mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-23 06:10:03 -06:00
381 lines
8.9 KiB
C++
381 lines
8.9 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include "libui/ui.h"
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#include "../types.h"
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#include "../Config.h"
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#include "DlgInputConfig.h"
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extern SDL_Joystick* Joystick;
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namespace DlgInputConfig
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{
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uiWindow* win;
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uiAreaHandler areahandler;
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uiArea* keypresscatcher;
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int keyorder[12] = {0, 1, 10, 11, 5, 4, 6, 7, 9, 8, 3, 2};
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char keylabels[12][8] = {"A:", "B:", "Select:", "Start:", "Right:", "Left:", "Up:", "Down:", "R:", "L:", "X:", "Y:"};
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int keymap[12];
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int joymap[12];
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int pollid;
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uiButton* pollbtn;
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void JoyMappingName(int id, char* str)
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{
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if (id < 0)
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{
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strcpy(str, "None");
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return;
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}
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if (id & 0x100)
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{
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switch (id & 0xF)
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{
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case 0x1: strcpy(str, "Up"); break;
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case 0x2: strcpy(str, "Right"); break;
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case 0x4: strcpy(str, "Down"); break;
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case 0x8: strcpy(str, "Left"); break;
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}
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}
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else
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{
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sprintf(str, "Button %d", id+1);
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}
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}
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void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
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{
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}
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void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
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{
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}
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void OnAreaMouseCrossed(uiAreaHandler* handler, uiArea* area, int left)
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{
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}
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void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
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{
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}
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int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
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{
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if (pollid < 0)
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return 0;
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if (evt->Scancode == 0x38) // ALT
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return 0;
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if (evt->Modifiers == 0x2) // ALT+key
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return 0;
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if (pollid > 12)
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{
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if (pollid < 0x100) return 0;
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int id = pollid & 0xFF;
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if (id > 12) return 0;
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if (evt->Scancode != 0x1) // ESC
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{
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if (evt->Scancode == 0xE) // backspace
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joymap[id] = -1;
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else
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return 1;
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}
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char keyname[16];
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JoyMappingName(joymap[id], keyname);
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uiButtonSetText(pollbtn, keyname);
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uiControlEnable(uiControl(pollbtn));
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pollid = -1;
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uiControlSetFocus(uiControl(pollbtn));
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return 1;
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}
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if (!evt->Up)
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{
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// set key.
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if (evt->Scancode != 0x1) // ESC
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keymap[pollid] = evt->Scancode;
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char* keyname = uiKeyName(keymap[pollid]);
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uiButtonSetText(pollbtn, keyname);
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uiControlEnable(uiControl(pollbtn));
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uiFreeText(keyname);
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pollid = -1;
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uiControlSetFocus(uiControl(pollbtn));
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}
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return 1;
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}
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Uint32 JoyPoll(Uint32 interval, void* param)
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{
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if (pollid < 0x100) return 0;
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int id = pollid & 0xFF;
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if (id > 12) return 0;
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SDL_JoystickUpdate();
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SDL_Joystick* joy = Joystick;
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if (!joy) return 0;
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int nbuttons = SDL_JoystickNumButtons(joy);
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for (int i = 0; i < nbuttons; i++)
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{
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if (SDL_JoystickGetButton(joy, i))
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{
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joymap[id] = i;
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char keyname[16];
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JoyMappingName(joymap[id], keyname);
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uiButtonSetText(pollbtn, keyname);
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uiControlEnable(uiControl(pollbtn));
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pollid = -1;
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uiControlSetFocus(uiControl(pollbtn));
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return 0;
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}
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}
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u8 blackhat = SDL_JoystickGetHat(joy, 0);
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if (blackhat)
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{
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if (blackhat & 0x1) blackhat = 0x1;
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else if (blackhat & 0x2) blackhat = 0x2;
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else if (blackhat & 0x4) blackhat = 0x4;
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else blackhat = 0x8;
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joymap[id] = 0x100 | blackhat;
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char keyname[16];
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JoyMappingName(joymap[id], keyname);
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uiButtonSetText(pollbtn, keyname);
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uiControlEnable(uiControl(pollbtn));
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pollid = -1;
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uiControlSetFocus(uiControl(pollbtn));
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return 0;
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}
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return 100;
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}
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void OnKeyStartConfig(uiButton* btn, void* data)
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{
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if (pollid != -1)
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{
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// TODO: handle this better?
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if (pollid <= 12)
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uiControlSetFocus(uiControl(keypresscatcher));
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return;
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}
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int id = *(int*)data;
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pollid = id;
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pollbtn = btn;
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uiButtonSetText(btn, "[press key]");
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uiControlDisable(uiControl(btn));
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uiControlSetFocus(uiControl(keypresscatcher));
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}
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void OnJoyStartConfig(uiButton* btn, void* data)
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{
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if (pollid != -1)
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{
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// TODO: handle this better?
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if (pollid <= 12)
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uiControlSetFocus(uiControl(keypresscatcher));
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return;
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}
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int id = *(int*)data;
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pollid = id | 0x100;
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pollbtn = btn;
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uiButtonSetText(btn, "[press button]");
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uiControlDisable(uiControl(btn));
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SDL_AddTimer(100, JoyPoll, NULL);
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uiControlSetFocus(uiControl(keypresscatcher));
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}
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int OnCloseWindow(uiWindow* window, void* blarg)
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{
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return 1;
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}
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void OnGetFocus(uiWindow* window, void* blarg)
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{
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if (pollid >= 0)
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uiControlSetFocus(uiControl(keypresscatcher));
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}
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void OnLoseFocus(uiWindow* window, void* blarg)
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{
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}
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void OnCancel(uiButton* btn, void* blarg)
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{
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uiControlDestroy(uiControl(win));
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}
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void OnOk(uiButton* btn, void* blarg)
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{
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memcpy(Config::KeyMapping, keymap, sizeof(int)*12);
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memcpy(Config::JoyMapping, joymap, sizeof(int)*12);
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Config::Save();
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uiControlDestroy(uiControl(win));
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}
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void Open()
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{
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pollid = -1;
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memcpy(keymap, Config::KeyMapping, sizeof(int)*12);
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memcpy(joymap, Config::JoyMapping, sizeof(int)*12);
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win = uiNewWindow("Input config - melonDS", 600, 400, 0);
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uiWindowSetMargined(win, 1);
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uiWindowOnClosing(win, OnCloseWindow, NULL);
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uiWindowOnGetFocus(win, OnGetFocus, NULL);
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uiWindowOnLoseFocus(win, OnLoseFocus, NULL);
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areahandler.Draw = OnAreaDraw;
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areahandler.MouseEvent = OnAreaMouseEvent;
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areahandler.MouseCrossed = OnAreaMouseCrossed;
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areahandler.DragBroken = OnAreaDragBroken;
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areahandler.KeyEvent = OnAreaKeyEvent;
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uiBox* top = uiNewVerticalBox();
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uiWindowSetChild(win, uiControl(top));
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uiControlHide(uiControl(top));
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{
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uiBox* in_ctrl = uiNewHorizontalBox();
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uiBoxAppend(top, uiControl(in_ctrl), 0);
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uiGroup* g_key = uiNewGroup("Keyboard");
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uiBoxAppend(in_ctrl, uiControl(g_key), 1);
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uiBox* b_key = uiNewVerticalBox();
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uiGroupSetChild(g_key, uiControl(b_key));
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for (int i = 0; i < 12; i++)
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{
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int j = keyorder[i];
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uiBox* box = uiNewHorizontalBox();
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uiBoxAppend(b_key, uiControl(box), 0);
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uiLabel* label = uiNewLabel(keylabels[j]);
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uiBoxAppend(box, uiControl(label), 1);
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char* keyname = uiKeyName(Config::KeyMapping[j]);
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uiButton* btn = uiNewButton(keyname);
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uiBoxAppend(box, uiControl(btn), 1);
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uiButtonOnClicked(btn, OnKeyStartConfig, &keyorder[i]);
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uiFreeText(keyname);
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}
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uiGroup* g_joy = uiNewGroup("Joystick");
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uiBoxAppend(in_ctrl, uiControl(g_joy), 1);
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uiBox* b_joy = uiNewVerticalBox();
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uiGroupSetChild(g_joy, uiControl(b_joy));
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for (int i = 0; i < 12; i++)
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{
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int j = keyorder[i];
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uiBox* box = uiNewHorizontalBox();
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uiBoxAppend(b_joy, uiControl(box), 0);
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uiLabel* label = uiNewLabel(keylabels[j]);
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uiBoxAppend(box, uiControl(label), 1);
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char keyname[16];
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JoyMappingName(Config::JoyMapping[j], keyname);
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uiButton* btn = uiNewButton(keyname);
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uiBoxAppend(box, uiControl(btn), 1);
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uiButtonOnClicked(btn, OnJoyStartConfig, &keyorder[i]);
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}
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}
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uiLabel* filler = uiNewLabel("");
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uiBoxAppend(top, uiControl(filler), 1);
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{
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uiBox* in_ctrl = uiNewHorizontalBox();
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uiBoxSetPadded(in_ctrl, 1);
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uiBoxAppend(top, uiControl(in_ctrl), 0);
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uiLabel* dummy = uiNewLabel("");
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uiBoxAppend(in_ctrl, uiControl(dummy), 1);
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keypresscatcher = uiNewArea(&areahandler);
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uiBoxAppend(in_ctrl, uiControl(keypresscatcher), 0);
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uiButton* btncancel = uiNewButton("Cancel");
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uiButtonOnClicked(btncancel, OnCancel, NULL);
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uiBoxAppend(in_ctrl, uiControl(btncancel), 0);
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uiButton* btnok = uiNewButton("Ok");
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uiButtonOnClicked(btnok, OnOk, NULL);
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uiBoxAppend(in_ctrl, uiControl(btnok), 0);
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}
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uiControlShow(uiControl(top));
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uiControlShow(uiControl(win));
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}
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}
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