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misc: chore: Use explicit types in GPU, Device, and Host1x projects
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@ -412,7 +412,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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dstOffset += subRange.Size;
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}
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foreach (var buffer in physicalBuffers)
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foreach (Buffer buffer in physicalBuffers)
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{
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buffer.CopyToDependantVirtualBuffer(virtualBuffer);
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}
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@ -1037,7 +1037,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="toDelete">List used to track entries to delete</param>
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private static void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
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{
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foreach (var entry in dictionary)
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foreach (KeyValuePair<ulong, BufferCacheEntry> entry in dictionary)
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{
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if (entry.Value.UnmappedSequence != entry.Value.Buffer.UnmappedSequence)
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{
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