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@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
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{
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string suffix = texOp.Handle.ToString("X");
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string suffix = texOp.Handle.ToString("X") + "_" + texOp.Format.ToGlslFormat();
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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