mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2025-07-25 15:19:53 -06:00

* make betterer polygon splitting an option * add GL_LEQUAL depth test for 'equal' mode, might help
240 lines
8.2 KiB
XML
240 lines
8.2 KiB
XML
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<class>VideoSettingsDialog</class>
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<widget class="QDialog" name="VideoSettingsDialog">
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<string>Video settings - melonDS</string>
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<enum>QLayout::SetFixedSize</enum>
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<item row="1" column="1">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>OpenGL renderer</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="0" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Internal resolution:</string>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="cbxGLResolution">
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<property name="whatsThis">
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<string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string>
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<widget class="QCheckBox" name="cbBetterPolygons">
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<property name="whatsThis">
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<string><html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Improved polygon splitting</string>
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</layout>
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</widget>
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<widget class="QGroupBox" name="groupBox_2">
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<property name="whatsThis">
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<string><html><head/><body><p>Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.</p></body></html></string>
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<property name="text">
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<string>Use separate thread</string>
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<enum>Qt::Vertical</enum>
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<property name="sizeHint" stdset="0">
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<size>
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</spacer>
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<item row="0" column="0" rowspan="3">
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Display settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="6" column="0">
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<widget class="QLabel" name="label_2">
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync interval:</string>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QSpinBox" name="sbVSyncInterval">
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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<widget class="QCheckBox" name="cbGLDisplay">
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<property name="whatsThis">
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<string><html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html></string>
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</property>
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<property name="text">
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<widget class="QCheckBox" name="cbVSync">
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<property name="whatsThis">
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<string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync</string>
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<widget class="QRadioButton" name="rb3DOpenGL">
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<property name="whatsThis">
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<string><html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL</string>
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<widget class="QRadioButton" name="rb3DSoftware">
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<string><html><head/><body><p>The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.</p></body></html></string>
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<property name="text">
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<string>Software</string>
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>3D renderer:</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</layout>
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</widget>
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<resources/>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>VideoSettingsDialog</receiver>
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<hint type="sourcelabel">
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<receiver>VideoSettingsDialog</receiver>
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