Files
melonDS/src/libui_sdl/libui/windows/gl.cpp
Arisotura f8751bd1fb first attempt at things
(also fix softrenderer reset)
2019-04-01 02:51:31 +02:00

130 lines
2.7 KiB
C++

// 31 march 2019
#include "uipriv_windows.hpp"
#include <GL/gl.h>
#include <GL/wglext.h>
struct uiGLContext
{
uiControl* c;
HWND hwnd;
HDC dc;
HGLRC rc;
};
uiGLContext* uiGLNewContext(uiControl* c, int vermajor, int verminor)
{
uiGLContext* ctx;
BOOL res;
ctx = uiNew(uiGLContext);
ctx->c = c;
if (c)
{
ctx->hwnd = (HWND)c->Handle(c); // welp
}
else
{
// windowless context
//ctx->hwnd = GetDesktopWindow();
// nope.
uiFree(ctx);
return NULL;
}
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
ctx->dc = GetDC(ctx->hwnd);
if (!ctx->dc)
{
uiFree(ctx);
return NULL;
}
int pixelformat = ChoosePixelFormat(ctx->dc, &pfd);
res = SetPixelFormat(ctx->dc, pixelformat, &pfd);
if (!res)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
ctx->rc = wglCreateContext(ctx->dc);
if (!ctx->rc)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
wglMakeCurrent(ctx->dc, ctx->rc);
if (vermajor >= 3)
{
HGLRC (*wglCreateContextAttribsARB)(HDC,HGLRC,const int*);
HGLRC rc_better = NULL;
wglCreateContextAttribsARB = (HGLRC(*)(HDC,HGLRC,const int*))wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB)
{
int attribs[15];
int i = 0;
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = vermajor;
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = verminor;
attribs[i] = 0;
rc_better = wglCreateContextAttribsARB(ctx->dc, NULL, attribs);
}
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
if (!rc_better)
{
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
return NULL;
}
ctx->rc = rc_better;
wglMakeCurrent(ctx->dc, ctx->rc);
}
return ctx;
}
void uiGLFreeContext(uiGLContext* ctx)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->rc);
ReleaseDC(ctx->hwnd, ctx->dc);
uiFree(ctx);
}
void uiGLMakeContextCurrent(uiGLContext* ctx)
{
wglMakeCurrent(ctx->dc, ctx->rc);
}
void *uiGLGetProcAddress(const char* proc)
{
return (void*)wglGetProcAddress(proc);
}