mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-29 17:19:50 -06:00
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
@ -28,9 +28,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>();
|
||||
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
|
||||
public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>();
|
||||
public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>();
|
||||
public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>();
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
|
Reference in New Issue
Block a user