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Use a more efficient range list on the buffer manager
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@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private void CreateBuffer(ulong address, ulong size)
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{
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Buffer[] overlaps = _buffers.FindOverlaps(address, size);
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Buffer[] overlaps = _buffers.FindOverlapsNonOverlapping(address, size);
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if (overlaps.Length != 0)
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{
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