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synced 2025-07-23 14:19:52 -06:00
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
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@ -7,6 +7,7 @@ using LibHac.Tools.FsSystem;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.Memory;
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using System;
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@ -103,7 +104,8 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
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}
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// Initialize GPU.
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TitleIDs.CurrentApplication = programId.ToString("X16");
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GraphicsConfig.TitleId = programId.ToString("X16");
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TitleIDs.CurrentApplication = GraphicsConfig.TitleId;
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device.Gpu.HostInitalized.Set();
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if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
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