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Add support for sampler sRGB disable (#7312)
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@ -227,6 +227,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
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/// <returns>The texture with the given ID</returns>
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public override Texture Get(int id)
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{
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return Get(id, srgbSampler: true);
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}
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/// <summary>
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/// Gets the texture with the given ID.
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/// </summary>
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/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
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/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
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/// <returns>The texture with the given ID</returns>
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public Texture Get(int id, bool srgbSampler)
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{
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if ((uint)id >= Items.Length)
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{
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@ -240,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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SynchronizeMemory();
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}
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GetInternal(id, out Texture texture);
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GetForBinding(id, srgbSampler, out Texture texture);
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return texture;
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}
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@ -252,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// This method assumes that the pool has been manually synchronized before doing binding.
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/// </remarks>
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/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
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/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
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/// <param name="texture">The texture with the given ID</param>
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/// <returns>The texture descriptor with the given ID</returns>
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public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
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public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
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{
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if ((uint)id >= Items.Length)
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{
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@ -264,6 +276,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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// When getting for binding, assume the pool has already been synchronized.
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if (!srgbSampler)
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{
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// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
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ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
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if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
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{
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// Get a view of the texture with the right format.
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return ref GetForBinding(id, formatInfo, out texture);
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}
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}
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return ref GetInternal(id, out texture);
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}
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