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synced 2025-07-26 07:39:52 -06:00
Replace System.Diagnostics.Debug.WriteLine with Ryujinx logger
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Image;
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@ -331,7 +332,7 @@ namespace Ryujinx.Graphics.Gpu
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catch (Exception ex)
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{
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// Silently fail if overlay rendering doesn't work
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System.Diagnostics.Debug.WriteLine($"Overlay rendering failed: {ex.Message}");
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Logger.Error?.Print(LogClass.Gpu, $"Overlay rendering failed: {ex.Message}");
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}
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}
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