using System;
using System.Diagnostics.CodeAnalysis;

namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
    [Flags]
    enum TextureFlags
    {
        None = 0,
        Bindless = 1 << 0,
        Gather = 1 << 1,
        Derivatives = 1 << 2,
        IntCoords = 1 << 3,
        LodBias = 1 << 4,
        LodLevel = 1 << 5,
        Offset = 1 << 6,
        Offsets = 1 << 7,
        Coherent = 1 << 8,

        AtomicMask = 15 << 16,

        Add = 0 << 16,
        Minimum = 1 << 16,
        Maximum = 2 << 16,
        Increment = 3 << 16,
        Decrement = 4 << 16,
        BitwiseAnd = 5 << 16,
        BitwiseOr = 6 << 16,
        BitwiseXor = 7 << 16,
        Swap = 8 << 16,
        CAS = 9 << 16,
    }
}
