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Rework updates of application metadata gameplay hours
Rely on `AppHost` to more accurately track active gameplay time instead of doing naive DateTime.UtcNow subtraction in UpdatePre/UpdatePostGame() calls.
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@ -1688,8 +1688,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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RendererHostControl.Focus();
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});
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public static void UpdateGameMetadata(string titleId, TimeSpan pauseTime)
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=> ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => appMetadata.UpdatePostGame(pauseTime));
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public static void UpdateGameMetadata(string titleId, TimeSpan playTime)
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=> ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => appMetadata.UpdatePostGame(playTime));
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public void RefreshFirmwareStatus()
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{
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