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Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
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@ -8,16 +8,20 @@ namespace Ryujinx.Graphics.GAL
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public int MaximumComputeSharedMemorySize { get; }
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public int StorageBufferOffsetAlignment { get; }
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public float MaxSupportedAnisotropy { get; }
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public Capabilities(
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bool supportsAstcCompression,
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bool supportsNonConstantTextureOffset,
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int maximumComputeSharedMemorySize,
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int storageBufferOffsetAlignment)
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bool supportsAstcCompression,
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bool supportsNonConstantTextureOffset,
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int maximumComputeSharedMemorySize,
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int storageBufferOffsetAlignment,
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float maxSupportedAnisotropy)
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{
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SupportsAstcCompression = supportsAstcCompression;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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MaxSupportedAnisotropy = maxSupportedAnisotropy;
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}
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}
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}
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