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melonDS/src/wx/main.h

121 lines
2.4 KiB
C++

/*
Copyright 2016-2017 StapleButter
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef WX_MAIN_H
#define WX_MAIN_H
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <SDL2/SDL.h>
enum
{
ID_OPENROM = 1,
ID_EXIT,
ID_RUN,
ID_PAUSE,
ID_RESET,
ID_EMUCONFIG,
ID_INPUTCONFIG,
};
class EmuThread;
class wxApp_melonDS : public wxApp
{
public:
virtual bool OnInit();
virtual int OnExit();
EmuThread* emuthread;
};
class MainFrame : public wxFrame
{
public:
MainFrame();
SDL_Joystick* joy;
SDL_JoystickID joyid;
EmuThread* emuthread;
wxString rompath;
private:
wxDECLARE_EVENT_TABLE();
void OnClose(wxCloseEvent& event);
void OnCloseFromMenu(wxCommandEvent& event);
void OnOpenROM(wxCommandEvent& event);
void OnRun(wxCommandEvent& event);
void OnPause(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnEmuConfig(wxCommandEvent& event);
void OnInputConfig(wxCommandEvent& event);
void ProcessSDLEvents();
};
class EmuThread : public wxThread
{
public:
EmuThread();
~EmuThread();
void EmuRun() { emustatus = 1; emupaused = false; SDL_RaiseWindow(sdlwin); }
void EmuPause() { emustatus = 2; while (!emupaused); }
void EmuExit() { emustatus = 0; }
bool EmuIsRunning() { return (emustatus == 1) || (emustatus == 2); }
bool EmuIsPaused() { return (emustatus == 2) && emupaused; }
MainFrame* parent;
protected:
virtual ExitCode Entry();
void ProcessEvents();
SDL_Window* sdlwin;
SDL_Renderer* sdlrend;
SDL_Texture* sdltex;
SDL_Rect topsrc, topdst;
SDL_Rect botsrc, botdst;
bool Touching;
int txoffset, tyoffset;
void* texpixels;
int texstride;
u32 axismask;
int emustatus;
volatile bool emupaused;
};
#endif // WX_MAIN_H