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Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545)
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@ -17,7 +17,6 @@ using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static SDL2.SDL;
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@ -122,7 +121,7 @@ namespace Ryujinx.Headless.SDL2
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private void SetWindowIcon()
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{
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Stream iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
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Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
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byte[] iconBytes = new byte[iconStream!.Length];
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if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
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