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Controller overlay duration config
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@ -146,6 +146,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool EnableMouse { get; set; }
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public bool DisableInputWhenOutOfFocus { get; set; }
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public int FocusLostActionType { get; set; }
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public int ControllerOverlayGameStartDuration { get; set; }
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public int ControllerOverlayInputCycleDuration { get; set; }
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public bool UseGlobalInputConfig
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{
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@ -587,6 +589,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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HideCursor = (int)config.HideCursor.Value;
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UpdateCheckerType = (int)config.UpdateCheckerType.Value;
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FocusLostActionType = (int)config.FocusLostActionType.Value;
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ControllerOverlayGameStartDuration = config.ControllerOverlayGameStartDuration.Value;
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ControllerOverlayInputCycleDuration = config.ControllerOverlayInputCycleDuration.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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@ -698,6 +702,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
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config.ControllerOverlayGameStartDuration.Value = ControllerOverlayGameStartDuration;
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config.ControllerOverlayInputCycleDuration.Value = ControllerOverlayInputCycleDuration;
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config.UI.GameDirs.Value = [.. GameDirectories];
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config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
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