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Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
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@ -993,7 +993,7 @@ namespace Ryujinx.Graphics.Vulkan
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throw new NotImplementedException();
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}
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public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
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public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
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VulkanRenderer gd,
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Device device,
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CommandBufferScoped cbs,
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@ -1006,7 +1006,7 @@ namespace Ryujinx.Graphics.Vulkan
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rpHolder = new RenderPassHolder(gd, device, key, fb);
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}
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return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
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return (rpHolder, rpHolder.GetFramebuffer(gd, cbs, fb));
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}
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public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
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