mirror of
https://github.com/melonDS-emu/melonDS.git
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1474 lines
41 KiB
C++
1474 lines
41 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "NDS.h"
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#include "GPU.h"
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#include "FIFO.h"
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// 3D engine notes
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//
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// vertex/polygon RAM is filled when a complete polygon is defined, after it's been culled and clipped
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// 04000604 reads from bank used by renderer
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// bank used by renderer is emptied at scanline ~192
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// banks are swapped at scanline ~194
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// TODO: needs more investigation. it's weird.
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//
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// clipping rules:
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// * if a shared vertex in a strip is clipped, affected polygons are converted into single polygons
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// strip is resumed at the first eligible polygon
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//
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// clipping exhibits oddities on the real thing. bad precision? fancy algorithm? TODO: investigate.
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//
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// vertex color precision:
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// * vertex colors are kept at 5-bit during clipping. makes for shitty results.
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// * vertex colors are converted to 9-bit before drawing, as such:
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// if (x > 0) x = (x << 4) + 0xF
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// the added bias affects interpolation.
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//
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// depth buffer:
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// Z-buffering mode: val = ((Z * 0x800 * 0x1000) / W) + 0x7FFCFF
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// W-buffering mode: val = W - 0x1FF
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// TODO: confirm W, because it's weird
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namespace GPU3D
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{
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const u32 CmdNumParams[256] =
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{
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// 0x00
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0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x10
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1, 0, 1, 1, 1, 0, 16, 12, 16, 12, 9, 3, 3,
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0, 0, 0,
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// 0x20
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1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1,
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0, 0, 0, 0,
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// 0x30
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1, 1, 1, 1, 32,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x40
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1, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x50
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x60
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x70
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3, 2, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x80+
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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const s32 CmdNumCycles[256] =
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{
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// 0x00
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0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x10
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1, 17, 36, 17, 36, 19, 34, 30, 35, 31, 28, 22, 22,
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0, 0, 0,
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// 0x20
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1, 9, 1, 9, 8, 8, 8, 8, 8, 1, 1, 1,
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0, 0, 0, 0,
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// 0x30
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4, 4, 6, 1, 32,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x40
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1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x50
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392,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x60
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1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x70
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103, 9, 5,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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// 0x80+
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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};
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typedef struct
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{
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u8 Command;
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u32 Param;
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} CmdFIFOEntry;
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FIFO<CmdFIFOEntry>* CmdFIFO;
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FIFO<CmdFIFOEntry>* CmdPIPE;
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u32 NumCommands, CurCommand, ParamCount, TotalParams;
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u32 GXStat;
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u32 ExecParams[32];
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u32 ExecParamCount;
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s32 CycleCount;
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u32 MatrixMode;
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s32 ProjMatrix[16];
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s32 PosMatrix[16];
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s32 VecMatrix[16];
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s32 TexMatrix[16];
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s32 ClipMatrix[16];
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bool ClipMatrixDirty;
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s32 Viewport[4];
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s32 ProjMatrixStack[16];
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s32 PosMatrixStack[31][16];
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s32 ProjMatrixStackPointer;
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s32 PosMatrixStackPointer;
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void MatrixLoadIdentity(s32* m);
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void UpdateClipMatrix();
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u32 PolygonMode;
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s16 CurVertex[3];
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u8 VertexColor[3];
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u32 PolygonAttr;
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u32 CurPolygonAttr;
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Vertex TempVertexBuffer[4];
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u32 VertexNum;
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u32 VertexNumInPoly;
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u32 NumConsecutivePolygons;
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Polygon* LastStripPolygon;
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Vertex VertexRAM[6144 * 2];
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Polygon PolygonRAM[2048 * 2];
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Vertex* CurVertexRAM;
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Polygon* CurPolygonRAM;
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u32 NumVertices, NumPolygons;
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u32 CurRAMBank;
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u32 FlushRequest;
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bool Init()
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{
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CmdFIFO = new FIFO<CmdFIFOEntry>(256);
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CmdPIPE = new FIFO<CmdFIFOEntry>(4);
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if (!SoftRenderer::Init()) return false;
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return true;
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}
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void DeInit()
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{
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SoftRenderer::DeInit();
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delete CmdFIFO;
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delete CmdPIPE;
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}
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void Reset()
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{
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CmdFIFO->Clear();
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CmdPIPE->Clear();
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NumCommands = 0;
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CurCommand = 0;
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ParamCount = 0;
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TotalParams = 0;
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GXStat = 0;
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memset(ExecParams, 0, 32*4);
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ExecParamCount = 0;
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CycleCount = 0;
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MatrixMode = 0;
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MatrixLoadIdentity(ProjMatrix);
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MatrixLoadIdentity(PosMatrix);
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MatrixLoadIdentity(VecMatrix);
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MatrixLoadIdentity(TexMatrix);
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ClipMatrixDirty = true;
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UpdateClipMatrix();
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memset(Viewport, 0, sizeof(Viewport));
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memset(ProjMatrixStack, 0, 16*4);
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memset(PosMatrixStack, 0, 31 * 16*4);
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ProjMatrixStackPointer = 0;
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PosMatrixStackPointer = 0;
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VertexNum = 0;
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VertexNumInPoly = 0;
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CurRAMBank = 0;
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CurVertexRAM = &VertexRAM[0];
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CurPolygonRAM = &PolygonRAM[0];
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NumVertices = 0;
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NumPolygons = 0;
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FlushRequest = 0;
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SoftRenderer::Reset();
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}
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void MatrixLoadIdentity(s32* m)
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{
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m[0] = 0x1000; m[1] = 0; m[2] = 0; m[3] = 0;
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m[4] = 0; m[5] = 0x1000; m[6] = 0; m[7] = 0;
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m[8] = 0; m[9] = 0; m[10] = 0x1000; m[11] = 0;
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m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 0x1000;
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}
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void MatrixLoad4x4(s32* m, s32* s)
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{
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memcpy(m, s, 16*4);
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}
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void MatrixLoad4x3(s32* m, s32* s)
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{
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m[0] = s[0]; m[1] = s[1]; m[2] = s[2]; m[3] = 0;
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m[4] = s[3]; m[5] = s[4]; m[6] = s[5]; m[7] = 0;
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m[8] = s[6]; m[9] = s[7]; m[10] = s[8]; m[11] = 0;
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m[12] = s[9]; m[13] = s[10]; m[14] = s[11]; m[15] = 0x1000;
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}
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void MatrixMult4x4(s32* m, s32* s)
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{
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s32 tmp[16];
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memcpy(tmp, m, 16*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8] + (s64)s[3]*tmp[12]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9] + (s64)s[3]*tmp[13]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10] + (s64)s[3]*tmp[14]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11] + (s64)s[3]*tmp[15]) >> 12;
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m[4] = ((s64)s[4]*tmp[0] + (s64)s[5]*tmp[4] + (s64)s[6]*tmp[8] + (s64)s[7]*tmp[12]) >> 12;
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m[5] = ((s64)s[4]*tmp[1] + (s64)s[5]*tmp[5] + (s64)s[6]*tmp[9] + (s64)s[7]*tmp[13]) >> 12;
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m[6] = ((s64)s[4]*tmp[2] + (s64)s[5]*tmp[6] + (s64)s[6]*tmp[10] + (s64)s[7]*tmp[14]) >> 12;
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m[7] = ((s64)s[4]*tmp[3] + (s64)s[5]*tmp[7] + (s64)s[6]*tmp[11] + (s64)s[7]*tmp[15]) >> 12;
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m[8] = ((s64)s[8]*tmp[0] + (s64)s[9]*tmp[4] + (s64)s[10]*tmp[8] + (s64)s[11]*tmp[12]) >> 12;
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m[9] = ((s64)s[8]*tmp[1] + (s64)s[9]*tmp[5] + (s64)s[10]*tmp[9] + (s64)s[11]*tmp[13]) >> 12;
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m[10] = ((s64)s[8]*tmp[2] + (s64)s[9]*tmp[6] + (s64)s[10]*tmp[10] + (s64)s[11]*tmp[14]) >> 12;
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m[11] = ((s64)s[8]*tmp[3] + (s64)s[9]*tmp[7] + (s64)s[10]*tmp[11] + (s64)s[11]*tmp[15]) >> 12;
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m[12] = ((s64)s[12]*tmp[0] + (s64)s[13]*tmp[4] + (s64)s[14]*tmp[8] + (s64)s[15]*tmp[12]) >> 12;
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m[13] = ((s64)s[12]*tmp[1] + (s64)s[13]*tmp[5] + (s64)s[14]*tmp[9] + (s64)s[15]*tmp[13]) >> 12;
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m[14] = ((s64)s[12]*tmp[2] + (s64)s[13]*tmp[6] + (s64)s[14]*tmp[10] + (s64)s[15]*tmp[14]) >> 12;
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m[15] = ((s64)s[12]*tmp[3] + (s64)s[13]*tmp[7] + (s64)s[14]*tmp[11] + (s64)s[15]*tmp[15]) >> 12;
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}
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void MatrixMult4x3(s32* m, s32* s)
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{
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s32 tmp[16];
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memcpy(tmp, m, 16*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
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m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
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m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
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m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
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m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
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m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
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m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
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m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
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m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
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m[12] = ((s64)s[9]*tmp[0] + (s64)s[10]*tmp[4] + (s64)s[11]*tmp[8] + (s64)0x1000*tmp[12]) >> 12;
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m[13] = ((s64)s[9]*tmp[1] + (s64)s[10]*tmp[5] + (s64)s[11]*tmp[9] + (s64)0x1000*tmp[13]) >> 12;
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m[14] = ((s64)s[9]*tmp[2] + (s64)s[10]*tmp[6] + (s64)s[11]*tmp[10] + (s64)0x1000*tmp[14]) >> 12;
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m[15] = ((s64)s[9]*tmp[3] + (s64)s[10]*tmp[7] + (s64)s[11]*tmp[11] + (s64)0x1000*tmp[15]) >> 12;
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}
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void MatrixMult3x3(s32* m, s32* s)
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{
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s32 tmp[12];
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memcpy(tmp, m, 12*4);
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// m = s*m
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m[0] = ((s64)s[0]*tmp[0] + (s64)s[1]*tmp[4] + (s64)s[2]*tmp[8]) >> 12;
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m[1] = ((s64)s[0]*tmp[1] + (s64)s[1]*tmp[5] + (s64)s[2]*tmp[9]) >> 12;
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m[2] = ((s64)s[0]*tmp[2] + (s64)s[1]*tmp[6] + (s64)s[2]*tmp[10]) >> 12;
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m[3] = ((s64)s[0]*tmp[3] + (s64)s[1]*tmp[7] + (s64)s[2]*tmp[11]) >> 12;
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m[4] = ((s64)s[3]*tmp[0] + (s64)s[4]*tmp[4] + (s64)s[5]*tmp[8]) >> 12;
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m[5] = ((s64)s[3]*tmp[1] + (s64)s[4]*tmp[5] + (s64)s[5]*tmp[9]) >> 12;
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m[6] = ((s64)s[3]*tmp[2] + (s64)s[4]*tmp[6] + (s64)s[5]*tmp[10]) >> 12;
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m[7] = ((s64)s[3]*tmp[3] + (s64)s[4]*tmp[7] + (s64)s[5]*tmp[11]) >> 12;
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m[8] = ((s64)s[6]*tmp[0] + (s64)s[7]*tmp[4] + (s64)s[8]*tmp[8]) >> 12;
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m[9] = ((s64)s[6]*tmp[1] + (s64)s[7]*tmp[5] + (s64)s[8]*tmp[9]) >> 12;
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m[10] = ((s64)s[6]*tmp[2] + (s64)s[7]*tmp[6] + (s64)s[8]*tmp[10]) >> 12;
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m[11] = ((s64)s[6]*tmp[3] + (s64)s[7]*tmp[7] + (s64)s[8]*tmp[11]) >> 12;
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}
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void MatrixScale(s32* m, s32* s)
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{
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m[0] = ((s64)s[0]*m[0]) >> 12;
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m[1] = ((s64)s[0]*m[1]) >> 12;
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m[2] = ((s64)s[0]*m[2]) >> 12;
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m[3] = ((s64)s[0]*m[3]) >> 12;
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m[4] = ((s64)s[1]*m[4]) >> 12;
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m[5] = ((s64)s[1]*m[5]) >> 12;
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m[6] = ((s64)s[1]*m[6]) >> 12;
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m[7] = ((s64)s[1]*m[7]) >> 12;
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m[8] = ((s64)s[2]*m[8]) >> 12;
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m[9] = ((s64)s[2]*m[9]) >> 12;
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m[10] = ((s64)s[2]*m[10]) >> 12;
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m[11] = ((s64)s[2]*m[11]) >> 12;
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}
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void MatrixTranslate(s32* m, s32* s)
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{
|
|
m[12] += ((s64)s[0]*m[0] + (s64)s[1]*m[4] + (s64)s[2]*m[8]) >> 12;
|
|
m[13] += ((s64)s[0]*m[1] + (s64)s[1]*m[5] + (s64)s[2]*m[9]) >> 12;
|
|
m[14] += ((s64)s[0]*m[2] + (s64)s[1]*m[6] + (s64)s[2]*m[10]) >> 12;
|
|
}
|
|
|
|
void UpdateClipMatrix()
|
|
{
|
|
if (!ClipMatrixDirty) return;
|
|
ClipMatrixDirty = false;
|
|
|
|
memcpy(ClipMatrix, ProjMatrix, 16*4);
|
|
MatrixMult4x4(ClipMatrix, PosMatrix);
|
|
}
|
|
|
|
|
|
|
|
template<int comp, s32 plane>
|
|
void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
|
|
{
|
|
s64 factor_num = vin->Position[3] - (plane*vin->Position[comp]);
|
|
s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp]));
|
|
|
|
Vertex mid;
|
|
#define INTERPOLATE(var) mid.var = (vin->var + ((vout->var - vin->var) * factor_num) / factor_den);
|
|
|
|
INTERPOLATE(Position[0]);
|
|
INTERPOLATE(Position[1]);
|
|
INTERPOLATE(Position[2]);
|
|
INTERPOLATE(Position[3]);
|
|
|
|
INTERPOLATE(Color[0]);
|
|
INTERPOLATE(Color[1]);
|
|
INTERPOLATE(Color[2]);
|
|
|
|
mid.Clipped = true;
|
|
mid.ViewportTransformDone = false;
|
|
|
|
#undef INTERPOLATE
|
|
*outbuf = mid;
|
|
}
|
|
|
|
void SubmitPolygon()
|
|
{
|
|
Vertex clippedvertices[2][10];
|
|
Vertex* reusedvertices[2];
|
|
int clipstart = 0;
|
|
int lastpolyverts = 0;
|
|
|
|
int nverts = PolygonMode & 0x1 ? 4:3;
|
|
int prev, next;
|
|
int c;
|
|
|
|
// culling
|
|
|
|
// checkme: does it work this way for quads and up?
|
|
/*s32 _x1 = TempVertexBuffer[1].Position[0] - TempVertexBuffer[0].Position[0];
|
|
s32 _x2 = TempVertexBuffer[2].Position[0] - TempVertexBuffer[0].Position[0];
|
|
s32 _y1 = TempVertexBuffer[1].Position[1] - TempVertexBuffer[0].Position[1];
|
|
s32 _y2 = TempVertexBuffer[2].Position[1] - TempVertexBuffer[0].Position[1];
|
|
s32 _z1 = TempVertexBuffer[1].Position[2] - TempVertexBuffer[0].Position[2];
|
|
s32 _z2 = TempVertexBuffer[2].Position[2] - TempVertexBuffer[0].Position[2];
|
|
s32 normalX = (((s64)_y1 * _z2) - ((s64)_z1 * _y2)) >> 12;
|
|
s32 normalY = (((s64)_z1 * _x2) - ((s64)_x1 * _z2)) >> 12;
|
|
s32 normalZ = (((s64)_x1 * _y2) - ((s64)_y1 * _x2)) >> 12;*/
|
|
/*s32 centerX = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[12]) >> 12;
|
|
s32 centerY = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[13]) >> 12;
|
|
s32 centerZ = ((s64)TempVertexBuffer[0].Position[3] * ClipMatrix[14]) >> 12;*/
|
|
/*s64 dot = ((s64)(-TempVertexBuffer[0].Position[0]) * normalX) +
|
|
((s64)(-TempVertexBuffer[0].Position[1]) * normalY) +
|
|
((s64)(-TempVertexBuffer[0].Position[2]) * normalZ); // checkme*/
|
|
// code inspired from Dolphin's software renderer.
|
|
// maybe not 100% right
|
|
s32 _x0 = TempVertexBuffer[0].Position[0];
|
|
s32 _x1 = TempVertexBuffer[1].Position[0];
|
|
s32 _x2 = TempVertexBuffer[2].Position[0];
|
|
s32 _y0 = TempVertexBuffer[0].Position[1];
|
|
s32 _y1 = TempVertexBuffer[1].Position[1];
|
|
s32 _y2 = TempVertexBuffer[2].Position[1];
|
|
s32 _z0 = TempVertexBuffer[0].Position[3];
|
|
s32 _z1 = TempVertexBuffer[1].Position[3];
|
|
s32 _z2 = TempVertexBuffer[2].Position[3];
|
|
s32 normalX = (((s64)_y0 * _z2) - ((s64)_z0 * _y2)) >> 12;
|
|
s32 normalY = (((s64)_z0 * _x2) - ((s64)_x0 * _z2)) >> 12;
|
|
s32 normalZ = (((s64)_x0 * _y2) - ((s64)_y0 * _x2)) >> 12;
|
|
s64 dot = ((s64)_x1 * normalX) + ((s64)_y1 * normalY) + ((s64)_z1 * normalZ);
|
|
bool facingview = (dot < 0);
|
|
//printf("Z: %d %d\n", normalZ, -TempVertexBuffer[0].Position[2]);
|
|
if (facingview)
|
|
{
|
|
if (!(CurPolygonAttr & (1<<7)))
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!(CurPolygonAttr & (1<<6)))
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// for strips, check whether we can attach to the previous polygon
|
|
// this requires two vertices shared with the previous polygon, and that
|
|
// the two polygons be of the same type
|
|
|
|
if (PolygonMode >= 2 && LastStripPolygon)
|
|
{
|
|
int id0, id1;
|
|
if (PolygonMode == 2)
|
|
{
|
|
if (NumConsecutivePolygons & 1)
|
|
{
|
|
id0 = 2;
|
|
id1 = 1;
|
|
}
|
|
else
|
|
{
|
|
id0 = 0;
|
|
id1 = 2;
|
|
}
|
|
|
|
lastpolyverts = 3;
|
|
}
|
|
else
|
|
{
|
|
id0 = 3;
|
|
id1 = 2;
|
|
|
|
lastpolyverts = 4;
|
|
}
|
|
|
|
if (LastStripPolygon->NumVertices == lastpolyverts &&
|
|
!LastStripPolygon->Vertices[id0]->Clipped &&
|
|
!LastStripPolygon->Vertices[id1]->Clipped)
|
|
{
|
|
reusedvertices[0] = LastStripPolygon->Vertices[id0];
|
|
reusedvertices[1] = LastStripPolygon->Vertices[id1];
|
|
|
|
clippedvertices[0][0] = *reusedvertices[0];
|
|
clippedvertices[0][1] = *reusedvertices[1];
|
|
clippedvertices[1][0] = *reusedvertices[0];
|
|
clippedvertices[1][1] = *reusedvertices[1];
|
|
|
|
clipstart = 2;
|
|
}
|
|
}
|
|
|
|
// clip.
|
|
// for each vertex:
|
|
// if it's outside, check if the previous and next vertices are inside
|
|
// if so, place a new vertex at the edge of the view volume
|
|
|
|
// X clipping
|
|
|
|
c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = TempVertexBuffer[i];
|
|
if (vtx.Position[0] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &TempVertexBuffer[prev];
|
|
if (vprev->Position[0] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &TempVertexBuffer[next];
|
|
if (vnext->Position[0] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<0, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[0] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[0] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[0] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<0, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
// Y clipping
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[1][i];
|
|
if (vtx.Position[1] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[1][prev];
|
|
if (vprev->Position[1] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[1][next];
|
|
if (vnext->Position[1] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<1, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[1] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[1] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[1] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<1, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
// Z clipping
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[1][i];
|
|
if (vtx.Position[2] > vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[1][prev];
|
|
if (vprev->Position[2] <= vprev->Position[3])
|
|
{
|
|
ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[1][next];
|
|
if (vnext->Position[2] <= vnext->Position[3])
|
|
{
|
|
ClipSegment<2, 1>(&clippedvertices[0][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[0][c++] = vtx;
|
|
}
|
|
|
|
nverts = c; c = clipstart;
|
|
for (int i = clipstart; i < nverts; i++)
|
|
{
|
|
prev = i-1; if (prev < 0) prev = nverts-1;
|
|
next = i+1; if (next >= nverts) next = 0;
|
|
|
|
Vertex vtx = clippedvertices[0][i];
|
|
if (vtx.Position[2] < -vtx.Position[3])
|
|
{
|
|
Vertex* vprev = &clippedvertices[0][prev];
|
|
if (vprev->Position[2] >= -vprev->Position[3])
|
|
{
|
|
ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vprev);
|
|
c++;
|
|
}
|
|
|
|
Vertex* vnext = &clippedvertices[0][next];
|
|
if (vnext->Position[2] >= -vnext->Position[3])
|
|
{
|
|
ClipSegment<2, -1>(&clippedvertices[1][c], &vtx, vnext);
|
|
c++;
|
|
}
|
|
}
|
|
else
|
|
clippedvertices[1][c++] = vtx;
|
|
}
|
|
|
|
for (int i = 0; i < c; i++)
|
|
{
|
|
Vertex* vtx = &clippedvertices[1][i];
|
|
|
|
vtx->Color[0] &= ~0xFFF; vtx->Color[0] += 0xFFF;
|
|
vtx->Color[1] &= ~0xFFF; vtx->Color[1] += 0xFFF;
|
|
vtx->Color[2] &= ~0xFFF; vtx->Color[2] += 0xFFF;
|
|
}
|
|
|
|
if (c == 0)
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
|
|
// build the actual polygon
|
|
|
|
if (NumPolygons >= 2048 || NumVertices+c > 6144)
|
|
{
|
|
LastStripPolygon = NULL;
|
|
return;
|
|
}
|
|
|
|
Polygon* poly = &CurPolygonRAM[NumPolygons++];
|
|
poly->NumVertices = 0;
|
|
|
|
poly->Attr = CurPolygonAttr;
|
|
poly->FacingView = facingview;
|
|
|
|
if (LastStripPolygon && clipstart > 0)
|
|
{
|
|
if (c == lastpolyverts)
|
|
{
|
|
poly->Vertices[0] = reusedvertices[0];
|
|
poly->Vertices[1] = reusedvertices[1];
|
|
}
|
|
else
|
|
{
|
|
Vertex v0 = *reusedvertices[0];
|
|
Vertex v1 = *reusedvertices[1];
|
|
|
|
CurVertexRAM[NumVertices] = v0;
|
|
poly->Vertices[0] = &CurVertexRAM[NumVertices];
|
|
CurVertexRAM[NumVertices+1] = v1;
|
|
poly->Vertices[1] = &CurVertexRAM[NumVertices+1];
|
|
NumVertices += 2;
|
|
}
|
|
|
|
poly->NumVertices += 2;
|
|
}
|
|
|
|
for (int i = clipstart; i < c; i++)
|
|
{
|
|
CurVertexRAM[NumVertices] = clippedvertices[1][i];
|
|
poly->Vertices[i] = &CurVertexRAM[NumVertices];
|
|
|
|
NumVertices++;
|
|
poly->NumVertices++;
|
|
}
|
|
|
|
if (PolygonMode >= 2)
|
|
LastStripPolygon = poly;
|
|
else
|
|
LastStripPolygon = NULL;
|
|
}
|
|
|
|
void SubmitVertex()
|
|
{
|
|
s64 vertex[4] = {(s64)CurVertex[0], (s64)CurVertex[1], (s64)CurVertex[2], 0x1000};
|
|
Vertex* vertextrans = &TempVertexBuffer[VertexNumInPoly];
|
|
|
|
UpdateClipMatrix();
|
|
vertextrans->Position[0] = (vertex[0]*ClipMatrix[0] + vertex[1]*ClipMatrix[4] + vertex[2]*ClipMatrix[8] + vertex[3]*ClipMatrix[12]) >> 12;
|
|
vertextrans->Position[1] = (vertex[0]*ClipMatrix[1] + vertex[1]*ClipMatrix[5] + vertex[2]*ClipMatrix[9] + vertex[3]*ClipMatrix[13]) >> 12;
|
|
vertextrans->Position[2] = (vertex[0]*ClipMatrix[2] + vertex[1]*ClipMatrix[6] + vertex[2]*ClipMatrix[10] + vertex[3]*ClipMatrix[14]) >> 12;
|
|
vertextrans->Position[3] = (vertex[0]*ClipMatrix[3] + vertex[1]*ClipMatrix[7] + vertex[2]*ClipMatrix[11] + vertex[3]*ClipMatrix[15]) >> 12;
|
|
|
|
vertextrans->Color[0] = (VertexColor[0] << 12) + 0xFFF;
|
|
vertextrans->Color[1] = (VertexColor[1] << 12) + 0xFFF;
|
|
vertextrans->Color[2] = (VertexColor[2] << 12) + 0xFFF;
|
|
|
|
vertextrans->Clipped = false;
|
|
vertextrans->ViewportTransformDone = false;
|
|
|
|
VertexNum++;
|
|
VertexNumInPoly++;
|
|
|
|
switch (PolygonMode)
|
|
{
|
|
case 0: // triangle
|
|
if (VertexNumInPoly == 3)
|
|
{
|
|
VertexNumInPoly = 0;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
}
|
|
break;
|
|
|
|
case 1: // quad
|
|
if (VertexNumInPoly == 4)
|
|
{
|
|
VertexNumInPoly = 0;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
}
|
|
break;
|
|
|
|
case 2: // triangle strip
|
|
if (NumConsecutivePolygons & 1)
|
|
{
|
|
Vertex tmp = TempVertexBuffer[1];
|
|
TempVertexBuffer[1] = TempVertexBuffer[0];
|
|
TempVertexBuffer[0] = tmp;
|
|
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
else if (VertexNumInPoly == 3)
|
|
{
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[0] = TempVertexBuffer[1];
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
break;
|
|
|
|
case 3: // quad strip
|
|
if (VertexNumInPoly == 4)
|
|
{
|
|
Vertex tmp = TempVertexBuffer[3];
|
|
TempVertexBuffer[3] = TempVertexBuffer[2];
|
|
TempVertexBuffer[2] = tmp;
|
|
|
|
VertexNumInPoly = 2;
|
|
SubmitPolygon();
|
|
NumConsecutivePolygons++;
|
|
|
|
TempVertexBuffer[0] = TempVertexBuffer[3];
|
|
TempVertexBuffer[1] = TempVertexBuffer[2];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CmdFIFOWrite(CmdFIFOEntry& entry)
|
|
{
|
|
if (CmdFIFO->IsEmpty() && !CmdPIPE->IsFull())
|
|
{
|
|
CmdPIPE->Write(entry);
|
|
}
|
|
else
|
|
{
|
|
if (CmdFIFO->IsFull())
|
|
{
|
|
//printf("!!! GX FIFO FULL\n");
|
|
//return;
|
|
|
|
// temp. hack
|
|
// SM64DS seems to overflow the FIFO occasionally
|
|
// either leftover bugs in our implementation, or the game accidentally doing that
|
|
// TODO: investigate.
|
|
// TODO: implement this behavior properly (freezes the bus until the FIFO isn't full anymore)
|
|
|
|
while (CmdFIFO->IsFull())
|
|
ExecuteCommand();
|
|
}
|
|
|
|
CmdFIFO->Write(entry);
|
|
}
|
|
}
|
|
|
|
CmdFIFOEntry CmdFIFORead()
|
|
{
|
|
CmdFIFOEntry ret = CmdPIPE->Read();
|
|
|
|
if (CmdPIPE->Level() <= 2)
|
|
{
|
|
if (!CmdFIFO->IsEmpty())
|
|
CmdPIPE->Write(CmdFIFO->Read());
|
|
if (!CmdFIFO->IsEmpty())
|
|
CmdPIPE->Write(CmdFIFO->Read());
|
|
|
|
CheckFIFODMA();
|
|
CheckFIFOIRQ();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
void ExecuteCommand()
|
|
{
|
|
CmdFIFOEntry entry = CmdFIFORead();
|
|
|
|
//printf("FIFO: processing %02X %08X. Levels: FIFO=%d, PIPE=%d\n", entry.Command, entry.Param, CmdFIFO->Level(), CmdPIPE->Level());
|
|
|
|
ExecParams[ExecParamCount] = entry.Param;
|
|
ExecParamCount++;
|
|
|
|
if (ExecParamCount >= CmdNumParams[entry.Command])
|
|
{
|
|
CycleCount += CmdNumCycles[entry.Command];
|
|
ExecParamCount = 0;
|
|
|
|
GXStat &= ~(1<<14);
|
|
if (CycleCount > 0)
|
|
GXStat |= (1<<27);
|
|
|
|
switch (entry.Command)
|
|
{
|
|
case 0x10: // matrix mode
|
|
MatrixMode = ExecParams[0] & 0x3;
|
|
break;
|
|
|
|
case 0x11: // push matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
if (ProjMatrixStackPointer > 0)
|
|
{
|
|
printf("!! PROJ MATRIX STACK OVERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
|
|
ProjMatrixStackPointer++;
|
|
GXStat |= (1<<14);
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
printf("!! CAN'T PUSH TEXTURE MATRIX\n");
|
|
GXStat |= (1<<15); // CHECKME
|
|
}
|
|
else
|
|
{
|
|
if (PosMatrixStackPointer > 30)
|
|
{
|
|
printf("!! POS MATRIX STACK OVERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrixStack[PosMatrixStackPointer], PosMatrix, 16*4);
|
|
PosMatrixStackPointer++;
|
|
GXStat |= (1<<14);
|
|
}
|
|
break;
|
|
|
|
case 0x12: // pop matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
if (ProjMatrixStackPointer <= 0)
|
|
{
|
|
printf("!! PROJ MATRIX STACK UNDERFLOW\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
ProjMatrixStackPointer--;
|
|
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
|
|
GXStat |= (1<<14);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
printf("!! CAN'T POP TEXTURE MATRIX\n");
|
|
GXStat |= (1<<15); // CHECKME
|
|
}
|
|
else
|
|
{
|
|
s32 offset = (s32)(ExecParams[0] << 26) >> 26;
|
|
PosMatrixStackPointer -= offset;
|
|
|
|
if (PosMatrixStackPointer < 0 || PosMatrixStackPointer > 30)
|
|
{
|
|
printf("!! POS MATRIX STACK UNDER/OVERFLOW %d\n", PosMatrixStackPointer);
|
|
PosMatrixStackPointer += offset;
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrix, PosMatrixStack[PosMatrixStackPointer], 16*4);
|
|
GXStat |= (1<<14);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x13: // store matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
memcpy(ProjMatrixStack, ProjMatrix, 16*4);
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
printf("!! CAN'T STORE TEXTURE MATRIX\n");
|
|
GXStat |= (1<<15); // CHECKME
|
|
}
|
|
else
|
|
{
|
|
u32 addr = ExecParams[0] & 0x1F;
|
|
if (addr > 30)
|
|
{
|
|
printf("!! POS MATRIX STORE ADDR 31\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrixStack[addr], PosMatrix, 16*4);
|
|
}
|
|
break;
|
|
|
|
case 0x14: // restore matrix
|
|
if (MatrixMode == 0)
|
|
{
|
|
memcpy(ProjMatrix, ProjMatrixStack, 16*4);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
{
|
|
printf("!! CAN'T RESTORE TEXTURE MATRIX\n");
|
|
GXStat |= (1<<15); // CHECKME
|
|
}
|
|
else
|
|
{
|
|
u32 addr = ExecParams[0] & 0x1F;
|
|
if (addr > 30)
|
|
{
|
|
printf("!! POS MATRIX STORE ADDR 31\n");
|
|
GXStat |= (1<<15);
|
|
break;
|
|
}
|
|
|
|
memcpy(PosMatrix, PosMatrixStack[addr], 16*4);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x15: // identity
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoadIdentity(ProjMatrix);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoadIdentity(TexMatrix);
|
|
else
|
|
{
|
|
MatrixLoadIdentity(PosMatrix);
|
|
if (MatrixMode == 2)
|
|
MatrixLoadIdentity(VecMatrix);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x16: // load 4x4
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoad4x4(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoad4x4(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixLoad4x4(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixLoad4x4(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x17: // load 4x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixLoad4x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixLoad4x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixLoad4x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixLoad4x3(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x18: // mult 4x4
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult4x4(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult4x4(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult4x4(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult4x4(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x19: // mult 4x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult4x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult4x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult4x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult4x3(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1A: // mult 3x3
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixMult3x3(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixMult3x3(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixMult3x3(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
{
|
|
MatrixMult3x3(VecMatrix, (s32*)ExecParams);
|
|
CycleCount += 30;
|
|
}
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1B: // scale
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixScale(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixScale(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixScale(PosMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x1C: // translate
|
|
if (MatrixMode == 0)
|
|
{
|
|
MatrixTranslate(ProjMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
else if (MatrixMode == 3)
|
|
MatrixTranslate(TexMatrix, (s32*)ExecParams);
|
|
else
|
|
{
|
|
MatrixTranslate(PosMatrix, (s32*)ExecParams);
|
|
if (MatrixMode == 2)
|
|
MatrixTranslate(VecMatrix, (s32*)ExecParams);
|
|
ClipMatrixDirty = true;
|
|
}
|
|
break;
|
|
|
|
case 0x20: // vertex color
|
|
{
|
|
u32 c = ExecParams[0];
|
|
u32 r = c & 0x1F;
|
|
u32 g = (c >> 5) & 0x1F;
|
|
u32 b = (c >> 10) & 0x1F;
|
|
VertexColor[0] = r;
|
|
VertexColor[1] = g;
|
|
VertexColor[2] = b;
|
|
}
|
|
break;
|
|
|
|
case 0x21:
|
|
// TODO: more cycles if lights are enabled
|
|
break;
|
|
|
|
case 0x23: // full vertex
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[1] = ExecParams[0] >> 16;
|
|
CurVertex[2] = ExecParams[1] & 0xFFFF;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x24: // 10-bit vertex
|
|
CurVertex[0] = (ExecParams[0] & 0x000003FF) << 6;
|
|
CurVertex[1] = (ExecParams[0] & 0x000FFC00) >> 4;
|
|
CurVertex[2] = (ExecParams[0] & 0x3FF00000) >> 14;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x25: // vertex XY
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[1] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x26: // vertex XZ
|
|
CurVertex[0] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[2] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x27: // vertex YZ
|
|
CurVertex[1] = ExecParams[0] & 0xFFFF;
|
|
CurVertex[2] = ExecParams[0] >> 16;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x28: // 10-bit delta vertex
|
|
CurVertex[0] += (s16)((ExecParams[0] & 0x000003FF) << 6) >> 6;
|
|
CurVertex[1] += (s16)((ExecParams[0] & 0x000FFC00) >> 4) >> 6;
|
|
CurVertex[2] += (s16)((ExecParams[0] & 0x3FF00000) >> 14) >> 6;
|
|
SubmitVertex();
|
|
break;
|
|
|
|
case 0x29: // polygon attributes
|
|
PolygonAttr = ExecParams[0];
|
|
break;
|
|
|
|
case 0x40:
|
|
PolygonMode = ExecParams[0] & 0x3;
|
|
VertexNum = 0;
|
|
VertexNumInPoly = 0;
|
|
NumConsecutivePolygons = 0;
|
|
LastStripPolygon = NULL;
|
|
CurPolygonAttr = PolygonAttr;
|
|
break;
|
|
|
|
case 0x50:
|
|
FlushRequest = 1;//0x80000000 | (ExecParams[0] & 0x3);
|
|
CycleCount = 392;
|
|
break;
|
|
|
|
case 0x60: // viewport x1,y1,x2,y2
|
|
Viewport[0] = ExecParams[0] & 0xFF;
|
|
Viewport[1] = (ExecParams[0] >> 8) & 0xFF;
|
|
Viewport[2] = ((ExecParams[0] >> 16) & 0xFF) - Viewport[0] + 1;
|
|
Viewport[3] = (ExecParams[0] >> 24) - Viewport[1] + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Run(s32 cycles)
|
|
{
|
|
if (FlushRequest)
|
|
return;
|
|
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
|
|
return;
|
|
|
|
CycleCount -= cycles;
|
|
|
|
if (CycleCount <= 0)
|
|
{
|
|
while (CycleCount <= 0 && !CmdPIPE->IsEmpty())
|
|
ExecuteCommand();
|
|
}
|
|
|
|
if (CycleCount <= 0 && CmdPIPE->IsEmpty())
|
|
{
|
|
CycleCount = 0;
|
|
GXStat &= ~((1<<27)|(1<<14));
|
|
}
|
|
}
|
|
|
|
|
|
void CheckFIFOIRQ()
|
|
{
|
|
bool irq = false;
|
|
switch (GXStat >> 30)
|
|
{
|
|
case 1: irq = (CmdFIFO->Level() < 128); break;
|
|
case 2: irq = CmdFIFO->IsEmpty(); break;
|
|
}
|
|
|
|
if (irq) NDS::TriggerIRQ(0, NDS::IRQ_GXFIFO);
|
|
}
|
|
|
|
void CheckFIFODMA()
|
|
{
|
|
if (CmdFIFO->Level() < 128)
|
|
NDS::CheckDMAs(0, 0x07);
|
|
}
|
|
|
|
|
|
void VBlank()
|
|
{
|
|
if (FlushRequest)
|
|
{
|
|
SoftRenderer::RenderFrame(CurVertexRAM, CurPolygonRAM, NumPolygons);
|
|
|
|
CurRAMBank = CurRAMBank?0:1;
|
|
CurVertexRAM = &VertexRAM[CurRAMBank ? 6144 : 0];
|
|
CurPolygonRAM = &PolygonRAM[CurRAMBank ? 2048 : 0];
|
|
|
|
NumVertices = 0;
|
|
NumPolygons = 0;
|
|
|
|
FlushRequest = 0;
|
|
}
|
|
}
|
|
|
|
u8* GetLine(int line)
|
|
{
|
|
return SoftRenderer::GetLine(line);
|
|
}
|
|
|
|
|
|
u8 Read8(u32 addr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
u16 Read16(u32 addr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
u32 Read32(u32 addr)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000320:
|
|
return 46; // TODO, eventually
|
|
|
|
case 0x04000600:
|
|
{
|
|
u32 fifolevel = CmdFIFO->Level();
|
|
|
|
return GXStat |
|
|
((PosMatrixStackPointer & 0x1F) << 8) |
|
|
((ProjMatrixStackPointer & 0x1) << 13) |
|
|
(fifolevel << 16) |
|
|
(fifolevel < 128 ? (1<<25) : 0) |
|
|
(fifolevel == 0 ? (1<<26) : 0);
|
|
}
|
|
}
|
|
|
|
if (addr >= 0x04000640 && addr < 0x04000680)
|
|
{
|
|
UpdateClipMatrix();
|
|
return ClipMatrix[(addr & 0x3C) >> 2];
|
|
}
|
|
if (addr >= 0x04000680 && addr < 0x040006A4)
|
|
{
|
|
printf("!! VECMTX READ\n");
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Write8(u32 addr, u8 val)
|
|
{
|
|
//
|
|
}
|
|
|
|
void Write16(u32 addr, u16 val)
|
|
{
|
|
//
|
|
}
|
|
|
|
void Write32(u32 addr, u32 val)
|
|
{
|
|
switch (addr)
|
|
{
|
|
case 0x04000600:
|
|
if (val & 0x8000) GXStat &= ~0x8000;
|
|
val &= 0xC0000000;
|
|
GXStat &= 0x3FFFFFFF;
|
|
GXStat |= val;
|
|
return;
|
|
}
|
|
|
|
if (addr >= 0x04000400 && addr < 0x04000440)
|
|
{
|
|
if (NumCommands == 0)
|
|
{
|
|
NumCommands = 4;
|
|
CurCommand = val;
|
|
ParamCount = 0;
|
|
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
|
|
|
if (TotalParams > 0) return;
|
|
}
|
|
else
|
|
ParamCount++;
|
|
|
|
for (;;)
|
|
{
|
|
if ((CurCommand & 0xFF) || (NumCommands == 4 && CurCommand == 0))
|
|
{
|
|
CmdFIFOEntry entry;
|
|
entry.Command = CurCommand & 0xFF;
|
|
entry.Param = val;
|
|
CmdFIFOWrite(entry);
|
|
}
|
|
|
|
if (ParamCount >= TotalParams)
|
|
{
|
|
CurCommand >>= 8;
|
|
NumCommands--;
|
|
if (NumCommands == 0) break;
|
|
|
|
ParamCount = 0;
|
|
TotalParams = CmdNumParams[CurCommand & 0xFF];
|
|
}
|
|
if (ParamCount < TotalParams)
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (addr >= 0x04000440 && addr < 0x040005CC)
|
|
{
|
|
CmdFIFOEntry entry;
|
|
entry.Command = (addr & 0x1FC) >> 2;
|
|
entry.Param = val;
|
|
CmdFIFOWrite(entry);
|
|
return;
|
|
}
|
|
}
|
|
|
|
}
|
|
|