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Avoid querying and setting texture bindings in hot code (#376)
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@ -442,8 +442,6 @@ namespace Ryujinx.HLE.Gpu.Engines
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UploadTexture(Vmm, TexIndex, TextureHandle);
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Gpu.Renderer.Shader.EnsureTextureBinding(DeclInfo.Name, TexIndex);
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TexIndex++;
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}
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}
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