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Replace glFinish with barrier for WaitForIdle (#878)
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@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.GAL
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info);
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void FlushPipelines();
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Capabilities GetCapabilities();
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ulong GetCounter(CounterType type);
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