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Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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@ -39,6 +39,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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internal PhysicalMemory Physical { get; }
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/// <summary>
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/// Virtual buffer cache.
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/// </summary>
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internal VirtualBufferCache VirtualBufferCache { get; }
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/// <summary>
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/// Cache of GPU counters.
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/// </summary>
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@ -51,10 +56,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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internal MemoryManager(PhysicalMemory physicalMemory)
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{
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Physical = physicalMemory;
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VirtualBufferCache = new VirtualBufferCache(this);
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CounterCache = new CounterCache();
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_pageTable = new ulong[PtLvl0Size][];
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MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
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MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += VirtualBufferCache.MemoryUnmappedHandler;
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MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
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}
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@ -508,6 +515,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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regionSize += Math.Min(endVa - va, PageSize);
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}
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if (regions.Count == 0)
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{
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return new MultiRange(regionStart, regionSize);
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}
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regions.Add(new MemoryRange(regionStart, regionSize));
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return new MultiRange(regions.ToArray());
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