Files
melonDS/src/frontend/qt_sdl/AudioInOut.cpp
Jesse Talavera-Greenberg db963aa002 Make the NDS teardown more robust (#1798)
* Make cleanup a little more robust to mitigate undefined behavior

- Add some null checks before cleaning up the GPU3D renderer
- Make sure that all deleted objects are null
- Move cleanup logic out of an assert call
- Note that deleting a null pointer is a no-op, so there's no need to check for null beforehand
- Use RAII for GLCompositor instead of Init/DeInit methods

* Replace a DeInit call that I missed

* Make ARMJIT_Memory less likely to generate errors

- Set FastMem7/9Start to nullptr at the end
- Only close and unmap the file if it's initialized

* Make Renderer3D manage its resources with RAII

* Don't try to deallocate frontend resources that aren't loaded

* Make ARMJIT_Memory::DeInit more robust on the Switch

* Reset MemoryFile on Windows to INVALID_HANDLE_VALUE, not nullptr

- There is a difference

* Don't explicitly store a Valid state in GLCompositor or the 3D renderers

- Instead, create them with static methods while making the actual constructors private

* Make initialization of OpenGL resources fail if OpenGL isn't loaded

* assert that OpenGL is loaded instead of returning failure
2023-09-15 15:31:05 +02:00

386 lines
9.2 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include "AudioInOut.h"
#include <SDL2/SDL.h>
#include "FrontendUtil.h"
#include "Config.h"
#include "SPU.h"
#include "Platform.h"
#include "Input.h"
#include "main.h"
namespace AudioInOut
{
SDL_AudioDeviceID audioDevice;
int audioFreq;
bool audioMuted;
SDL_cond* audioSync;
SDL_mutex* audioSyncLock;
SDL_AudioDeviceID micDevice;
s16 micExtBuffer[2048];
u32 micExtBufferWritePos;
u32 micWavLength;
s16* micWavBuffer;
void AudioCallback(void* data, Uint8* stream, int len)
{
len /= (sizeof(s16) * 2);
// resample incoming audio to match the output sample rate
int len_in = Frontend::AudioOut_GetNumSamples(len);
s16 buf_in[1024*2];
int num_in;
SDL_LockMutex(audioSyncLock);
num_in = SPU::ReadOutput(buf_in, len_in);
SDL_CondSignal(audioSync);
SDL_UnlockMutex(audioSyncLock);
if ((num_in < 1) || audioMuted)
{
memset(stream, 0, len*sizeof(s16)*2);
return;
}
int margin = 6;
if (num_in < len_in-margin)
{
int last = num_in-1;
for (int i = num_in; i < len_in-margin; i++)
((u32*)buf_in)[i] = ((u32*)buf_in)[last];
num_in = len_in-margin;
}
Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len, Config::AudioVolume);
}
void MicCallback(void* data, Uint8* stream, int len)
{
s16* input = (s16*)stream;
len /= sizeof(s16);
int maxlen = sizeof(micExtBuffer) / sizeof(s16);
if ((micExtBufferWritePos + len) > maxlen)
{
u32 len1 = maxlen - micExtBufferWritePos;
memcpy(&micExtBuffer[micExtBufferWritePos], &input[0], len1*sizeof(s16));
memcpy(&micExtBuffer[0], &input[len1], (len - len1)*sizeof(s16));
micExtBufferWritePos = len - len1;
}
else
{
memcpy(&micExtBuffer[micExtBufferWritePos], input, len*sizeof(s16));
micExtBufferWritePos += len;
}
}
void AudioMute(QMainWindow* mainWindow)
{
int inst = Platform::InstanceID();
audioMuted = false;
switch (Config::MPAudioMode)
{
case 1: // only instance 1
if (inst > 0) audioMuted = true;
break;
case 2: // only currently focused instance
if (mainWindow != nullptr)
audioMuted = !mainWindow->isActiveWindow();
break;
}
}
void MicOpen()
{
if (Config::MicInputType != micInputType_External)
{
micDevice = 0;
return;
}
int numMics = SDL_GetNumAudioDevices(1);
if (numMics == 0)
return;
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = 44100;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 1;
whatIwant.samples = 1024;
whatIwant.callback = MicCallback;
const char* mic = NULL;
if (Config::MicDevice != "")
{
mic = Config::MicDevice.c_str();
}
micDevice = SDL_OpenAudioDevice(mic, 1, &whatIwant, &whatIget, 0);
if (!micDevice)
{
Platform::Log(Platform::LogLevel::Error, "Mic init failed: %s\n", SDL_GetError());
}
else
{
SDL_PauseAudioDevice(micDevice, 0);
}
}
void MicClose()
{
if (micDevice)
SDL_CloseAudioDevice(micDevice);
micDevice = 0;
}
void MicLoadWav(const std::string& name)
{
SDL_AudioSpec format;
memset(&format, 0, sizeof(SDL_AudioSpec));
if (micWavBuffer) delete[] micWavBuffer;
micWavBuffer = nullptr;
micWavLength = 0;
u8* buf;
u32 len;
if (!SDL_LoadWAV(name.c_str(), &format, &buf, &len))
return;
const u64 dstfreq = 44100;
int srcinc = format.channels;
len /= ((SDL_AUDIO_BITSIZE(format.format) / 8) * srcinc);
micWavLength = (len * dstfreq) / format.freq;
if (micWavLength < 735) micWavLength = 735;
micWavBuffer = new s16[micWavLength];
float res_incr = len / (float)micWavLength;
float res_timer = 0;
int res_pos = 0;
for (int i = 0; i < micWavLength; i++)
{
u16 val = 0;
switch (SDL_AUDIO_BITSIZE(format.format))
{
case 8:
val = buf[res_pos] << 8;
break;
case 16:
if (SDL_AUDIO_ISBIGENDIAN(format.format))
val = (buf[res_pos*2] << 8) | buf[res_pos*2 + 1];
else
val = (buf[res_pos*2 + 1] << 8) | buf[res_pos*2];
break;
case 32:
if (SDL_AUDIO_ISFLOAT(format.format))
{
u32 rawval;
if (SDL_AUDIO_ISBIGENDIAN(format.format))
rawval = (buf[res_pos*4] << 24) | (buf[res_pos*4 + 1] << 16) | (buf[res_pos*4 + 2] << 8) | buf[res_pos*4 + 3];
else
rawval = (buf[res_pos*4 + 3] << 24) | (buf[res_pos*4 + 2] << 16) | (buf[res_pos*4 + 1] << 8) | buf[res_pos*4];
float fval = *(float*)&rawval;
s32 ival = (s32)(fval * 0x8000);
ival = std::clamp(ival, -0x8000, 0x7FFF);
val = (s16)ival;
}
else if (SDL_AUDIO_ISBIGENDIAN(format.format))
val = (buf[res_pos*4] << 8) | buf[res_pos*4 + 1];
else
val = (buf[res_pos*4 + 3] << 8) | buf[res_pos*4 + 2];
break;
}
if (SDL_AUDIO_ISUNSIGNED(format.format))
val ^= 0x8000;
micWavBuffer[i] = val;
res_timer += res_incr;
while (res_timer >= 1.0)
{
res_timer -= 1.0;
res_pos += srcinc;
}
}
SDL_FreeWAV(buf);
}
void MicProcess()
{
int type = Config::MicInputType;
bool cmd = Input::HotkeyDown(HK_Mic);
if (type != micInputType_External && !cmd)
{
type = micInputType_Silence;
}
switch (type)
{
case micInputType_Silence: // no mic
Frontend::Mic_FeedSilence();
break;
case micInputType_External: // host mic
case micInputType_Wav: // WAV
Frontend::Mic_FeedExternalBuffer();
break;
case micInputType_Noise: // blowing noise
Frontend::Mic_FeedNoise();
break;
}
}
void SetupMicInputData()
{
if (micWavBuffer != nullptr)
{
delete[] micWavBuffer;
micWavBuffer = nullptr;
micWavLength = 0;
}
switch (Config::MicInputType)
{
case micInputType_Silence:
case micInputType_Noise:
Frontend::Mic_SetExternalBuffer(NULL, 0);
break;
case micInputType_External:
Frontend::Mic_SetExternalBuffer(micExtBuffer, sizeof(micExtBuffer)/sizeof(s16));
break;
case micInputType_Wav:
MicLoadWav(Config::MicWavPath);
Frontend::Mic_SetExternalBuffer(micWavBuffer, micWavLength);
break;
}
}
void Init()
{
audioMuted = false;
audioSync = SDL_CreateCond();
audioSyncLock = SDL_CreateMutex();
audioFreq = 48000; // TODO: make configurable?
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
whatIwant.freq = audioFreq;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;
whatIwant.callback = AudioCallback;
audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (!audioDevice)
{
Platform::Log(Platform::LogLevel::Error, "Audio init failed: %s\n", SDL_GetError());
}
else
{
audioFreq = whatIget.freq;
Platform::Log(Platform::LogLevel::Info, "Audio output frequency: %d Hz\n", audioFreq);
SDL_PauseAudioDevice(audioDevice, 1);
}
micDevice = 0;
memset(micExtBuffer, 0, sizeof(micExtBuffer));
micExtBufferWritePos = 0;
micWavBuffer = nullptr;
Frontend::Init_Audio(audioFreq);
SetupMicInputData();
}
void DeInit()
{
if (audioDevice) SDL_CloseAudioDevice(audioDevice);
audioDevice = 0;
MicClose();
if (audioSync) SDL_DestroyCond(audioSync);
audioSync = nullptr;
if (audioSyncLock) SDL_DestroyMutex(audioSyncLock);
audioSyncLock = nullptr;
if (micWavBuffer) delete[] micWavBuffer;
micWavBuffer = nullptr;
}
void AudioSync()
{
if (audioDevice)
{
SDL_LockMutex(audioSyncLock);
while (SPU::GetOutputSize() > 1024)
{
int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
if (ret == SDL_MUTEX_TIMEDOUT) break;
}
SDL_UnlockMutex(audioSyncLock);
}
}
void UpdateSettings()
{
MicClose();
SPU::SetInterpolation(Config::AudioInterp);
SetupMicInputData();
MicOpen();
}
void Enable()
{
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
MicOpen();
}
void Disable()
{
if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
MicClose();
}
}