Files
melonDS/src/frontend/Util_Audio.cpp
Jesse Talavera-Greenberg e973236203 Refactor NDS and DSi to be objects (#1893)
* First crack at refactoring NDS and DSi into objects

- Remove all global/`static` variables in `NDS` and related classes
- Rely more on virtual dispatch when we need to pick methods at runtime
- Pass `NDS&` or `DSi&` to its constituent components where necessary
- Introduce some headers or move some definitions to break `#include` cycles

* Refactor the frontend to accommodate the core's changes

* Move up `SchedList`'s declaration

- Move it to before the components are initialized so the `map`s inside are initialized
- Fields in C++ are initialized in the order they're declared

* Fix a crash when allocating memory

* Fix JIT-free builds

* Fix GDB-free builds

* Fix Linux builds

- Explicitly qualify some member types in NDS, since they share the same name as their classes

* Remove an unnecessary template argument

- This was causing the build to fail on macOS

* Fix ARM and Android builds

* Rename `Constants.h` to `MemConstants.h`

* Add `NDS::IsRunning()`

* Use an `#include` guard instead of `#pragma once`
2023-11-28 23:16:41 +01:00

137 lines
3.0 KiB
C++

/*
Copyright 2016-2023 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "FrontendUtil.h"
#include "NDS.h"
#include "mic_blow.h"
using namespace melonDS;
namespace Frontend
{
int AudioOut_Freq;
float AudioOut_SampleFrac;
s16* MicBuffer;
u32 MicBufferLength;
u32 MicBufferReadPos;
void Init_Audio(int outputfreq)
{
AudioOut_Freq = outputfreq;
AudioOut_SampleFrac = 0;
MicBuffer = nullptr;
MicBufferLength = 0;
MicBufferReadPos = 0;
}
int AudioOut_GetNumSamples(int outlen)
{
float f_len_in = (outlen * 32823.6328125) / (float)AudioOut_Freq;
f_len_in += AudioOut_SampleFrac;
int len_in = (int)floor(f_len_in);
AudioOut_SampleFrac = f_len_in - len_in;
return len_in;
}
void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen, int volume)
{
float res_incr = inlen / (float)outlen;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < outlen; i++)
{
outbuf[i*2 ] = (inbuf[res_pos*2 ] * volume) >> 8;
outbuf[i*2+1] = (inbuf[res_pos*2+1] * volume) >> 8;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos++;
}
}
}
void Mic_FeedSilence(NDS& nds)
{
MicBufferReadPos = 0;
nds.MicInputFrame(NULL, 0);
}
void Mic_FeedNoise(NDS& nds)
{
int sample_len = sizeof(mic_blow) / sizeof(u16);
static int sample_pos = 0;
s16 tmp[735];
for (int i = 0; i < 735; i++)
{
tmp[i] = mic_blow[sample_pos];
sample_pos++;
if (sample_pos >= sample_len) sample_pos = 0;
}
nds.MicInputFrame(tmp, 735);
}
void Mic_FeedExternalBuffer(NDS& nds)
{
if (!MicBuffer) return Mic_FeedSilence(nds);
if ((MicBufferReadPos + 735) > MicBufferLength)
{
s16 tmp[735];
u32 len1 = MicBufferLength - MicBufferReadPos;
memcpy(&tmp[0], &MicBuffer[MicBufferReadPos], len1*sizeof(s16));
memcpy(&tmp[len1], &MicBuffer[0], (735 - len1)*sizeof(s16));
nds.MicInputFrame(tmp, 735);
MicBufferReadPos = 735 - len1;
}
else
{
nds.MicInputFrame(&MicBuffer[MicBufferReadPos], 735);
MicBufferReadPos += 735;
}
}
void Mic_SetExternalBuffer(s16* buffer, u32 len)
{
MicBuffer = buffer;
MicBufferLength = len;
MicBufferReadPos = 0;
}
}