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Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch: https://github.com/jcm93/Ryujinx/tree/refreshinterval The option is placed under System/Hacks. Disabled, it's the default Ryujinx behavior. Enabled, the behavior is shown in the attached screenshots. If a framerate is too high or low, you can adjust the value where you normally toggle VSync on and off. It will also cycle through the default on/off toggles. Also, in order to reduce clutter, I made an adjustment to remove the target FPS and only show the percentage. --------- Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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@ -16,7 +17,7 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 56;
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public const int CurrentVersion = 57;
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/// <summary>
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/// Version of the configuration file format
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@ -191,8 +192,25 @@ namespace Ryujinx.UI.Common.Configuration
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public bool EnableVsync { get; set; }
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/// <summary>
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/// Current VSync mode; 60 (Switch), unbounded ("Vsync off"), or custom
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/// </summary>
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public VSyncMode VSyncMode { get; set; }
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/// <summary>
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/// Enables or disables the custom present interval
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/// </summary>
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public bool EnableCustomVSyncInterval { get; set; }
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/// <summary>
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/// The custom present interval value
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/// </summary>
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public int CustomVSyncInterval { get; set; }
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/// <summary>
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/// Enables or disables Shader cache
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/// </summary>
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