UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar.

This commit is contained in:
Evan Husted
2024-10-17 01:24:16 -05:00
parent 235083ad75
commit 045f9a39bb
21 changed files with 381 additions and 390 deletions

View File

@ -1,6 +1,11 @@
using ARMeilleure;
using Avalonia;
using Avalonia.Threading;
using DiscordRPC;
using Projektanker.Icons.Avalonia;
using Projektanker.Icons.Avalonia.FontAwesome;
using Projektanker.Icons.Avalonia.MaterialDesign;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
@ -11,6 +16,7 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
@ -51,31 +57,32 @@ namespace Ryujinx.Ava
LoggerAdapter.Register();
IconProvider.Current
.Register<FontAwesomeIconProvider>()
.Register<MaterialDesignIconProvider>();
return BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
public static AppBuilder BuildAvaloniaApp()
{
return AppBuilder.Configure<App>()
public static AppBuilder BuildAvaloniaApp() =>
AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope",
RenderingMode = UseHardwareAcceleration ?
new[] { X11RenderingMode.Glx, X11RenderingMode.Software } :
new[] { X11RenderingMode.Software },
RenderingMode = UseHardwareAcceleration
? [ X11RenderingMode.Glx, X11RenderingMode.Software ]
: [ X11RenderingMode.Software ],
})
.With(new Win32PlatformOptions
{
WinUICompositionBackdropCornerRadius = 8.0f,
RenderingMode = UseHardwareAcceleration ?
new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software } :
new[] { Win32RenderingMode.Software },
})
.UseSkia();
}
RenderingMode = UseHardwareAcceleration
? [ Win32RenderingMode.AngleEgl, Win32RenderingMode.Software ]
: [ Win32RenderingMode.Software ],
});
private static void Initialize(string[] args)
{
@ -102,6 +109,9 @@ namespace Ryujinx.Ava
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Set the delegate for localizing the word "never" in the UI
ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
// Initialize the configuration.
ConfigurationState.Initialize();
@ -218,14 +228,10 @@ namespace Ryujinx.Ava
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(Logger.GetEnabledLevels().Count == 0 ? "<None>" : string.Join(", ", Logger.GetEnabledLevels()))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}");
}
else
{
Logger.Notice.Print(LogClass.Application, $"Launch Mode: {AppDataManager.Mode}");
}
Logger.Notice.Print(LogClass.Application,
AppDataManager.Mode == AppDataManager.LaunchMode.Custom
? $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}"
: $"Launch Mode: {AppDataManager.Mode}");
}
private static void ProcessUnhandledException(Exception ex, bool isTerminating)