mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-27 00:00:07 -06:00

* Make cleanup a little more robust to mitigate undefined behavior - Add some null checks before cleaning up the GPU3D renderer - Make sure that all deleted objects are null - Move cleanup logic out of an assert call - Note that deleting a null pointer is a no-op, so there's no need to check for null beforehand - Use RAII for GLCompositor instead of Init/DeInit methods * Replace a DeInit call that I missed * Make ARMJIT_Memory less likely to generate errors - Set FastMem7/9Start to nullptr at the end - Only close and unmap the file if it's initialized * Make Renderer3D manage its resources with RAII * Don't try to deallocate frontend resources that aren't loaded * Make ARMJIT_Memory::DeInit more robust on the Switch * Reset MemoryFile on Windows to INVALID_HANDLE_VALUE, not nullptr - There is a difference * Don't explicitly store a Valid state in GLCompositor or the 3D renderers - Instead, create them with static methods while making the actual constructors private * Make initialization of OpenGL resources fail if OpenGL isn't loaded * assert that OpenGL is loaded instead of returning failure
386 lines
9.2 KiB
C++
386 lines
9.2 KiB
C++
/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include "AudioInOut.h"
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#include <SDL2/SDL.h>
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#include "FrontendUtil.h"
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#include "Config.h"
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#include "SPU.h"
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#include "Platform.h"
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#include "Input.h"
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#include "main.h"
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namespace AudioInOut
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{
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SDL_AudioDeviceID audioDevice;
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int audioFreq;
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bool audioMuted;
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SDL_cond* audioSync;
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SDL_mutex* audioSyncLock;
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SDL_AudioDeviceID micDevice;
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s16 micExtBuffer[2048];
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u32 micExtBufferWritePos;
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u32 micWavLength;
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s16* micWavBuffer;
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void AudioCallback(void* data, Uint8* stream, int len)
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{
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len /= (sizeof(s16) * 2);
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// resample incoming audio to match the output sample rate
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int len_in = Frontend::AudioOut_GetNumSamples(len);
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s16 buf_in[1024*2];
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int num_in;
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SDL_LockMutex(audioSyncLock);
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num_in = SPU::ReadOutput(buf_in, len_in);
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SDL_CondSignal(audioSync);
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SDL_UnlockMutex(audioSyncLock);
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if ((num_in < 1) || audioMuted)
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{
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memset(stream, 0, len*sizeof(s16)*2);
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return;
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}
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int margin = 6;
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if (num_in < len_in-margin)
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{
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int last = num_in-1;
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for (int i = num_in; i < len_in-margin; i++)
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((u32*)buf_in)[i] = ((u32*)buf_in)[last];
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num_in = len_in-margin;
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}
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Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len, Config::AudioVolume);
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}
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void MicCallback(void* data, Uint8* stream, int len)
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{
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s16* input = (s16*)stream;
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len /= sizeof(s16);
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int maxlen = sizeof(micExtBuffer) / sizeof(s16);
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if ((micExtBufferWritePos + len) > maxlen)
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{
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u32 len1 = maxlen - micExtBufferWritePos;
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memcpy(&micExtBuffer[micExtBufferWritePos], &input[0], len1*sizeof(s16));
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memcpy(&micExtBuffer[0], &input[len1], (len - len1)*sizeof(s16));
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micExtBufferWritePos = len - len1;
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}
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else
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{
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memcpy(&micExtBuffer[micExtBufferWritePos], input, len*sizeof(s16));
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micExtBufferWritePos += len;
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}
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}
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void AudioMute(QMainWindow* mainWindow)
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{
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int inst = Platform::InstanceID();
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audioMuted = false;
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switch (Config::MPAudioMode)
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{
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case 1: // only instance 1
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if (inst > 0) audioMuted = true;
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break;
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case 2: // only currently focused instance
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if (mainWindow != nullptr)
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audioMuted = !mainWindow->isActiveWindow();
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break;
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}
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}
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void MicOpen()
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{
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if (Config::MicInputType != micInputType_External)
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{
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micDevice = 0;
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return;
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}
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int numMics = SDL_GetNumAudioDevices(1);
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if (numMics == 0)
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return;
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SDL_AudioSpec whatIwant, whatIget;
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memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
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whatIwant.freq = 44100;
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whatIwant.format = AUDIO_S16LSB;
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whatIwant.channels = 1;
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whatIwant.samples = 1024;
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whatIwant.callback = MicCallback;
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const char* mic = NULL;
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if (Config::MicDevice != "")
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{
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mic = Config::MicDevice.c_str();
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}
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micDevice = SDL_OpenAudioDevice(mic, 1, &whatIwant, &whatIget, 0);
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if (!micDevice)
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{
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Platform::Log(Platform::LogLevel::Error, "Mic init failed: %s\n", SDL_GetError());
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}
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else
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{
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SDL_PauseAudioDevice(micDevice, 0);
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}
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}
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void MicClose()
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{
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if (micDevice)
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SDL_CloseAudioDevice(micDevice);
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micDevice = 0;
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}
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void MicLoadWav(const std::string& name)
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{
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SDL_AudioSpec format;
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memset(&format, 0, sizeof(SDL_AudioSpec));
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if (micWavBuffer) delete[] micWavBuffer;
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micWavBuffer = nullptr;
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micWavLength = 0;
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u8* buf;
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u32 len;
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if (!SDL_LoadWAV(name.c_str(), &format, &buf, &len))
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return;
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const u64 dstfreq = 44100;
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int srcinc = format.channels;
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len /= ((SDL_AUDIO_BITSIZE(format.format) / 8) * srcinc);
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micWavLength = (len * dstfreq) / format.freq;
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if (micWavLength < 735) micWavLength = 735;
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micWavBuffer = new s16[micWavLength];
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float res_incr = len / (float)micWavLength;
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float res_timer = 0;
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int res_pos = 0;
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for (int i = 0; i < micWavLength; i++)
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{
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u16 val = 0;
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switch (SDL_AUDIO_BITSIZE(format.format))
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{
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case 8:
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val = buf[res_pos] << 8;
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break;
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case 16:
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if (SDL_AUDIO_ISBIGENDIAN(format.format))
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val = (buf[res_pos*2] << 8) | buf[res_pos*2 + 1];
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else
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val = (buf[res_pos*2 + 1] << 8) | buf[res_pos*2];
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break;
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case 32:
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if (SDL_AUDIO_ISFLOAT(format.format))
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{
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u32 rawval;
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if (SDL_AUDIO_ISBIGENDIAN(format.format))
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rawval = (buf[res_pos*4] << 24) | (buf[res_pos*4 + 1] << 16) | (buf[res_pos*4 + 2] << 8) | buf[res_pos*4 + 3];
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else
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rawval = (buf[res_pos*4 + 3] << 24) | (buf[res_pos*4 + 2] << 16) | (buf[res_pos*4 + 1] << 8) | buf[res_pos*4];
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float fval = *(float*)&rawval;
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s32 ival = (s32)(fval * 0x8000);
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ival = std::clamp(ival, -0x8000, 0x7FFF);
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val = (s16)ival;
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}
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else if (SDL_AUDIO_ISBIGENDIAN(format.format))
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val = (buf[res_pos*4] << 8) | buf[res_pos*4 + 1];
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else
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val = (buf[res_pos*4 + 3] << 8) | buf[res_pos*4 + 2];
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break;
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}
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if (SDL_AUDIO_ISUNSIGNED(format.format))
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val ^= 0x8000;
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micWavBuffer[i] = val;
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res_timer += res_incr;
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while (res_timer >= 1.0)
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{
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res_timer -= 1.0;
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res_pos += srcinc;
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}
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}
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SDL_FreeWAV(buf);
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}
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void MicProcess()
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{
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int type = Config::MicInputType;
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bool cmd = Input::HotkeyDown(HK_Mic);
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if (type != micInputType_External && !cmd)
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{
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type = micInputType_Silence;
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}
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switch (type)
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{
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case micInputType_Silence: // no mic
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Frontend::Mic_FeedSilence();
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break;
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case micInputType_External: // host mic
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case micInputType_Wav: // WAV
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Frontend::Mic_FeedExternalBuffer();
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break;
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case micInputType_Noise: // blowing noise
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Frontend::Mic_FeedNoise();
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break;
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}
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}
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void SetupMicInputData()
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{
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if (micWavBuffer != nullptr)
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{
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delete[] micWavBuffer;
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micWavBuffer = nullptr;
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micWavLength = 0;
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}
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switch (Config::MicInputType)
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{
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case micInputType_Silence:
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case micInputType_Noise:
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Frontend::Mic_SetExternalBuffer(NULL, 0);
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break;
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case micInputType_External:
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Frontend::Mic_SetExternalBuffer(micExtBuffer, sizeof(micExtBuffer)/sizeof(s16));
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break;
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case micInputType_Wav:
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MicLoadWav(Config::MicWavPath);
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Frontend::Mic_SetExternalBuffer(micWavBuffer, micWavLength);
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break;
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}
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}
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void Init()
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{
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audioMuted = false;
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audioSync = SDL_CreateCond();
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audioSyncLock = SDL_CreateMutex();
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audioFreq = 48000; // TODO: make configurable?
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SDL_AudioSpec whatIwant, whatIget;
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memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
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whatIwant.freq = audioFreq;
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whatIwant.format = AUDIO_S16LSB;
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whatIwant.channels = 2;
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whatIwant.samples = 1024;
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whatIwant.callback = AudioCallback;
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audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
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if (!audioDevice)
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{
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Platform::Log(Platform::LogLevel::Error, "Audio init failed: %s\n", SDL_GetError());
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}
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else
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{
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audioFreq = whatIget.freq;
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Platform::Log(Platform::LogLevel::Info, "Audio output frequency: %d Hz\n", audioFreq);
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SDL_PauseAudioDevice(audioDevice, 1);
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}
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micDevice = 0;
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memset(micExtBuffer, 0, sizeof(micExtBuffer));
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micExtBufferWritePos = 0;
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micWavBuffer = nullptr;
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Frontend::Init_Audio(audioFreq);
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SetupMicInputData();
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}
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void DeInit()
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{
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if (audioDevice) SDL_CloseAudioDevice(audioDevice);
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audioDevice = 0;
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MicClose();
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if (audioSync) SDL_DestroyCond(audioSync);
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audioSync = nullptr;
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if (audioSyncLock) SDL_DestroyMutex(audioSyncLock);
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audioSyncLock = nullptr;
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if (micWavBuffer) delete[] micWavBuffer;
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micWavBuffer = nullptr;
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}
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void AudioSync()
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{
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if (audioDevice)
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{
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SDL_LockMutex(audioSyncLock);
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while (SPU::GetOutputSize() > 1024)
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{
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int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
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if (ret == SDL_MUTEX_TIMEDOUT) break;
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}
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SDL_UnlockMutex(audioSyncLock);
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}
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}
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void UpdateSettings()
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{
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MicClose();
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SPU::SetInterpolation(Config::AudioInterp);
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SetupMicInputData();
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MicOpen();
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}
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void Enable()
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{
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
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MicOpen();
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}
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void Disable()
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{
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if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
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MicClose();
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}
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} |