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Fix for some SIMD issues
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@ -26,7 +26,7 @@ namespace ChocolArm64.Translation
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{
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if (ILEmitter is AILOpCodeLoad Ld && AILEmitter.IsRegIndex(Ld.Index))
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{
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switch (Ld.IoType & AIoType.Mask)
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switch (Ld.IoType)
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{
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case AIoType.Flag: IntInputs |= ((1L << Ld.Index) << 32) & ~IntOutputs; break;
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case AIoType.Int: IntInputs |= (1L << Ld.Index) & ~IntOutputs; break;
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@ -37,7 +37,7 @@ namespace ChocolArm64.Translation
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{
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if (AILEmitter.IsRegIndex(St.Index))
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{
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switch (St.IoType & AIoType.Mask)
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switch (St.IoType)
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{
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case AIoType.Flag: IntOutputs |= (1L << St.Index) << 32; break;
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case AIoType.Int: IntOutputs |= 1L << St.Index; break;
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