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Improved and simplified window texture presentation
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@ -294,7 +294,7 @@ namespace Ryujinx.Ui
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private new void RenderFrame()
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{
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_renderer.Window.Present();
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_device.PresentFrame(SwapBuffers);
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_device.Statistics.RecordSystemFrameTime();
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@ -312,8 +312,6 @@ namespace Ryujinx.Ui
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_titleEvent = true;
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SwapBuffers();
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_device.System.SignalVsync();
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_device.VsyncEvent.Set();
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