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Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
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@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public Instruction Inst { get; private set; }
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public StorageKind StorageKind { get; }
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public bool ForcePrecise { get; set; }
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private Operand[] _dests;
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public Operand Dest
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