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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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@ -16,13 +16,10 @@ namespace Ryujinx.Graphics.GAL
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void BackgroundContextAction(Action action, bool alwaysBackground = false);
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BufferHandle CreateBuffer(int size, BufferHandle storageHint);
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BufferHandle CreateBuffer(int size)
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{
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return CreateBuffer(size, BufferHandle.Null);
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}
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BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
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BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
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BufferHandle CreateBuffer(nint pointer, int size);
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BufferHandle CreateBuffer(int size, BufferAccess access);
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BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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