Use pooled memory and avoid memory copies (#6691)

* perf: use ByteMemoryPool

* feat: KPageTableBase/KPageTable new methods to read and write `ReadOnlySequence<byte>`

* new: add IWritableBlock.Write(ulong, ReadOnlySequence<byte>) with default impl

* perf: use GetReadOnlySequence() instead of GetSpan()

* perf: make `Parcel` IDisposable, use `ByteMemoryPool` for internal allocation, and make Parcel consumers dispose of it

* remove comment about copySize

* remove unnecessary Clear()
This commit is contained in:
jhorv
2024-04-21 06:57:35 -04:00
committed by GitHub
parent 7070cf6ae5
commit 216026c096
9 changed files with 98 additions and 25 deletions

View File

@ -13,10 +13,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
Parcel inputParcelReader = new(inputParcel.ToArray());
using Parcel inputParcelReader = new(inputParcel);
// TODO: support objects?
Parcel outputParcelWriter = new((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
using Parcel outputParcelWriter = new((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();