mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 13:27:41 -07:00
367 lines
8.7 KiB
C++
367 lines
8.7 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef GPU_H
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#define GPU_H
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#include "GPU2D.h"
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#include "GPU3D.h"
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namespace GPU
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{
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extern u16 VCount;
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extern u16 DispStat[2];
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extern u8 VRAMCNT[9];
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extern u8 VRAMSTAT;
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extern u8 Palette[2*1024];
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extern u8 OAM[2*1024];
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extern u8 VRAM_A[128*1024];
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extern u8 VRAM_B[128*1024];
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extern u8 VRAM_C[128*1024];
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extern u8 VRAM_D[128*1024];
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extern u8 VRAM_E[ 64*1024];
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extern u8 VRAM_F[ 16*1024];
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extern u8 VRAM_G[ 16*1024];
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extern u8 VRAM_H[ 32*1024];
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extern u8 VRAM_I[ 16*1024];
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extern u8* VRAM[9];
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extern u32 VRAMMap_LCDC;
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extern u32 VRAMMap_ABG[0x20];
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extern u32 VRAMMap_AOBJ[0x10];
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extern u32 VRAMMap_BBG[0x8];
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extern u32 VRAMMap_BOBJ[0x8];
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extern u32 VRAMMap_ABGExtPal[4];
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extern u32 VRAMMap_AOBJExtPal;
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extern u32 VRAMMap_BBGExtPal[4];
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extern u32 VRAMMap_BOBJExtPal;
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extern u32 VRAMMap_Texture[4];
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extern u32 VRAMMap_TexPal[6];
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extern u32 VRAMMap_ARM7[2];
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extern u32 Framebuffer[256*192*2];
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extern GPU2D* GPU2D_A;
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extern GPU2D* GPU2D_B;
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bool Init();
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void DeInit();
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void Reset();
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void MapVRAM_AB(u32 bank, u8 cnt);
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void MapVRAM_CD(u32 bank, u8 cnt);
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void MapVRAM_E(u32 bank, u8 cnt);
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void MapVRAM_FG(u32 bank, u8 cnt);
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void MapVRAM_H(u32 bank, u8 cnt);
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void MapVRAM_I(u32 bank, u8 cnt);
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template<typename T>
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T ReadVRAM_LCDC(u32 addr)
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{
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int bank;
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switch (addr & 0xFF8FC000)
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{
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case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
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case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
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bank = 0;
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addr &= 0x1FFFF;
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break;
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case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
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case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
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bank = 1;
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addr &= 0x1FFFF;
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break;
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case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
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case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
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bank = 2;
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addr &= 0x1FFFF;
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break;
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case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
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case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
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bank = 3;
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addr &= 0x1FFFF;
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break;
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case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
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bank = 4;
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addr &= 0xFFFF;
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break;
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case 0x06890000:
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bank = 5;
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addr &= 0x3FFF;
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break;
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case 0x06894000:
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bank = 6;
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addr &= 0x3FFF;
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break;
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case 0x06898000:
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case 0x0689C000:
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bank = 7;
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addr &= 0x7FFF;
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break;
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case 0x068A0000:
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bank = 8;
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addr &= 0x3FFF;
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break;
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default: return 0;
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}
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if (VRAMMap_LCDC & (1<<bank)) return *(T*)&VRAM[bank][addr];
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return 0;
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}
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template<typename T>
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void WriteVRAM_LCDC(u32 addr, T val)
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{
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int bank;
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switch (addr & 0xFF8FC000)
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{
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case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000:
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case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000:
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bank = 0;
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addr &= 0x1FFFF;
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break;
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case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000:
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case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000:
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bank = 1;
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addr &= 0x1FFFF;
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break;
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case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000:
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case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000:
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bank = 2;
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addr &= 0x1FFFF;
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break;
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case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000:
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case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000:
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bank = 3;
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addr &= 0x1FFFF;
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break;
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case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000:
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bank = 4;
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addr &= 0xFFFF;
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break;
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case 0x06890000:
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bank = 5;
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addr &= 0x3FFF;
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break;
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case 0x06894000:
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bank = 6;
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addr &= 0x3FFF;
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break;
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case 0x06898000:
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case 0x0689C000:
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bank = 7;
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addr &= 0x7FFF;
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break;
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case 0x068A0000:
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bank = 8;
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addr &= 0x3FFF;
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break;
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default: return;
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}
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if (VRAMMap_LCDC & (1<<bank)) *(T*)&VRAM[bank][addr] = val;
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}
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template<typename T>
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T ReadVRAM_ABG(u32 addr)
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{
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u32 ret = 0;
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u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
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if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
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if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
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if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
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if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
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if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
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if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
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if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
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return ret;
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}
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template<typename T>
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void WriteVRAM_ABG(u32 addr, T val)
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{
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u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F];
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if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val;
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if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val;
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if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
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if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
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if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val;
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if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val;
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if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val;
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}
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template<typename T>
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T ReadVRAM_AOBJ(u32 addr)
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{
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u32 ret = 0;
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u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
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if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF];
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if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF];
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if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF];
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if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF];
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if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF];
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return ret;
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}
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template<typename T>
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void WriteVRAM_AOBJ(u32 addr, T val)
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{
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u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF];
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if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val;
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if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val;
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if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val;
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if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val;
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if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val;
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}
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template<typename T>
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T ReadVRAM_BBG(u32 addr)
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{
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u32 ret = 0;
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u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
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if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
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if (mask & (1<<7)) ret |= *(T*)&VRAM_H[addr & 0x7FFF];
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if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
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return ret;
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}
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template<typename T>
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void WriteVRAM_BBG(u32 addr, T val)
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{
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u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7];
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if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
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if (mask & (1<<7)) *(T*)&VRAM_H[addr & 0x7FFF] = val;
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if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val;
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}
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template<typename T>
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T ReadVRAM_BOBJ(u32 addr)
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{
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u32 ret = 0;
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u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
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if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
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if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF];
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return ret;
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}
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template<typename T>
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void WriteVRAM_BOBJ(u32 addr, T val)
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{
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u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7];
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if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
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if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val;
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}
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template<typename T>
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T ReadVRAM_ARM7(u32 addr)
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{
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u32 ret = 0;
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u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1];
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if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF];
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if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF];
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return ret;
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}
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template<typename T>
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void WriteVRAM_ARM7(u32 addr, T val)
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{
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u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1];
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if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val;
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if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val;
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}
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template<typename T>
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T ReadVRAM_BG(u32 addr)
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{
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if ((addr & 0xFFE00000) == 0x06000000)
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return ReadVRAM_ABG<T>(addr);
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else
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return ReadVRAM_BBG<T>(addr);
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}
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template<typename T>
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T ReadVRAM_OBJ(u32 addr)
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{
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if ((addr & 0xFFE00000) == 0x06400000)
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return ReadVRAM_AOBJ<T>(addr);
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else
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return ReadVRAM_BOBJ<T>(addr);
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}
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void DisplaySwap(u32 val);
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void StartFrame();
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void StartScanline(u32 line);
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void SetDispStat(u32 cpu, u16 val);
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}
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#endif
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