Files
melonDS/src/net/Netplay.cpp
Arisotura 8d31875902 Backport LAN (#2131)
backport the old LAN feature to the modern melonDS codebase.
2024-08-10 23:20:50 +02:00

1086 lines
28 KiB
C++

/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <queue>
#include <enet/enet.h>
#include "NDS.h"
#include "NDSCart.h"
#include "main.h"
//#include "IPC.h"
#include "Netplay.h"
//#include "Input.h"
//#include "ROMManager.h"
//#include "Config.h"
#include "Savestate.h"
#include "Platform.h"
using namespace melonDS;
namespace Netplay
{
bool Active;
bool IsHost;
bool IsMirror;
ENetHost* Host;
ENetHost* MirrorHost;
Player Players[16];
int NumPlayers;
Player MyPlayer;
u32 HostAddress;
bool Lag;
int NumMirrorClients;
struct InputFrame
{
u32 FrameNum;
u32 KeyMask;
u32 Touching;
u32 TouchX, TouchY;
};
std::queue<InputFrame> InputQueue;
enum
{
Blob_CartROM = 0,
Blob_CartSRAM,
Blob_InitState,
Blob_MAX
};
const u32 kChunkSize = 0x10000;
u8 ChunkBuffer[0x10 + kChunkSize];
u8* Blobs[Blob_MAX];
u32 BlobLens[Blob_MAX];
int CurBlobType;
u32 CurBlobLen;
bool Init()
{
Active = false;
IsHost = false;
IsMirror = false;
Host = nullptr;
MirrorHost = nullptr;
Lag = false;
memset(Players, 0, sizeof(Players));
NumPlayers = 0;
NumMirrorClients = 0;
for (int i = 0; i < Blob_MAX; i++)
{
Blobs[i] = nullptr;
BlobLens[i] = 0;
}
CurBlobType = -1;
CurBlobLen = 0;
/*if (enet_initialize() != 0)
{
printf("enet shat itself :(\n");
return false;
}
printf("enet init OK\n");*/
return true;
}
void DeInit()
{
// TODO: cleanup resources properly!!
//enet_deinitialize();
}
void StartHost(const char* playername, int port)
{
ENetAddress addr;
addr.host = ENET_HOST_ANY;
addr.port = port;
Host = enet_host_create(&addr, 16, 1, 0, 0);
if (!Host)
{
printf("host shat itself :(\n");
return;
}
Player* player = &Players[0];
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 2;
player->Address = 0x0100007F;
NumPlayers = 1;
memcpy(&MyPlayer, player, sizeof(Player));
HostAddress = 0x0100007F;
NumMirrorClients = 0;
ENetAddress mirroraddr;
mirroraddr.host = ENET_HOST_ANY;
mirroraddr.port = port + 1;
printf("host mirror host connecting to %08X:%d\n", mirroraddr.host, mirroraddr.port);
MirrorHost = enet_host_create(&mirroraddr, 16, 2, 0, 0);
if (!MirrorHost)
{
printf("mirror host shat itself :(\n");
return;
}
Active = true;
IsHost = true;
IsMirror = false;
//netplayDlg->updatePlayerList(Players, NumPlayers);
}
void StartClient(const char* playername, const char* host, int port)
{
Host = enet_host_create(nullptr, 1, 1, 0, 0);
if (!Host)
{
printf("client shat itself :(\n");
return;
}
printf("client created, connecting (%s, %s:%d)\n", playername, host, port);
ENetAddress addr;
enet_address_set_host(&addr, host);
addr.port = port;
ENetPeer* peer = enet_host_connect(Host, &addr, 1, 0);
if (!peer)
{
printf("connect shat itself :(\n");
return;
}
ENetEvent event;
bool conn = false;
if (enet_host_service(Host, &event, 5000) > 0)
{
if (event.type == ENET_EVENT_TYPE_CONNECT)
{
printf("connected!\n");
conn = true;
}
}
if (!conn)
{
printf("connection failed\n");
enet_peer_reset(peer);
return;
}
Player* player = &MyPlayer;
memset(player, 0, sizeof(Player));
player->ID = 0;
strncpy(player->Name, playername, 31);
player->Status = 3;
HostAddress = addr.host;
Active = true;
IsHost = false;
IsMirror = false;
}
void StartMirror(const Player* player)
{
for (int i = 0; i < Blob_MAX; i++)
{
Blobs[i] = nullptr;
BlobLens[i] = 0;
}
CurBlobType = -1;
CurBlobLen = 0;
MirrorHost = enet_host_create(nullptr, 1, 2, 0, 0);
if (!MirrorHost)
{
printf("mirror shat itself :(\n");
return;
}
printf("mirror created, connecting\n");
ENetAddress addr;
addr.host = player->Address;
addr.port = 8064+1 + player->ID; // FIXME!!!!!!!!!!
printf("mirror client connecting to %08X:%d\n", addr.host, addr.port);
ENetPeer* peer = enet_host_connect(MirrorHost, &addr, 2, 0);
if (!peer)
{
printf("connect shat itself :(\n");
return;
}
ENetEvent event;
bool conn = false;
if (enet_host_service(MirrorHost, &event, 5000) > 0)
{
if (event.type == ENET_EVENT_TYPE_CONNECT)
{
printf("connected!\n");
conn = true;
}
}
if (!conn)
{
printf("connection failed\n");
enet_peer_reset(peer);
return;
}
memcpy(&MyPlayer, player, sizeof(Player));
HostAddress = addr.host;
Active = true;
IsHost = false;
IsMirror = true;
}
u32 PlayerAddress(int id)
{
if (id < 0 || id > 16) return 0;
u32 ret = Players[id].Address;
if (ret == 0x0100007F) ret = HostAddress;
return ret;
}
bool SpawnMirrorInstance(Player player)
{
#if 0
u16 curmask = IPC::GetInstanceBitmask();
QProcess newinst;
newinst.setProgram(QApplication::applicationFilePath());
newinst.setArguments(QApplication::arguments().mid(1, QApplication::arguments().length()-1));
#ifdef __WIN32__
newinst.setCreateProcessArgumentsModifier([] (QProcess::CreateProcessArguments *args)
{
args->flags |= CREATE_NEW_CONSOLE;
});
#endif
if (!newinst.startDetached())
return false;
// try to determine the ID of the new instance
int newid = -1;
for (int tries = 0; tries < 10; tries++)
{
QThread::usleep(100 * 1000);
u16 newmask = IPC::GetInstanceBitmask();
if (newmask == curmask) continue;
newmask &= ~curmask;
for (int id = 0; id < 16; id++)
{
if (newmask & (1 << id))
{
newid = id;
break;
}
}
}
if (newid == -1) return false;
// setup that instance
printf("netplay: spawned mirror instance for player %d with ID %d, configuring\n", player.ID, newid);
//std::string rompath = ROMManager::FullROMPath.join('|').toStdString();
//IPC::SendCommandStr(1<<newid, IPC::Cmd_LoadROM, rompath);
if (player.Address == 0x0100007F) player.Address = HostAddress;
// calls Netplay::StartMirror()
//IPC::SendCommand(1<<newid, IPC::Cmd_SetupNetplayMirror, sizeof(Player), &player);
#endif
return true;
}
bool SendBlobToMirrorClients(int type, u32 len, u8* data)
{
u8* buf = ChunkBuffer;
buf[0] = 0x01;
buf[1] = type & 0xFF;
buf[2] = 0;
buf[3] = 0;
*(u32*)&buf[4] = len;
ENetPacket* pkt = enet_packet_create(buf, 8, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 1, pkt);
if (len > 0)
{
buf[0] = 0x02;
*(u32*)&buf[12] = 0;
for (u32 pos = 0; pos < len; pos += kChunkSize)
{
u32 chunklen = kChunkSize;
if ((pos + chunklen) > len)
chunklen = len - pos;
*(u32*)&buf[8] = pos;
memcpy(&buf[16], &data[pos], chunklen);
ENetPacket* pkt = enet_packet_create(buf, 16+chunklen, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 1, pkt);
//enet_host_flush(MirrorHost);
}
}
buf[0] = 0x03;
pkt = enet_packet_create(buf, 8, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 1, pkt);
return true;
}
void RecvBlobFromMirrorHost(ENetPeer* peer, ENetPacket* pkt)
{
u8* buf = pkt->data;
if (buf[0] == 0x01)
{
if (CurBlobType != -1) return;
if (pkt->dataLength != 8) return;
int type = buf[1];
if (type > Blob_MAX) return;
u32 len = *(u32*)&buf[4];
if (len > 0x40000000) return;
if (Blobs[type] != nullptr) return;
if (BlobLens[type] != 0) return;
printf("[MC] start blob type=%d len=%d\n", type, len);
if (len) Blobs[type] = new u8[len];
BlobLens[type] = len;
CurBlobType = type;
CurBlobLen = len;
ENetEvent evt;
while (enet_host_service(MirrorHost, &evt, 5000) > 0)
{
if (evt.type == ENET_EVENT_TYPE_RECEIVE && evt.channelID == 1)
{
RecvBlobFromMirrorHost(evt.peer, evt.packet);
if (evt.packet->dataLength >= 1 && evt.packet->data[0] == 0x03)
{
printf("[MC] blob done while in fast recv loop\n");
break;
}
}
else
{
printf("[MC] fast recv loop aborted because evt %d ch %d\n", evt.type, evt.channelID);
break;
}
}
}
else if (buf[0] == 0x02)
{
if (CurBlobType < 0 || CurBlobType > Blob_MAX) return;
if (pkt->dataLength > (16+kChunkSize)) return;
int type = buf[1];
if (type != CurBlobType) return;
u32 len = *(u32*)&buf[4];
if (len != CurBlobLen) return;
u32 pos = *(u32*)&buf[8];
if (pos >= len) return;
if ((pos + (pkt->dataLength-16)) > len) return;
u8* dst = Blobs[type];
if (!dst) return;
if (BlobLens[type] != len) return;
printf("[MC] recv blob data, type=%d pos=%08X len=%08X data=%08X\n", type, pos, len, pkt->dataLength-16);
memcpy(&dst[pos], &buf[16], pkt->dataLength-16);
}
else if (buf[0] == 0x03)
{
if (CurBlobType < 0 || CurBlobType > Blob_MAX) return;
if (pkt->dataLength != 8) return;
int type = buf[1];
if (type != CurBlobType) return;
u32 len = *(u32*)&buf[4];
if (len != CurBlobLen) return;
printf("[MC] finish blob type=%d len=%d\n", type, len);
CurBlobType = -1;
CurBlobLen = 0;
}
else if (buf[0] == 0x04)
{
if (pkt->dataLength != 2) return;
bool res = false;
#if 0
// reset
NDS::SetConsoleType(buf[1]);
NDS::EjectCart();
NDS::Reset();
//SetBatteryLevels();
if (Blobs[Blob_CartROM])
{
res = NDS::LoadCart(Blobs[Blob_CartROM], BlobLens[Blob_CartROM],
Blobs[Blob_CartSRAM], BlobLens[Blob_CartSRAM]);
if (!res)
{
printf("!!!! FAIL!!\n");
return;
}
}
if (res)
{
ROMManager::CartType = 0;
//ROMManager::NDSSave = new SaveManager(savname);
//LoadCheats();
}
#endif
// load initial state
// TODO: terrible hack!!
#if 0
FILE* f = Platform::OpenFile("netplay2.mln", "wb");
fwrite(Blobs[Blob_InitState], BlobLens[Blob_InitState], 1, f);
fclose(f);
Savestate* state = new Savestate("netplay2.mln", false);
NDS::DoSavestate(state);
delete state;
for (int i = 0; i < Blob_MAX; i++)
{
if (Blobs[i]) delete[] Blobs[i];
Blobs[i] = nullptr;
BlobLens[i] = 0;
}
/*Savestate* zorp = new Savestate("netplay3.mln", true);
NDS::DoSavestate(zorp);
delete zorp;*/
printf("[MC] state loaded, PC=%08X/%08X\n", NDS::GetPC(0), NDS::GetPC(1));
ENetPacket* resp = enet_packet_create(buf, 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(peer, 1, resp);
#endif
}
else if (buf[0] == 0x05)
{
printf("[MIRROR CLIENT] start\n");
StartLocal();
}
}
void SyncMirrorClients()
{
printf("[MIRROR HOST] syncing clients\n");
#if 0
SendBlobToMirrorClients(Blob_CartSRAM, NDSCart::GetSaveMemoryLength(), NDSCart::GetSaveMemory());
// send initial state
// TODO: this is a terrible hack!
/*printf("[MH] state start\n");
Savestate* state = new Savestate("netplay.mln", true);
NDS::DoSavestate(state);
delete state;
printf("[MH] state taken: PC=%08X/%08X\n", NDS::GetPC(0), NDS::GetPC(1));
FILE* f = Platform::OpenLocalFile("netplay.mln", "rb");
printf("[MH] state=%d\n", f?1:0);
fseek(f, 0, SEEK_END);
u32 flen = ftell(f);
fseek(f, 0, SEEK_SET);
u8* statebuf = new u8[flen];
fread(statebuf, flen, 1, f);
fclose(f);
printf("[MH] state read, len=%d\n", flen);
SendBlobToMirrorClients(Blob_InitState, flen, statebuf);
printf("[MH] state sent\n");
delete[] statebuf;*/
u8 data[2];
data[0] = 0x04;
data[1] = (u8)Config::ConsoleType;
ENetPacket* pkt = enet_packet_create(&data, 2, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 1, pkt);
//enet_host_flush(MirrorHost);
// wait for all clients to have caught up
int ngood = 0;
ENetEvent evt;
while (enet_host_service(MirrorHost, &evt, 300000) > 0)
{printf("EVENT %d CH %d\n", evt.type, evt.channelID);
if (evt.type == ENET_EVENT_TYPE_RECEIVE && evt.channelID == 1)
{
if (evt.packet->dataLength == 1 && evt.packet->data[0] == 0x04)
ngood++;
}
else
break;
if (ngood >= (NumPlayers-1))
break;
}
if (ngood != (NumPlayers-1))
printf("!!! BAD!! %d %d\n", ngood, NumPlayers);
printf("[MIRROR HOST] clients synced\n");
// start
data[0] = 0x05;
pkt = enet_packet_create(&data, 1, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 1, pkt);
//enet_host_flush(MirrorHost);
StartLocal();
#endif
}
void StartGame()
{
if (!IsHost)
{
printf("?????\n");
return;
}
// spawn mirror instances as needed
for (int i = 1; i < NumPlayers; i++)
{
SpawnMirrorInstance(Players[i]);
}
//SyncMirrorClients();
// tell remote peers to start game
u8 cmd[1] = {0x04};
ENetPacket* pkt = enet_packet_create(cmd, sizeof(cmd), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
// tell other mirror instances to start the game
//IPC::SendCommand(0xFFFF, IPC::Cmd_Start, 0, nullptr);
// TO START MIRROR CLIENT SHITO
//
// 1. NDS::Reset()
// 2. load ROM
// 3. load state
// start game locally
//StartLocal();
}
void StartLocal()
{
for (int i = 0; i < 4; i++)
{
InputFrame frame;
frame.FrameNum = i;
frame.KeyMask = 0xFFF;
frame.Touching = 0;
frame.TouchX = 0;
frame.TouchY = 0;
InputQueue.push(frame);
}
//NDS::Start();
//emuThread->emuRun();
}
void ProcessHost()
{
if (!Host) return;
ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
// client connected; assign player number
int id;
for (id = 0; id < 16; id++)
{
if (id >= NumPlayers) break;
if (Players[id].Status == 0) break;
}
if (id < 16)
{
u8 cmd[2];
cmd[0] = 0x01;
cmd[1] = (u8)id;
ENetPacket* pkt = enet_packet_create(cmd, 2, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
Players[id].ID = id;
Players[id].Status = 3;
Players[id].Address = event.peer->address.host;
event.peer->data = &Players[id];
NumPlayers++;
}
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("disco\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x02: // client sending player info
{
if (event.packet->dataLength != (1+sizeof(Player))) break;
Player player;
memcpy(&player, &data[1], sizeof(Player));
player.Name[31] = '\0';
Player* hostside = (Player*)event.peer->data;
if (player.ID != hostside->ID)
{
printf("what??? %d =/= %d\n", player.ID, hostside->ID);
// TODO: disconnect
break;
}
player.Status = 1;
player.Address = event.peer->address.host;
memcpy(hostside, &player, sizeof(Player));
// broadcast updated player list
u8 cmd[2+sizeof(Players)];
cmd[0] = 0x03;
cmd[1] = (u8)NumPlayers;
memcpy(&cmd[2], Players, sizeof(Players));
ENetPacket* pkt = enet_packet_create(cmd, 2+sizeof(Players), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(Host, 0, pkt);
//netplayDlg->updatePlayerList(Players, NumPlayers);
}
break;
}
}
break;
}
}
}
void ProcessClient()
{
if (!Host) return;
ENetEvent event;
while (enet_host_service(Host, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
printf("schmo\n");
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("shma\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE:
{
if (event.packet->dataLength < 1) break;
u8* data = (u8*)event.packet->data;
switch (data[0])
{
case 0x01: // host sending player ID
{
if (event.packet->dataLength != 2) break;
NumMirrorClients = 0;
// create mirror host
ENetAddress mirroraddr;
mirroraddr.host = ENET_HOST_ANY;
mirroraddr.port = 8064+1 + data[1]; // FIXME!!!!
printf("client mirror host connecting to %08X:%d\n", mirroraddr.host, mirroraddr.port);
MirrorHost = enet_host_create(&mirroraddr, 16, 2, 0, 0);
if (!MirrorHost)
{
printf("mirror host shat itself :(\n");
break;
}
// send player information
MyPlayer.ID = data[1];
u8 cmd[1+sizeof(Player)];
cmd[0] = 0x02;
memcpy(&cmd[1], &MyPlayer, sizeof(Player));
ENetPacket* pkt = enet_packet_create(cmd, 1+sizeof(Player), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
}
break;
case 0x03: // host sending player list
{
if (event.packet->dataLength != (2+sizeof(Players))) break;
if (data[1] > 16) break;
NumPlayers = data[1];
memcpy(Players, &data[2], sizeof(Players));
for (int i = 0; i < 16; i++)
{
Players[i].Name[31] = '\0';
}
//netplayDlg->updatePlayerList(Players, NumPlayers);
}
break;
case 0x04: // start game
{
// spawn mirror instances as needed
for (int i = 0; i < NumPlayers; i++)
{
if (i != MyPlayer.ID)
SpawnMirrorInstance(Players[i]);
}
//SyncMirrorClients();
printf("bourf\n");
// tell other mirror instances to start the game
//IPC::SendCommand(0xFFFF, IPC::Cmd_Start, 0, nullptr);
printf("birf\n");
// start game locally
//StartLocal();
}
break;
}
}
break;
}
}
}
void ProcessMirrorHost()
{
if (!MirrorHost) return;
#if 0
bool block = false;
ENetEvent event;
while (enet_host_service(MirrorHost, &event, block ? 5000 : 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
printf("[MIRROR HOST] mirror client connected\n");
NumMirrorClients++;
event.peer->data = (void*)0;
if (NumMirrorClients >= NumPlayers)
{
printf("??????\n");
}
else if (NumMirrorClients == (NumPlayers-1))
{
// all mirror clients are connected, we're ready to go
SyncMirrorClients();
//StartLocal();
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("[MIRROR HOST] mirror client disconnected\n");
NumMirrorClients--;
}
break;
case ENET_EVENT_TYPE_RECEIVE:
if (event.channelID == 0)
{
if (event.packet->dataLength != 4) break;
/*u8* data = (u8*)event.packet->data;
if (data[0])
{
event.peer->data = (void*)1;
block = true;
}
else
{
event.peer->data = (void*)0;
block = false;
for (int i = 0; i < MirrorHost->peerCount; i++)
{
ENetPeer* peer = &(MirrorHost->peers[i]);
if (peer->state != ENET_PEER_STATE_CONNECTED) continue;
if (peer->data != (void*)0)
{
block = true;
break;
}
}
}*/
s32 clientframes = *(s32*)event.packet->data;
//printf("[SYNC] HOST=%d CLIENT=%d\n", NDS::NumFrames, clientframes);
if (clientframes < (((s32)NDS::NumFrames) - 16))
{
event.peer->data = (void*)1;
block = true;
}
else
{
event.peer->data = (void*)0;
block = false;
for (int i = 0; i < MirrorHost->peerCount; i++)
{
ENetPeer* peer = &(MirrorHost->peers[i]);
if (peer->state != ENET_PEER_STATE_CONNECTED) continue;
if (peer->data != (void*)0)
{
block = true;
break;
}
}
}
}
break;
}
}
#endif
}
void ProcessMirrorClient()
{
if (!MirrorHost) return;
#if 0
bool block = false;
if (emuThread->emuIsRunning())// && NDS::NumFrames > 4)
{
if (InputQueue.empty())
block = true;
}
ENetEvent event;
while (enet_host_service(MirrorHost, &event, block ? 5000 : 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
printf("schmu\n");
Lag = false;
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
// TODO
printf("shmz\n");
}
break;
case ENET_EVENT_TYPE_RECEIVE://printf("RX %d %d\n", event.channelID, event.packet->dataLength);
if (event.channelID == 0)
{
if (event.packet->dataLength != sizeof(InputFrame)) break;
u8* data = (u8*)event.packet->data;
InputFrame frame;
memcpy(&frame, data, sizeof(InputFrame));
InputQueue.push(frame);
/*bool lag = (InputQueue.size() > 4*2);
if (lag != Lag)
{
// let the mirror host know they are running too fast for us
printf("mirror client lag notify: %d\n", lag);
u8 data = lag ? 1 : 0;
ENetPacket* pkt = enet_packet_create(&data, 1, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
Lag = lag;
}*/
{
ENetPacket* pkt = enet_packet_create(&NDS::NumFrames, 4, ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(event.peer, 0, pkt);
//enet_host_flush(MirrorHost);
}
}
else if (event.channelID == 1)
{
RecvBlobFromMirrorHost(event.peer, event.packet);
}
break;
}
if (block) break;
}
#endif
}
void ProcessFrame()
{
if (IsMirror)
{
ProcessMirrorClient();
}
else
{
if (IsHost)
{
ProcessHost();
}
else
{
ProcessClient();
}
ProcessMirrorHost();
}
}
void ProcessInput()
{
// netplay input processing
//
// N = current frame #
// L = amount of lag frames
//
// host side:
// we take the current input (normally meant for frame N)
// and delay it to frame N+L
//
// client side:
// we receive input from the host
// apply each input to the frame it's assigned to
// before running a frame, we need to wait to have received input for it
// TODO: alert host if we are running too far behind
#if 0
if (!IsMirror)
{
u32 lag = 4; // TODO: make configurable!!
InputFrame frame;
frame.FrameNum = NDS::NumFrames + lag;
frame.KeyMask = Input::InputMask;
frame.Touching = Input::Touching ? 1:0;
frame.TouchX = Input::TouchX;
frame.TouchY = Input::TouchY;
// TODO: other shit! (some hotkeys for example?)
InputQueue.push(frame);
u8 cmd[sizeof(InputFrame)];
memcpy(cmd, &frame, sizeof(InputFrame));
ENetPacket* pkt = enet_packet_create(cmd, sizeof(cmd), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(MirrorHost, 0, pkt);
//enet_host_flush(MirrorHost);
}
if (InputQueue.empty())
{
//if (NDS::NumFrames > 4)
printf("Netplay: BAD! INPUT QUEUE EMPTY\n");
return;
}
InputFrame& frame = InputQueue.front();
if (frame.FrameNum < NDS::NumFrames)
{
// TODO: this situation is a desync
printf("Netplay: BAD! LAGGING BEHIND\n");
while (frame.FrameNum < NDS::NumFrames)
{
if (InputQueue.size() < 2) break;
InputQueue.pop();
frame = InputQueue.front();
}
}
if (frame.FrameNum > NDS::NumFrames)
{
// frame in the future, ignore
return;
}
// apply this input frame
if (frame.KeyMask != 0xFFF) printf("[%08d] INPUT=%08X (%08d) (backlog=%d)\n", NDS::NumFrames, frame.KeyMask, frame.FrameNum, InputQueue.size());
NDS::SetKeyMask(frame.KeyMask);
if (frame.Touching) NDS::TouchScreen(frame.TouchX, frame.TouchY);
else NDS::ReleaseScreen();
InputQueue.pop();
#endif
}
}