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@ -193,9 +193,9 @@ namespace Ryujinx.Graphics.OpenGL
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switch (mode)
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{
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case DepthStencilMode.Depth:
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return All.Depth;
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return All.DepthComponent;
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case DepthStencilMode.Stencil:
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return All.Stencil;
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return All.StencilIndex;
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}
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Logger.PrintDebug(LogClass.Gpu, $"Invalid {nameof(DepthStencilMode)} enum value: {mode}.");
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