Files
melonDS/src/frontend/qt_sdl/ROMManager.cpp
Jesse Talavera-Greenberg b659bce3c1 Split the cart parsing and loading steps (#1707)
* Split ROMList into a .cpp file

- Its definition in ROMList.h was causing multiple-definition linker errors
- Introduce ROMListSize, since you can't take a sizeof() of an extern declaration
- Mark ROMList and ROMListSize as const

* Update ReadROMParams to accommodate ROMList changes

* Split parsing and loading of NDS ROMs

- Introduce an NDSCartData class for parsing a ROM file
- Introduce InsertROM for loading a NDS cart
- Refactor LoadROM to use NDSCartData and InsertROM under the hood

* Reset cart state and initialize save memory in the NDSCartData constructor

- Otherwise there's no way to know about SRAM-specific attributes before inserting the game

* Add a comment to NDSCartData

* First crack at splitting parsing and loading for GBACart

* Add some logging calls for encrypting the secure area

* Log the XXH64 hash of the inserted NDS ROM

* Log the XXH64 hash of the secure area after decryption

* Add some logging to Key1_LoadKeyBuf

* Re-encrypt the secure area when inserting the cart, not when parsing it

- This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf)

* Load Key1_KeyBuf from memory, not from the file system

- Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point

* Add some helper query methods to NDSHeader

* Query the DSi region directly from the header instead of checking the ROM again

* Introduce a CartType enum

- So CartCommon::Type doesn't have to return magic numbers

* Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor

- That way the constructor doesn't rely on the config or on file I/O when loading homebrew
- This keeps the use of global state closer to one place

* Add non-const getters for the carts

* Add InsertROM overloads that accept unique_ptrs

* Fix a comment

* Rename member functions on NDSCartData and GBACartData to adhere to the convention

* Rename members on NDSCartData and GBACartData to adhere to the convention

* Fix build errors on some platforms

* Add NDSHeader::IsDSiWare

* Add a ROMListEntry parameter to the cart constructors

- To allow for looking up details of SRAM or expected ROM size

* Add some new getters to CartCommon

* Use the Header/Banner members instead of globals

* Make CartCommon abstract

- It's not supposed to be instantiated anyway

* Change the signature of CartCommon::Checksum

- It's neither overridden nor mutating

* Add some clarifying comments to NDSHeader

* Delete CartCommon::ROM in its destructor

- ParseROM copies its input and gives that copy to the cart object, so it's okay

* Add some getters to CartCommon

* Refactor NDSCart

- Get rid of NDSCartData
- Get rid of cart-specific global state within NDSCart (so registers are untouched)
- Refactor uses of removed global variables to use the Cart pointer instead
- Refactor ROMInfoDialog's icon functions to accept const arguments

* Return the cart pointer

- So *that's* why it was crashing. Whoops
- Why is this even allowed?

* Refactor GBACart

- Delete CartGame::ROM in the destructor
- Get rid of GBACartData
- Remove some global state

* Mark NDSCart::CartCommon::Type as const

* Slightly refactor GBACart::CartCommon

- Mark Type as const
- Use enum constants
- Make CartCommon itself abstract

* Mark CRC32's data parameter as const

* Mark GBACart::CartCommon::Checksum as const

* Use assert.h instead of cassert

- As demanded by the style guide

* Fix some includes to adhere to the style guide

* Get the ARM9 entry address directly from the header object

* Use more Header fields directly

* Rename some parameters to match the style guide

* Remove some unused includes

* Slightly change NDS_Header::IsHomebrew for clarity
2023-06-30 13:28:52 +02:00

1014 lines
24 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <string.h>
#include <string>
#include <utility>
#include <fstream>
#include <zstd.h>
#ifdef ARCHIVE_SUPPORT_ENABLED
#include "ArchiveUtil.h"
#endif
#include "ROMManager.h"
#include "Config.h"
#include "Platform.h"
#include "NDS.h"
#include "DSi.h"
#include "SPI.h"
#include "DSi_I2C.h"
namespace ROMManager
{
int CartType = -1;
std::string BaseROMDir = "";
std::string BaseROMName = "";
std::string BaseAssetName = "";
int GBACartType = -1;
std::string BaseGBAROMDir = "";
std::string BaseGBAROMName = "";
std::string BaseGBAAssetName = "";
SaveManager* NDSSave = nullptr;
SaveManager* GBASave = nullptr;
std::unique_ptr<Savestate> BackupState = nullptr;
bool SavestateLoaded = false;
std::string PreviousSaveFile = "";
ARCodeFile* CheatFile = nullptr;
bool CheatsOn = false;
int LastSep(const std::string& path)
{
int i = path.length() - 1;
while (i >= 0)
{
if (path[i] == '/' || path[i] == '\\')
return i;
i--;
}
return -1;
}
std::string GetAssetPath(bool gba, const std::string& configpath, const std::string& ext, const std::string& file = "")
{
std::string result;
if (configpath.empty())
result = gba ? BaseGBAROMDir : BaseROMDir;
else
result = configpath;
// cut off trailing slashes
for (;;)
{
int i = result.length() - 1;
if (i < 0) break;
if (result[i] == '/' || result[i] == '\\')
result.resize(i);
else
break;
}
if (!result.empty())
result += '/';
if (file.empty())
{
std::string& baseName = gba ? BaseGBAAssetName : BaseAssetName;
if (baseName.empty())
result += "firmware";
else
result += baseName;
}
else
{
result += file;
}
result += ext;
return result;
}
QString VerifyDSBIOS()
{
FILE* f;
long len;
f = Platform::OpenLocalFile(Config::BIOS9Path, "rb");
if (!f) return "DS ARM9 BIOS was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len != 0x1000)
{
fclose(f);
return "DS ARM9 BIOS is not a valid BIOS dump.";
}
fclose(f);
f = Platform::OpenLocalFile(Config::BIOS7Path, "rb");
if (!f) return "DS ARM7 BIOS was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len != 0x4000)
{
fclose(f);
return "DS ARM7 BIOS is not a valid BIOS dump.";
}
fclose(f);
return "";
}
QString VerifyDSiBIOS()
{
FILE* f;
long len;
// TODO: check the first 32 bytes
f = Platform::OpenLocalFile(Config::DSiBIOS9Path, "rb");
if (!f) return "DSi ARM9 BIOS was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len != 0x10000)
{
fclose(f);
return "DSi ARM9 BIOS is not a valid BIOS dump.";
}
fclose(f);
f = Platform::OpenLocalFile(Config::DSiBIOS7Path, "rb");
if (!f) return "DSi ARM7 BIOS was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len != 0x10000)
{
fclose(f);
return "DSi ARM7 BIOS is not a valid BIOS dump.";
}
fclose(f);
return "";
}
QString VerifyDSFirmware()
{
FILE* f;
long len;
f = Platform::OpenLocalFile(Config::FirmwarePath, "rb");
if (!f) return "DS firmware was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len == 0x20000)
{
// 128KB firmware, not bootable
fclose(f);
// TODO report it somehow? detect in core?
return "";
}
else if (len != 0x40000 && len != 0x80000)
{
fclose(f);
return "DS firmware is not a valid firmware dump.";
}
fclose(f);
return "";
}
QString VerifyDSiFirmware()
{
FILE* f;
long len;
f = Platform::OpenLocalFile(Config::DSiFirmwarePath, "rb");
if (!f) return "DSi firmware was not found or could not be accessed. Check your emu settings.";
fseek(f, 0, SEEK_END);
len = ftell(f);
if (len != 0x20000)
{
// not 128KB
// TODO: check whether those work
fclose(f);
return "DSi firmware is not a valid firmware dump.";
}
fclose(f);
return "";
}
QString VerifyDSiNAND()
{
FILE* f;
long len;
f = Platform::OpenLocalFile(Config::DSiNANDPath, "r+b");
if (!f) return "DSi NAND was not found or could not be accessed. Check your emu settings.";
// TODO: some basic checks
// check that it has the nocash footer, and all
fclose(f);
return "";
}
QString VerifySetup()
{
QString res;
if (Config::ExternalBIOSEnable)
{
res = VerifyDSBIOS();
if (!res.isEmpty()) return res;
}
if (Config::ConsoleType == 1)
{
res = VerifyDSiBIOS();
if (!res.isEmpty()) return res;
if (Config::ExternalBIOSEnable)
{
res = VerifyDSiFirmware();
if (!res.isEmpty()) return res;
}
res = VerifyDSiNAND();
if (!res.isEmpty()) return res;
}
else
{
if (Config::ExternalBIOSEnable)
{
res = VerifyDSFirmware();
if (!res.isEmpty()) return res;
}
}
return "";
}
std::string GetSavestateName(int slot)
{
std::string ext = ".ml";
ext += (char)('0'+slot);
return GetAssetPath(false, Config::SavestatePath, ext);
}
bool SavestateExists(int slot)
{
std::string ssfile = GetSavestateName(slot);
return Platform::FileExists(ssfile);
}
bool LoadState(const std::string& filename)
{
FILE* file = fopen(filename.c_str(), "rb");
if (file == nullptr)
{ // If we couldn't open the state file...
Platform::Log(Platform::LogLevel::Error, "Failed to open state file \"%s\"\n", filename.c_str());
return false;
}
std::unique_ptr<Savestate> backup = std::make_unique<Savestate>(Savestate::DEFAULT_SIZE);
if (backup->Error)
{ // If we couldn't allocate memory for the backup...
Platform::Log(Platform::LogLevel::Error, "Failed to allocate memory for state backup\n");
fclose(file);
return false;
}
if (!NDS::DoSavestate(backup.get()) || backup->Error)
{ // Back up the emulator's state. If that failed...
Platform::Log(Platform::LogLevel::Error, "Failed to back up state, aborting load (from \"%s\")\n", filename.c_str());
fclose(file);
return false;
}
// We'll store the backup once we're sure that the state was loaded.
// Now that we know the file and backup are both good, let's load the new state.
// Get the size of the file that we opened
if (fseek(file, 0, SEEK_END) != 0)
{
Platform::Log(Platform::LogLevel::Error, "Failed to seek to end of state file \"%s\"\n", filename.c_str());
fclose(file);
return false;
}
size_t size = ftell(file);
rewind(file); // reset the filebuf's position
// Allocate exactly as much memory as we need for the savestate
std::vector<u8> buffer(size);
if (fread(buffer.data(), size, 1, file) == 0)
{ // Read the state file into the buffer. If that failed...
Platform::Log(Platform::LogLevel::Error, "Failed to read %u-byte state file \"%s\"\n", size, filename.c_str());
fclose(file);
return false;
}
fclose(file); // done with the file now
// Get ready to load the state from the buffer into the emulator
std::unique_ptr<Savestate> state = std::make_unique<Savestate>(buffer.data(), size, false);
if (!NDS::DoSavestate(state.get()) || state->Error)
{ // If we couldn't load the savestate from the buffer...
Platform::Log(Platform::LogLevel::Error, "Failed to load state file \"%s\" into emulator\n", filename.c_str());
return false;
}
// The backup was made and the state was loaded, so we can store the backup now.
BackupState = std::move(backup); // This will clean up any existing backup
assert(backup == nullptr);
if (Config::SavestateRelocSRAM && NDSSave)
{
PreviousSaveFile = NDSSave->GetPath();
std::string savefile = filename.substr(LastSep(filename)+1);
savefile = GetAssetPath(false, Config::SaveFilePath, ".sav", savefile);
savefile += Platform::InstanceFileSuffix();
NDSSave->SetPath(savefile, true);
}
SavestateLoaded = true;
return true;
}
bool SaveState(const std::string& filename)
{
FILE* file = fopen(filename.c_str(), "wb");
if (file == nullptr)
{ // If the file couldn't be opened...
return false;
}
Savestate state;
if (state.Error)
{ // If there was an error creating the state (and allocating its memory)...
fclose(file);
return false;
}
// Write the savestate to the in-memory buffer
NDS::DoSavestate(&state);
if (state.Error)
{
fclose(file);
return false;
}
if (fwrite(state.Buffer(), state.Length(), 1, file) == 0)
{ // Write the Savestate buffer to the file. If that fails...
Platform::Log(Platform::Error,
"Failed to write %d-byte savestate to %s\n",
state.Length(),
filename.c_str()
);
fclose(file);
return false;
}
fclose(file);
if (Config::SavestateRelocSRAM && NDSSave)
{
std::string savefile = filename.substr(LastSep(filename)+1);
savefile = GetAssetPath(false, Config::SaveFilePath, ".sav", savefile);
savefile += Platform::InstanceFileSuffix();
NDSSave->SetPath(savefile, false);
}
return true;
}
void UndoStateLoad()
{
if (!SavestateLoaded || !BackupState) return;
// Rewind the backup state and put it in load mode
BackupState->Rewind(false);
// pray that this works
// what do we do if it doesn't???
// but it should work.
NDS::DoSavestate(BackupState.get());
if (NDSSave && (!PreviousSaveFile.empty()))
{
NDSSave->SetPath(PreviousSaveFile, true);
}
}
void UnloadCheats()
{
if (CheatFile)
{
delete CheatFile;
CheatFile = nullptr;
}
}
void LoadCheats()
{
UnloadCheats();
std::string filename = GetAssetPath(false, Config::CheatFilePath, ".mch");
// TODO: check for error (malformed cheat file, ...)
CheatFile = new ARCodeFile(filename);
AREngine::SetCodeFile(CheatsOn ? CheatFile : nullptr);
}
void EnableCheats(bool enable)
{
CheatsOn = enable;
if (CheatFile)
AREngine::SetCodeFile(CheatsOn ? CheatFile : nullptr);
}
ARCodeFile* GetCheatFile()
{
return CheatFile;
}
void SetBatteryLevels()
{
if (NDS::ConsoleType == 1)
{
DSi_BPTWL::SetBatteryLevel(Config::DSiBatteryLevel);
DSi_BPTWL::SetBatteryCharging(Config::DSiBatteryCharging);
}
else
{
SPI_Powerman::SetBatteryLevelOkay(Config::DSBatteryLevelOkay);
}
}
void Reset()
{
NDS::SetConsoleType(Config::ConsoleType);
if (Config::ConsoleType == 1) EjectGBACart();
NDS::Reset();
SetBatteryLevels();
if ((CartType != -1) && NDSSave)
{
std::string oldsave = NDSSave->GetPath();
std::string newsave = GetAssetPath(false, Config::SaveFilePath, ".sav");
newsave += Platform::InstanceFileSuffix();
if (oldsave != newsave)
NDSSave->SetPath(newsave, false);
}
if ((GBACartType != -1) && GBASave)
{
std::string oldsave = GBASave->GetPath();
std::string newsave = GetAssetPath(true, Config::SaveFilePath, ".sav");
newsave += Platform::InstanceFileSuffix();
if (oldsave != newsave)
GBASave->SetPath(newsave, false);
}
if (!BaseROMName.empty())
{
if (Config::DirectBoot || NDS::NeedsDirectBoot())
{
NDS::SetupDirectBoot(BaseROMName);
}
}
}
bool LoadBIOS()
{
NDS::SetConsoleType(Config::ConsoleType);
if (NDS::NeedsDirectBoot())
return false;
/*if (NDSSave) delete NDSSave;
NDSSave = nullptr;
CartType = -1;
BaseROMDir = "";
BaseROMName = "";
BaseAssetName = "";*/
NDS::Reset();
SetBatteryLevels();
return true;
}
u32 DecompressROM(const u8* inContent, const u32 inSize, u8** outContent)
{
u64 realSize = ZSTD_getFrameContentSize(inContent, inSize);
if (realSize == ZSTD_CONTENTSIZE_UNKNOWN || realSize == ZSTD_CONTENTSIZE_ERROR || realSize > 0x40000000)
{
return 0;
}
u8* realContent = new u8[realSize];
u64 decompressed = ZSTD_decompress(realContent, realSize, inContent, inSize);
if (ZSTD_isError(decompressed))
{
delete[] realContent;
return 0;
}
*outContent = realContent;
return realSize;
}
void ClearBackupState()
{
if (BackupState != nullptr)
{
BackupState = nullptr;
}
}
bool LoadROM(QStringList filepath, bool reset)
{
if (filepath.empty()) return false;
u8* filedata;
u32 filelen;
std::string basepath;
std::string romname;
int num = filepath.count();
if (num == 1)
{
// regular file
std::string filename = filepath.at(0).toStdString();
FILE* f = Platform::OpenFile(filename, "rb", true);
if (!f) return false;
fseek(f, 0, SEEK_END);
long len = ftell(f);
if (len > 0x40000000)
{
fclose(f);
delete[] filedata;
return false;
}
fseek(f, 0, SEEK_SET);
filedata = new u8[len];
size_t nread = fread(filedata, (size_t)len, 1, f);
if (nread != 1)
{
fclose(f);
delete[] filedata;
return false;
}
fclose(f);
filelen = (u32)len;
if (filename.length() > 4 && filename.substr(filename.length() - 4) == ".zst")
{
u8* outContent = nullptr;
u32 decompressed = DecompressROM(filedata, len, &outContent);
if (decompressed > 0)
{
delete[] filedata;
filedata = outContent;
filelen = decompressed;
filename = filename.substr(0, filename.length() - 4);
}
else
{
delete[] filedata;
return false;
}
}
int pos = LastSep(filename);
if(pos != -1)
basepath = filename.substr(0, pos);
romname = filename.substr(pos+1);
}
#ifdef ARCHIVE_SUPPORT_ENABLED
else if (num == 2)
{
// file inside archive
s32 lenread = Archive::ExtractFileFromArchive(filepath.at(0), filepath.at(1), &filedata, &filelen);
if (lenread < 0) return false;
if (!filedata) return false;
if (lenread != filelen)
{
delete[] filedata;
return false;
}
std::string std_archivepath = filepath.at(0).toStdString();
basepath = std_archivepath.substr(0, LastSep(std_archivepath));
std::string std_romname = filepath.at(1).toStdString();
romname = std_romname.substr(LastSep(std_romname)+1);
}
#endif
else
return false;
if (NDSSave) delete NDSSave;
NDSSave = nullptr;
BaseROMDir = basepath;
BaseROMName = romname;
BaseAssetName = romname.substr(0, romname.rfind('.'));
if (reset)
{
NDS::SetConsoleType(Config::ConsoleType);
NDS::EjectCart();
NDS::Reset();
SetBatteryLevels();
}
u32 savelen = 0;
u8* savedata = nullptr;
std::string savname = GetAssetPath(false, Config::SaveFilePath, ".sav");
std::string origsav = savname;
savname += Platform::InstanceFileSuffix();
FILE* sav = Platform::OpenFile(savname, "rb", true);
if (!sav) sav = Platform::OpenFile(origsav, "rb", true);
if (sav)
{
fseek(sav, 0, SEEK_END);
savelen = (u32)ftell(sav);
fseek(sav, 0, SEEK_SET);
savedata = new u8[savelen];
fread(savedata, savelen, 1, sav);
fclose(sav);
}
bool res = NDS::LoadCart(filedata, filelen, savedata, savelen);
if (res && reset)
{
if (Config::DirectBoot || NDS::NeedsDirectBoot())
{
NDS::SetupDirectBoot(romname);
}
}
if (res)
{
CartType = 0;
NDSSave = new SaveManager(savname);
LoadCheats();
}
if (savedata) delete[] savedata;
delete[] filedata;
return res;
}
void EjectCart()
{
if (NDSSave) delete NDSSave;
NDSSave = nullptr;
UnloadCheats();
NDS::EjectCart();
CartType = -1;
BaseROMDir = "";
BaseROMName = "";
BaseAssetName = "";
}
bool CartInserted()
{
return CartType != -1;
}
QString CartLabel()
{
if (CartType == -1)
return "(none)";
QString ret = QString::fromStdString(BaseROMName);
int maxlen = 32;
if (ret.length() > maxlen)
ret = ret.left(maxlen-6) + "..." + ret.right(3);
return ret;
}
bool LoadGBAROM(QStringList filepath)
{
if (Config::ConsoleType == 1) return false;
if (filepath.empty()) return false;
u8* filedata;
u32 filelen;
std::string basepath;
std::string romname;
int num = filepath.count();
if (num == 1)
{
// regular file
std::string filename = filepath.at(0).toStdString();
FILE* f = Platform::OpenFile(filename, "rb", true);
if (!f) return false;
fseek(f, 0, SEEK_END);
long len = ftell(f);
if (len > 0x40000000)
{
fclose(f);
return false;
}
fseek(f, 0, SEEK_SET);
filedata = new u8[len];
size_t nread = fread(filedata, (size_t)len, 1, f);
if (nread != 1)
{
fclose(f);
delete[] filedata;
return false;
}
fclose(f);
filelen = (u32)len;
if (filename.length() > 4 && filename.substr(filename.length() - 4) == ".zst")
{
u8* outContent = nullptr;
u32 decompressed = DecompressROM(filedata, len, &outContent);
if (decompressed > 0)
{
delete[] filedata;
filedata = outContent;
filelen = decompressed;
filename = filename.substr(0, filename.length() - 4);
}
else
{
delete[] filedata;
return false;
}
}
int pos = LastSep(filename);
basepath = filename.substr(0, pos);
romname = filename.substr(pos+1);
}
#ifdef ARCHIVE_SUPPORT_ENABLED
else if (num == 2)
{
// file inside archive
u32 lenread = Archive::ExtractFileFromArchive(filepath.at(0), filepath.at(1), &filedata, &filelen);
if (lenread < 0) return false;
if (!filedata) return false;
if (lenread != filelen)
{
delete[] filedata;
return false;
}
std::string std_archivepath = filepath.at(0).toStdString();
basepath = std_archivepath.substr(0, LastSep(std_archivepath));
std::string std_romname = filepath.at(1).toStdString();
romname = std_romname.substr(LastSep(std_romname)+1);
}
#endif
else
return false;
if (GBASave) delete GBASave;
GBASave = nullptr;
BaseGBAROMDir = basepath;
BaseGBAROMName = romname;
BaseGBAAssetName = romname.substr(0, romname.rfind('.'));
u32 savelen = 0;
u8* savedata = nullptr;
std::string savname = GetAssetPath(true, Config::SaveFilePath, ".sav");
std::string origsav = savname;
savname += Platform::InstanceFileSuffix();
FILE* sav = Platform::OpenFile(savname, "rb", true);
if (!sav) sav = Platform::OpenFile(origsav, "rb", true);
if (sav)
{
fseek(sav, 0, SEEK_END);
savelen = (u32)ftell(sav);
fseek(sav, 0, SEEK_SET);
savedata = new u8[savelen];
fread(savedata, savelen, 1, sav);
fclose(sav);
}
bool res = NDS::LoadGBACart(filedata, filelen, savedata, savelen);
if (res)
{
GBACartType = 0;
GBASave = new SaveManager(savname);
}
if (savedata) delete[] savedata;
delete[] filedata;
return res;
}
void LoadGBAAddon(int type)
{
if (Config::ConsoleType == 1) return;
if (GBASave) delete GBASave;
GBASave = nullptr;
NDS::LoadGBAAddon(type);
GBACartType = type;
BaseGBAROMDir = "";
BaseGBAROMName = "";
BaseGBAAssetName = "";
}
void EjectGBACart()
{
if (GBASave) delete GBASave;
GBASave = nullptr;
NDS::EjectGBACart();
GBACartType = -1;
BaseGBAROMDir = "";
BaseGBAROMName = "";
BaseGBAAssetName = "";
}
bool GBACartInserted()
{
return GBACartType != -1;
}
QString GBACartLabel()
{
if (Config::ConsoleType == 1) return "none (DSi)";
switch (GBACartType)
{
case 0:
{
QString ret = QString::fromStdString(BaseGBAROMName);
int maxlen = 32;
if (ret.length() > maxlen)
ret = ret.left(maxlen-6) + "..." + ret.right(3);
return ret;
}
case NDS::GBAAddon_RAMExpansion:
return "Memory expansion";
}
return "(none)";
}
void ROMIcon(const u8 (&data)[512], const u16 (&palette)[16], u32* iconRef)
{
int index = 0;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
for (int k = 0; k < 8; k++)
{
for (int l = 0; l < 8; l++)
{
u8 pal_index = index % 2 ? data[index/2] >> 4 : data[index/2] & 0x0F;
u8 r = ((palette[pal_index] >> 0) & 0x1F) * 255 / 31;
u8 g = ((palette[pal_index] >> 5) & 0x1F) * 255 / 31;
u8 b = ((palette[pal_index] >> 10) & 0x1F) * 255 / 31;
u8 a = pal_index ? 255: 0;
u32* row = &iconRef[256 * i + 32 * k + 8 * j];
row[l] = (a << 24) | (r << 16) | (g << 8) | b;
index++;
}
}
}
}
}
#define SEQ_FLIPV(i) ((i & 0b1000000000000000) >> 15)
#define SEQ_FLIPH(i) ((i & 0b0100000000000000) >> 14)
#define SEQ_PAL(i) ((i & 0b0011100000000000) >> 11)
#define SEQ_BMP(i) ((i & 0b0000011100000000) >> 8)
#define SEQ_DUR(i) ((i & 0b0000000011111111) >> 0)
void AnimatedROMIcon(const u8 (&data)[8][512], const u16 (&palette)[8][16], const u16 (&sequence)[64], u32 (&animatedTexRef)[32 * 32 * 64], std::vector<int> &animatedSequenceRef)
{
for (int i = 0; i < 64; i++)
{
if (!sequence[i])
break;
u32* frame = &animatedTexRef[32 * 32 * i];
ROMIcon(data[SEQ_BMP(sequence[i])], palette[SEQ_PAL(sequence[i])], frame);
if (SEQ_FLIPH(sequence[i]))
{
for (int x = 0; x < 32; x++)
{
for (int y = 0; y < 32/2; y++)
{
std::swap(frame[x * 32 + y], frame[x * 32 + (32 - 1 - y)]);
}
}
}
if (SEQ_FLIPV(sequence[i]))
{
for (int x = 0; x < 32/2; x++)
{
for (int y = 0; y < 32; y++)
{
std::swap(frame[x * 32 + y], frame[(32 - 1 - x) * 32 + y]);
}
}
}
for (int j = 0; j < SEQ_DUR(sequence[i]); j++)
animatedSequenceRef.push_back(i);
}
}
}