFF).arg(ip>>24);
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model->item(i, 4)->setText(ips);
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}
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}
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playerListMutex.unlock();
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}
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