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Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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using ChocolArm64.State;
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Handles;
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using System;
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using System.Threading;
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using static Ryujinx.Core.OsHle.ErrorCode;
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