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* Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Change includes of "../types.h" to "types.h" - Makes it easier to directly include these headers in downstream projects * Change an include of "../Wifi.h" to "Wifi.h" * Allow CommonFuncs.cpp to compile on Android * Tidy up some logging calls - Use Platform::Log in LAN_Socket.cpp - Soften some warnings to Debug logs (since they don't necessarily represent problems) * Add Platform::EnterGBAMode - Gracefully stop the emulator if trying to enter GBA mode * Soften some logs that most players won't care about * Soften some more logs * Introduce Platform wrappers for file operations * Fix pointer spacing * Fix more style nits * Log the errno when ftruncate fails * Fix FileSeek offset argument - With an s32 offset, we couldn't access files larger than 2GB * Revise Platform::StopEmu to address feedback - Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu - Also rename Platform::StopEmu to Platform::SignalStop - Add an optional argument to NDS::Stop - Use the new argument everywhere that the console stops itself * Rename FileGetString to FileReadLine - It conveys the meaning better * Rename FileSeekOrigin::Set to Start - It conveys the meaning better * Change definition of FileGetString to FileReadLine - Oops, almost forgot it * Rename FlushFile to FileFlush - To remain consistent with the other File functions * Add a FileType usage * Fix line break in FileSeekOrigin * Document Platform::DeInit * Clarify that StopReason::Unknown doesn't always mean an error * Move and document FileType::HostFile * Remove Platform::OpenDataFile - Nothing currently uses it * Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string - The enum is converted to fopen flags under the hood - The file type is used to decide whether to add the "b" flag - Some helper functions are exposed for the benefit of consistent behavior among frontends - Equivalent behavior is maintained * Fix a tab that should be spaces * Use Windows' 64-bit implementations of fseek/ftell * Move Platform::IsBinaryFile to Platform.cpp - It could vary by frontend * Remove an unused FileType * Rename an enum constant * Document various Platform items * Use Platform::DynamicLibrary to load libandroid - And clean it up at the end * Fix a typo * Pass the correct filetype to FATStorage - Since it can be used for DSI NAND images or for SD cards * Remove Platform::FileType
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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Copyright 2016-2022 melonDS team
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef DSI_NAND_H
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#define DSI_NAND_H
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#include "types.h"
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#include "NDS_Header.h"
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#include "DSi_TMD.h"
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#include <vector>
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#include <string>
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namespace DSi_NAND
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{
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enum
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{
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TitleData_PublicSav,
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TitleData_PrivateSav,
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TitleData_BannerSav,
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};
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bool Init(u8* es_keyY);
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void DeInit();
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Platform::FileHandle* GetFile();
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void GetIDs(u8* emmc_cid, u64& consoleid);
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void ReadHardwareInfo(u8* dataS, u8* dataN);
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void ReadUserData(u8* data);
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void PatchUserData();
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void ListTitles(u32 category, std::vector<u32>& titlelist);
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bool TitleExists(u32 category, u32 titleid);
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void GetTitleInfo(u32 category, u32 titleid, u32& version, NDSHeader* header, NDSBanner* banner);
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bool ImportTitle(const char* appfile, const DSi_TMD::TitleMetadata& tmd, bool readonly);
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bool ImportTitle(const u8* app, size_t appLength, const DSi_TMD::TitleMetadata& tmd, bool readonly);
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void DeleteTitle(u32 category, u32 titleid);
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u32 GetTitleDataMask(u32 category, u32 titleid);
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bool ImportTitleData(u32 category, u32 titleid, int type, const char* file);
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bool ExportTitleData(u32 category, u32 titleid, int type, const char* file);
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}
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#endif // DSI_NAND_H
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