mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
724 lines
20 KiB
C++
724 lines
20 KiB
C++
/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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// notes on color conversion
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//
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// * BLDCNT special effects are applied on 18bit colors
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// -> layers are converted to 18bit before being composited
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// -> 'brightness up' effect does: x = x + (63-x)*factor
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// * colors are converted as follows: 18bit = 15bit * 2
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// -> white comes out as 62,62,62 and not 63,63,63
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// * VRAM/FIFO display modes convert colors the same way
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// * 3D engine converts colors differently (18bit = 15bit * 2 + 1, except 0 = 0)
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// * 'screen disabled' white is 63,63,63
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// * [Gericom] bit15 is used as bottom green bit for palettes. TODO: check where this applies.
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// tested on the normal BG palette and applies there
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//
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// for VRAM display mode, VRAM must be mapped to LCDC
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//
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// FIFO display mode:
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// * the 'FIFO' is a circular buffer of 32 bytes (16 pixels)
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// * the buffer doesn't get empty, the display controller keeps reading from it
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// -> if it isn't updated, the contents will be repeated every 16 pixels
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// * the write pointer is incremented when writing to the higher 16 bits of the FIFO register (0x04000068)
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// * the write pointer is reset upon VBlank
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// * FIFO DMA (mode 4) is triggered every 8 pixels. start bit is cleared upon VBlank.
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//
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// sprite blending rules
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// * destination must be selected as 2nd target
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// * sprite must be semitransparent or bitmap sprite
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// * blending is applied instead of the selected color effect, even if it is 'none'.
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// * for bitmap sprites: EVA = alpha+1, EVB = 16-EVA
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// * for bitmap sprites: alpha=0 is always transparent, even if blending doesn't apply
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//
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// 3D blending rules
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//
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// 3D/3D blending seems to follow these equations:
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// dstColor = srcColor*srcAlpha + dstColor*(1-srcAlpha)
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// dstAlpha = max(srcAlpha, dstAlpha)
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// blending isn't applied if dstAlpha is zero.
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//
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// 3D/2D blending rules
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// * if destination selected as 2nd target:
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// blending is applied instead of the selected color effect, using full 5bit alpha from 3D layer
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// this even if the selected color effect is 'none'.
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// apparently this works even if BG0 isn't selected as 1st target
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// * if BG0 is selected as 1st target, destination not selected as 2nd target:
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// brightness up/down effect is applied if selected. if blending is selected, it doesn't apply.
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// * 3D layer pixels with alpha=0 are always transparent.
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//
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// mosaic:
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// * mosaic grid starts at 0,0 regardless of the BG/sprite position
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// * when changing it midframe: new X setting is applied immediately, new Y setting is applied only
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// after the end of the current mosaic row (when Y counter needs reloaded)
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// * for rotscaled sprites: coordinates that are inside the sprite are clamped to the sprite region
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// after being transformed for mosaic
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// TODO: master brightness, display capture and mainmem FIFO are separate circuitry, distinct from
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// the tile renderers.
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// for example these aren't affected by POWCNT GPU-disable bits.
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// to model the hardware more accurately, the relevant logic should be moved to GPU.cpp.
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namespace GPU2D
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{
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Unit::Unit(u32 num)
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{
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Num = num;
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}
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void Unit::Reset()
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{
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Enabled = false;
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DispCnt = 0;
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memset(BGCnt, 0, 4*2);
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memset(BGXPos, 0, 4*2);
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memset(BGYPos, 0, 4*2);
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memset(BGXRef, 0, 2*4);
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memset(BGYRef, 0, 2*4);
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memset(BGXRefInternal, 0, 2*4);
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memset(BGYRefInternal, 0, 2*4);
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memset(BGRotA, 0, 2*2);
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memset(BGRotB, 0, 2*2);
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memset(BGRotC, 0, 2*2);
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memset(BGRotD, 0, 2*2);
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memset(Win0Coords, 0, 4);
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memset(Win1Coords, 0, 4);
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memset(WinCnt, 0, 4);
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Win0Active = 0;
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Win1Active = 0;
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BGMosaicSize[0] = 0;
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BGMosaicSize[1] = 0;
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OBJMosaicSize[0] = 0;
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OBJMosaicSize[1] = 0;
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BGMosaicY = 0;
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BGMosaicYMax = 0;
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OBJMosaicY = 0;
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OBJMosaicYMax = 0;
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OBJMosaicYCount = 0;
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BlendCnt = 0;
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EVA = 16;
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EVB = 0;
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EVY = 0;
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memset(DispFIFO, 0, 16*2);
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DispFIFOReadPtr = 0;
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DispFIFOWritePtr = 0;
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memset(DispFIFOBuffer, 0, 256*2);
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CaptureCnt = 0;
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CaptureLatch = false;
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MasterBrightness = 0;
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}
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void Unit::DoSavestate(Savestate* file)
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{
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file->Section((char*)(Num ? "GP2B" : "GP2A"));
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file->Var32(&DispCnt);
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file->VarArray(BGCnt, 4*2);
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file->VarArray(BGXPos, 4*2);
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file->VarArray(BGYPos, 4*2);
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file->VarArray(BGXRef, 2*4);
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file->VarArray(BGYRef, 2*4);
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file->VarArray(BGXRefInternal, 2*4);
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file->VarArray(BGYRefInternal, 2*4);
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file->VarArray(BGRotA, 2*2);
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file->VarArray(BGRotB, 2*2);
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file->VarArray(BGRotC, 2*2);
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file->VarArray(BGRotD, 2*2);
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file->VarArray(Win0Coords, 4);
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file->VarArray(Win1Coords, 4);
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file->VarArray(WinCnt, 4);
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file->VarArray(BGMosaicSize, 2);
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file->VarArray(OBJMosaicSize, 2);
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file->Var8(&BGMosaicY);
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file->Var8(&BGMosaicYMax);
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file->Var8(&OBJMosaicY);
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file->Var8(&OBJMosaicYMax);
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file->Var16(&BlendCnt);
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file->Var16(&BlendAlpha);
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file->Var8(&EVA);
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file->Var8(&EVB);
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file->Var8(&EVY);
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file->Var16(&MasterBrightness);
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if (!Num)
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{
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file->VarArray(DispFIFO, 16*2);
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file->Var32(&DispFIFOReadPtr);
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file->Var32(&DispFIFOWritePtr);
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file->VarArray(DispFIFOBuffer, 256*2);
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file->Var32(&CaptureCnt);
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}
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file->Var32(&Win0Active);
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file->Var32(&Win1Active);
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}
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u8 Unit::Read8(u32 addr)
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{
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switch (addr & 0x00000FFF)
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{
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case 0x000: return DispCnt & 0xFF;
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case 0x001: return (DispCnt >> 8) & 0xFF;
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case 0x002: return (DispCnt >> 16) & 0xFF;
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case 0x003: return DispCnt >> 24;
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case 0x008: return BGCnt[0] & 0xFF;
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case 0x009: return BGCnt[0] >> 8;
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case 0x00A: return BGCnt[1] & 0xFF;
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case 0x00B: return BGCnt[1] >> 8;
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case 0x00C: return BGCnt[2] & 0xFF;
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case 0x00D: return BGCnt[2] >> 8;
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case 0x00E: return BGCnt[3] & 0xFF;
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case 0x00F: return BGCnt[3] >> 8;
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case 0x048: return WinCnt[0];
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case 0x049: return WinCnt[1];
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case 0x04A: return WinCnt[2];
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case 0x04B: return WinCnt[3];
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// there are games accidentally trying to read those
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// those are write-only
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case 0x04C:
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case 0x04D: return 0;
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}
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printf("unknown GPU read8 %08X\n", addr);
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return 0;
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}
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u16 Unit::Read16(u32 addr)
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{
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switch (addr & 0x00000FFF)
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{
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case 0x000: return DispCnt & 0xFFFF;
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case 0x002: return DispCnt >> 16;
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case 0x008: return BGCnt[0];
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case 0x00A: return BGCnt[1];
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case 0x00C: return BGCnt[2];
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case 0x00E: return BGCnt[3];
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case 0x048: return WinCnt[0] | (WinCnt[1] << 8);
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case 0x04A: return WinCnt[2] | (WinCnt[3] << 8);
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case 0x050: return BlendCnt;
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case 0x052: return BlendAlpha;
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// BLDY is write-only
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case 0x064: return CaptureCnt & 0xFFFF;
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case 0x066: return CaptureCnt >> 16;
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case 0x06C: return MasterBrightness;
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}
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printf("unknown GPU read16 %08X\n", addr);
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return 0;
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}
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u32 Unit::Read32(u32 addr)
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{
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switch (addr & 0x00000FFF)
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{
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case 0x000: return DispCnt;
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case 0x064: return CaptureCnt;
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}
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return Read16(addr) | (Read16(addr+2) << 16);
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}
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void Unit::Write8(u32 addr, u8 val)
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{
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switch (addr & 0x00000FFF)
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{
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case 0x000:
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DispCnt = (DispCnt & 0xFFFFFF00) | val;
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x001:
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DispCnt = (DispCnt & 0xFFFF00FF) | (val << 8);
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x002:
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DispCnt = (DispCnt & 0xFF00FFFF) | (val << 16);
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x003:
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DispCnt = (DispCnt & 0x00FFFFFF) | (val << 24);
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x10:
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if (!Num) GPU3D::SetRenderXPos((GPU3D::RenderXPos & 0xFF00) | val);
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break;
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case 0x11:
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if (!Num) GPU3D::SetRenderXPos((GPU3D::RenderXPos & 0x00FF) | (val << 8));
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break;
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}
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if (!Enabled) return;
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switch (addr & 0x00000FFF)
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{
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case 0x008: BGCnt[0] = (BGCnt[0] & 0xFF00) | val; return;
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case 0x009: BGCnt[0] = (BGCnt[0] & 0x00FF) | (val << 8); return;
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case 0x00A: BGCnt[1] = (BGCnt[1] & 0xFF00) | val; return;
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case 0x00B: BGCnt[1] = (BGCnt[1] & 0x00FF) | (val << 8); return;
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case 0x00C: BGCnt[2] = (BGCnt[2] & 0xFF00) | val; return;
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case 0x00D: BGCnt[2] = (BGCnt[2] & 0x00FF) | (val << 8); return;
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case 0x00E: BGCnt[3] = (BGCnt[3] & 0xFF00) | val; return;
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case 0x00F: BGCnt[3] = (BGCnt[3] & 0x00FF) | (val << 8); return;
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case 0x010: BGXPos[0] = (BGXPos[0] & 0xFF00) | val; return;
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case 0x011: BGXPos[0] = (BGXPos[0] & 0x00FF) | (val << 8); return;
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case 0x012: BGYPos[0] = (BGYPos[0] & 0xFF00) | val; return;
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case 0x013: BGYPos[0] = (BGYPos[0] & 0x00FF) | (val << 8); return;
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case 0x014: BGXPos[1] = (BGXPos[1] & 0xFF00) | val; return;
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case 0x015: BGXPos[1] = (BGXPos[1] & 0x00FF) | (val << 8); return;
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case 0x016: BGYPos[1] = (BGYPos[1] & 0xFF00) | val; return;
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case 0x017: BGYPos[1] = (BGYPos[1] & 0x00FF) | (val << 8); return;
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case 0x018: BGXPos[2] = (BGXPos[2] & 0xFF00) | val; return;
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case 0x019: BGXPos[2] = (BGXPos[2] & 0x00FF) | (val << 8); return;
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case 0x01A: BGYPos[2] = (BGYPos[2] & 0xFF00) | val; return;
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case 0x01B: BGYPos[2] = (BGYPos[2] & 0x00FF) | (val << 8); return;
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case 0x01C: BGXPos[3] = (BGXPos[3] & 0xFF00) | val; return;
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case 0x01D: BGXPos[3] = (BGXPos[3] & 0x00FF) | (val << 8); return;
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case 0x01E: BGYPos[3] = (BGYPos[3] & 0xFF00) | val; return;
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case 0x01F: BGYPos[3] = (BGYPos[3] & 0x00FF) | (val << 8); return;
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case 0x040: Win0Coords[1] = val; return;
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case 0x041: Win0Coords[0] = val; return;
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case 0x042: Win1Coords[1] = val; return;
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case 0x043: Win1Coords[0] = val; return;
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case 0x044: Win0Coords[3] = val; return;
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case 0x045: Win0Coords[2] = val; return;
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case 0x046: Win1Coords[3] = val; return;
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case 0x047: Win1Coords[2] = val; return;
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case 0x048: WinCnt[0] = val; return;
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case 0x049: WinCnt[1] = val; return;
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case 0x04A: WinCnt[2] = val; return;
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case 0x04B: WinCnt[3] = val; return;
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case 0x04C:
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BGMosaicSize[0] = val & 0xF;
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BGMosaicSize[1] = val >> 4;
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return;
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case 0x04D:
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OBJMosaicSize[0] = val & 0xF;
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OBJMosaicSize[1] = val >> 4;
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return;
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case 0x050: BlendCnt = (BlendCnt & 0x3F00) | val; return;
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case 0x051: BlendCnt = (BlendCnt & 0x00FF) | (val << 8); return;
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case 0x052:
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BlendAlpha = (BlendAlpha & 0x1F00) | (val & 0x1F);
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EVA = val & 0x1F;
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if (EVA > 16) EVA = 16;
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return;
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case 0x053:
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BlendAlpha = (BlendAlpha & 0x001F) | ((val & 0x1F) << 8);
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EVB = val & 0x1F;
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if (EVB > 16) EVB = 16;
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return;
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case 0x054:
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EVY = val & 0x1F;
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if (EVY > 16) EVY = 16;
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return;
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}
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printf("unknown GPU write8 %08X %02X\n", addr, val);
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}
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void Unit::Write16(u32 addr, u16 val)
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{
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switch (addr & 0x00000FFF)
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{
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case 0x000:
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DispCnt = (DispCnt & 0xFFFF0000) | val;
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x002:
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DispCnt = (DispCnt & 0x0000FFFF) | (val << 16);
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if (Num) DispCnt &= 0xC0B1FFF7;
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return;
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case 0x010:
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if (!Num) GPU3D::SetRenderXPos(val);
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break;
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case 0x068:
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DispFIFO[DispFIFOWritePtr] = val;
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return;
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case 0x06A:
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DispFIFO[DispFIFOWritePtr+1] = val;
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DispFIFOWritePtr += 2;
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DispFIFOWritePtr &= 0xF;
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return;
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case 0x06C: MasterBrightness = val; return;
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}
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if (!Enabled) return;
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switch (addr & 0x00000FFF)
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{
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case 0x008: BGCnt[0] = val; return;
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case 0x00A: BGCnt[1] = val; return;
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case 0x00C: BGCnt[2] = val; return;
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case 0x00E: BGCnt[3] = val; return;
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case 0x010: BGXPos[0] = val; return;
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case 0x012: BGYPos[0] = val; return;
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case 0x014: BGXPos[1] = val; return;
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case 0x016: BGYPos[1] = val; return;
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case 0x018: BGXPos[2] = val; return;
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case 0x01A: BGYPos[2] = val; return;
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case 0x01C: BGXPos[3] = val; return;
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case 0x01E: BGYPos[3] = val; return;
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case 0x020: BGRotA[0] = val; return;
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case 0x022: BGRotB[0] = val; return;
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case 0x024: BGRotC[0] = val; return;
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case 0x026: BGRotD[0] = val; return;
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case 0x028:
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BGXRef[0] = (BGXRef[0] & 0xFFFF0000) | val;
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if (GPU::VCount < 192) BGXRefInternal[0] = BGXRef[0];
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return;
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case 0x02A:
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if (val & 0x0800) val |= 0xF000;
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BGXRef[0] = (BGXRef[0] & 0xFFFF) | (val << 16);
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if (GPU::VCount < 192) BGXRefInternal[0] = BGXRef[0];
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return;
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case 0x02C:
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BGYRef[0] = (BGYRef[0] & 0xFFFF0000) | val;
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if (GPU::VCount < 192) BGYRefInternal[0] = BGYRef[0];
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return;
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case 0x02E:
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if (val & 0x0800) val |= 0xF000;
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BGYRef[0] = (BGYRef[0] & 0xFFFF) | (val << 16);
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if (GPU::VCount < 192) BGYRefInternal[0] = BGYRef[0];
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return;
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case 0x030: BGRotA[1] = val; return;
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case 0x032: BGRotB[1] = val; return;
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case 0x034: BGRotC[1] = val; return;
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case 0x036: BGRotD[1] = val; return;
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case 0x038:
|
|
BGXRef[1] = (BGXRef[1] & 0xFFFF0000) | val;
|
|
if (GPU::VCount < 192) BGXRefInternal[1] = BGXRef[1];
|
|
return;
|
|
case 0x03A:
|
|
if (val & 0x0800) val |= 0xF000;
|
|
BGXRef[1] = (BGXRef[1] & 0xFFFF) | (val << 16);
|
|
if (GPU::VCount < 192) BGXRefInternal[1] = BGXRef[1];
|
|
return;
|
|
case 0x03C:
|
|
BGYRef[1] = (BGYRef[1] & 0xFFFF0000) | val;
|
|
if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1];
|
|
return;
|
|
case 0x03E:
|
|
if (val & 0x0800) val |= 0xF000;
|
|
BGYRef[1] = (BGYRef[1] & 0xFFFF) | (val << 16);
|
|
if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1];
|
|
return;
|
|
|
|
case 0x040:
|
|
Win0Coords[1] = val & 0xFF;
|
|
Win0Coords[0] = val >> 8;
|
|
return;
|
|
case 0x042:
|
|
Win1Coords[1] = val & 0xFF;
|
|
Win1Coords[0] = val >> 8;
|
|
return;
|
|
|
|
case 0x044:
|
|
Win0Coords[3] = val & 0xFF;
|
|
Win0Coords[2] = val >> 8;
|
|
return;
|
|
case 0x046:
|
|
Win1Coords[3] = val & 0xFF;
|
|
Win1Coords[2] = val >> 8;
|
|
return;
|
|
|
|
case 0x048:
|
|
WinCnt[0] = val & 0xFF;
|
|
WinCnt[1] = val >> 8;
|
|
return;
|
|
case 0x04A:
|
|
WinCnt[2] = val & 0xFF;
|
|
WinCnt[3] = val >> 8;
|
|
return;
|
|
|
|
case 0x04C:
|
|
BGMosaicSize[0] = val & 0xF;
|
|
BGMosaicSize[1] = (val >> 4) & 0xF;
|
|
OBJMosaicSize[0] = (val >> 8) & 0xF;
|
|
OBJMosaicSize[1] = val >> 12;
|
|
return;
|
|
|
|
case 0x050: BlendCnt = val & 0x3FFF; return;
|
|
case 0x052:
|
|
BlendAlpha = val & 0x1F1F;
|
|
EVA = val & 0x1F;
|
|
if (EVA > 16) EVA = 16;
|
|
EVB = (val >> 8) & 0x1F;
|
|
if (EVB > 16) EVB = 16;
|
|
return;
|
|
case 0x054:
|
|
EVY = val & 0x1F;
|
|
if (EVY > 16) EVY = 16;
|
|
return;
|
|
}
|
|
|
|
//printf("unknown GPU write16 %08X %04X\n", addr, val);
|
|
}
|
|
|
|
void Unit::Write32(u32 addr, u32 val)
|
|
{
|
|
switch (addr & 0x00000FFF)
|
|
{
|
|
case 0x000:
|
|
DispCnt = val;
|
|
if (Num) DispCnt &= 0xC0B1FFF7;
|
|
return;
|
|
|
|
case 0x064:
|
|
CaptureCnt = val & 0xEF3F1F1F;
|
|
return;
|
|
|
|
case 0x068:
|
|
DispFIFO[DispFIFOWritePtr] = val & 0xFFFF;
|
|
DispFIFO[DispFIFOWritePtr+1] = val >> 16;
|
|
DispFIFOWritePtr += 2;
|
|
DispFIFOWritePtr &= 0xF;
|
|
return;
|
|
}
|
|
|
|
if (Enabled)
|
|
{
|
|
switch (addr & 0x00000FFF)
|
|
{
|
|
case 0x028:
|
|
if (val & 0x08000000) val |= 0xF0000000;
|
|
BGXRef[0] = val;
|
|
if (GPU::VCount < 192) BGXRefInternal[0] = BGXRef[0];
|
|
return;
|
|
case 0x02C:
|
|
if (val & 0x08000000) val |= 0xF0000000;
|
|
BGYRef[0] = val;
|
|
if (GPU::VCount < 192) BGYRefInternal[0] = BGYRef[0];
|
|
return;
|
|
|
|
case 0x038:
|
|
if (val & 0x08000000) val |= 0xF0000000;
|
|
BGXRef[1] = val;
|
|
if (GPU::VCount < 192) BGXRefInternal[1] = BGXRef[1];
|
|
return;
|
|
case 0x03C:
|
|
if (val & 0x08000000) val |= 0xF0000000;
|
|
BGYRef[1] = val;
|
|
if (GPU::VCount < 192) BGYRefInternal[1] = BGYRef[1];
|
|
return;
|
|
}
|
|
}
|
|
|
|
Write16(addr, val&0xFFFF);
|
|
Write16(addr+2, val>>16);
|
|
}
|
|
|
|
void Unit::UpdateMosaicCounters(u32 line)
|
|
{
|
|
// Y mosaic uses incrementing 4-bit counters
|
|
// the transformed Y position is updated every time the counter matches the MOSAIC register
|
|
|
|
if (OBJMosaicYCount == OBJMosaicSize[1])
|
|
{
|
|
OBJMosaicYCount = 0;
|
|
OBJMosaicY = line + 1;
|
|
}
|
|
else
|
|
{
|
|
OBJMosaicYCount++;
|
|
OBJMosaicYCount &= 0xF;
|
|
}
|
|
}
|
|
|
|
void Unit::VBlank()
|
|
{
|
|
if (CaptureLatch)
|
|
{
|
|
CaptureCnt &= ~(1<<31);
|
|
CaptureLatch = false;
|
|
}
|
|
|
|
DispFIFOReadPtr = 0;
|
|
DispFIFOWritePtr = 0;
|
|
}
|
|
|
|
void Unit::VBlankEnd()
|
|
{
|
|
// TODO: find out the exact time this happens
|
|
BGXRefInternal[0] = BGXRef[0];
|
|
BGXRefInternal[1] = BGXRef[1];
|
|
BGYRefInternal[0] = BGYRef[0];
|
|
BGYRefInternal[1] = BGYRef[1];
|
|
|
|
BGMosaicY = 0;
|
|
BGMosaicYMax = BGMosaicSize[1];
|
|
//OBJMosaicY = 0;
|
|
//OBJMosaicYMax = OBJMosaicSize[1];
|
|
//OBJMosaicY = 0;
|
|
//OBJMosaicYCount = 0;
|
|
}
|
|
|
|
void Unit::SampleFIFO(u32 offset, u32 num)
|
|
{
|
|
for (u32 i = 0; i < num; i++)
|
|
{
|
|
u16 val = DispFIFO[DispFIFOReadPtr];
|
|
DispFIFOReadPtr++;
|
|
DispFIFOReadPtr &= 0xF;
|
|
|
|
DispFIFOBuffer[offset+i] = val;
|
|
}
|
|
}
|
|
|
|
u16* Unit::GetBGExtPal(u32 slot, u32 pal)
|
|
{
|
|
const u32 PaletteSize = 256 * 2;
|
|
const u32 SlotSize = PaletteSize * 16;
|
|
return (u16*)&(Num == 0
|
|
? GPU::VRAMFlat_ABGExtPal
|
|
: GPU::VRAMFlat_BBGExtPal)[slot * SlotSize + pal * PaletteSize];
|
|
}
|
|
|
|
u16* Unit::GetOBJExtPal()
|
|
{
|
|
return Num == 0
|
|
? (u16*)GPU::VRAMFlat_AOBJExtPal
|
|
: (u16*)GPU::VRAMFlat_BOBJExtPal;
|
|
}
|
|
|
|
void Unit::CheckWindows(u32 line)
|
|
{
|
|
line &= 0xFF;
|
|
if (line == Win0Coords[3]) Win0Active &= ~0x1;
|
|
else if (line == Win0Coords[2]) Win0Active |= 0x1;
|
|
if (line == Win1Coords[3]) Win1Active &= ~0x1;
|
|
else if (line == Win1Coords[2]) Win1Active |= 0x1;
|
|
}
|
|
|
|
void Unit::CalculateWindowMask(u32 line, u8* windowMask, u8* objWindow)
|
|
{
|
|
for (u32 i = 0; i < 256; i++)
|
|
windowMask[i] = WinCnt[2]; // window outside
|
|
|
|
if (DispCnt & (1<<15))
|
|
{
|
|
// OBJ window
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
if (objWindow[i])
|
|
windowMask[i] = WinCnt[3];
|
|
}
|
|
}
|
|
|
|
if (DispCnt & (1<<14))
|
|
{
|
|
// window 1
|
|
u8 x1 = Win1Coords[0];
|
|
u8 x2 = Win1Coords[1];
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
if (i == x2) Win1Active &= ~0x2;
|
|
else if (i == x1) Win1Active |= 0x2;
|
|
|
|
if (Win1Active == 0x3) windowMask[i] = WinCnt[1];
|
|
}
|
|
}
|
|
|
|
if (DispCnt & (1<<13))
|
|
{
|
|
// window 0
|
|
u8 x1 = Win0Coords[0];
|
|
u8 x2 = Win0Coords[1];
|
|
|
|
for (int i = 0; i < 256; i++)
|
|
{
|
|
if (i == x2) Win0Active &= ~0x2;
|
|
else if (i == x1) Win0Active |= 0x2;
|
|
|
|
if (Win0Active == 0x3) windowMask[i] = WinCnt[0];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::GetBGVRAM(u8*& data, u32& mask)
|
|
{
|
|
if (Num == 0)
|
|
{
|
|
data = GPU::VRAMFlat_ABG;
|
|
mask = 0x7FFFF;
|
|
}
|
|
else
|
|
{
|
|
data = GPU::VRAMFlat_BBG;
|
|
mask = 0x1FFFF;
|
|
}
|
|
}
|
|
|
|
void Unit::GetOBJVRAM(u8*& data, u32& mask)
|
|
{
|
|
if (Num == 0)
|
|
{
|
|
data = GPU::VRAMFlat_AOBJ;
|
|
mask = 0x3FFFF;
|
|
}
|
|
else
|
|
{
|
|
data = GPU::VRAMFlat_BOBJ;
|
|
mask = 0x1FFFF;
|
|
}
|
|
}
|
|
|
|
}
|