mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-31 10:09:46 -06:00
121 lines
2.4 KiB
C++
121 lines
2.4 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef WX_MAIN_H
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#define WX_MAIN_H
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include <SDL2/SDL.h>
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enum
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{
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ID_OPENROM = 1,
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ID_EXIT,
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ID_RUN,
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ID_PAUSE,
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ID_RESET,
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ID_EMUCONFIG,
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ID_INPUTCONFIG,
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};
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class EmuThread;
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class wxApp_melonDS : public wxApp
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{
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public:
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virtual bool OnInit();
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virtual int OnExit();
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EmuThread* emuthread;
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};
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class MainFrame : public wxFrame
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{
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public:
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MainFrame();
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SDL_Joystick* joy;
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SDL_JoystickID joyid;
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EmuThread* emuthread;
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wxString rompath;
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private:
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wxDECLARE_EVENT_TABLE();
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void OnClose(wxCloseEvent& event);
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void OnCloseFromMenu(wxCommandEvent& event);
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void OnOpenROM(wxCommandEvent& event);
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void OnRun(wxCommandEvent& event);
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void OnPause(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnEmuConfig(wxCommandEvent& event);
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void OnInputConfig(wxCommandEvent& event);
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void ProcessSDLEvents();
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};
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class EmuThread : public wxThread
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{
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public:
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EmuThread();
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~EmuThread();
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void EmuRun() { emustatus = 1; emupaused = false; SDL_RaiseWindow(sdlwin); }
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void EmuPause() { emustatus = 2; while (!emupaused); }
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void EmuExit() { emustatus = 0; }
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bool EmuIsRunning() { return (emustatus == 1) || (emustatus == 2); }
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bool EmuIsPaused() { return (emustatus == 2) && emupaused; }
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MainFrame* parent;
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protected:
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virtual ExitCode Entry();
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void ProcessEvents();
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SDL_Window* sdlwin;
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SDL_Renderer* sdlrend;
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SDL_Texture* sdltex;
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SDL_Rect topsrc, topdst;
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SDL_Rect botsrc, botdst;
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bool Touching;
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int txoffset, tyoffset;
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void* texpixels;
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int texstride;
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u32 axismask;
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int emustatus;
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volatile bool emupaused;
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};
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#endif // WX_MAIN_H
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