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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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_channel = channel;
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_state = new DeviceState<TwodClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) }
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{ nameof(TwodClassState.PixelsFromMemorySrcY0Int), new RwCallback(PixelsFromMemorySrcY0Int, null) },
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});
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}
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// <param name="lhsFormat">Format of the first texture</param>
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/// <param name="rhsFormat">Format of the second texture</param>
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/// <returns>True if the data is compatible, false otherwise</returns>
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private bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
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private static bool IsDataCompatible(TwodTexture lhs, TwodTexture rhs, FormatInfo lhsFormat, FormatInfo rhsFormat)
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{
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if (lhsFormat.BytesPerPixel != rhsFormat.BytesPerPixel ||
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lhs.Height != rhs.Height ||
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@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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/// <param name="x2">Region end x</param>
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/// <param name="y2">Region end y</param>
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/// <returns>True if the region covers the full texture, false otherwise</returns>
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private bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
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private static bool IsCopyRegionComplete(TwodTexture texture, FormatInfo formatInfo, int x1, int y1, int x2, int y2)
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{
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if (x1 != 0 || y1 != 0 || y2 != texture.Height)
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{
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@ -172,7 +172,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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for (int y = 0; y < height; y++)
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{
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srcSpan.Slice(offset, lineSize).CopyTo(dstSpan.Slice(offset));
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srcSpan.Slice(offset, lineSize).CopyTo(dstSpan[offset..]);
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offset += stride;
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}
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@ -364,13 +364,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
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float scale = srcTexture.ScaleFactor;
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float dstScale = dstTexture.ScaleFactor;
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Extents2D srcRegion = new Extents2D(
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Extents2D srcRegion = new(
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(int)Math.Ceiling(scale * (srcX1 / srcTexture.Info.SamplesInX)),
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(int)Math.Ceiling(scale * (srcY1 / srcTexture.Info.SamplesInY)),
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(int)Math.Ceiling(scale * (srcX2 / srcTexture.Info.SamplesInX)),
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(int)Math.Ceiling(scale * (srcY2 / srcTexture.Info.SamplesInY)));
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Extents2D dstRegion = new Extents2D(
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Extents2D dstRegion = new(
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(int)Math.Ceiling(dstScale * (dstX1 / dstTexture.Info.SamplesInX)),
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(int)Math.Ceiling(dstScale * (dstY1 / dstTexture.Info.SamplesInY)),
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(int)Math.Ceiling(dstScale * (dstX2 / dstTexture.Info.SamplesInX)),
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