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Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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@ -4,7 +4,7 @@ using System;
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namespace Ryujinx.Core.Gpu
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{
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public static class TextureWriter
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static class TextureWriter
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{
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public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
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{
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