misc: chore: More ObservableProperty usage

This commit is contained in:
Evan Husted
2025-01-30 20:16:30 -06:00
parent 9c12f52805
commit 3cf54987d2
7 changed files with 103 additions and 823 deletions

View File

@ -1,13 +1,13 @@
using Avalonia.Media;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System;
namespace Ryujinx.Ava.UI.Models.Input
{
public class GamepadInputConfig : BaseModel
public partial class GamepadInputConfig : BaseModel
{
public bool EnableCemuHookMotion { get; set; }
public string DsuServerHost { get; set; }
@ -25,402 +25,58 @@ namespace Ryujinx.Ava.UI.Models.Input
public ControllerType ControllerType { get; set; }
public PlayerIndex PlayerIndex { get; set; }
private StickInputId _leftJoystick;
public StickInputId LeftJoystick
{
get => _leftJoystick;
set
{
_leftJoystick = value;
OnPropertyChanged();
}
}
[ObservableProperty] private StickInputId _leftJoystick;
[ObservableProperty] private bool _leftInvertStickX;
[ObservableProperty] private bool _leftInvertStickY;
[ObservableProperty] private bool _leftRotate90;
[ObservableProperty] private GamepadInputId _leftStickButton;
private bool _leftInvertStickX;
public bool LeftInvertStickX
{
get => _leftInvertStickX;
set
{
_leftInvertStickX = value;
OnPropertyChanged();
}
}
[ObservableProperty] private StickInputId _rightJoystick;
[ObservableProperty] private bool _rightInvertStickX;
[ObservableProperty] private bool _rightInvertStickY;
[ObservableProperty] private bool _rightRotate90;
[ObservableProperty] private GamepadInputId _rightStickButton;
private bool _leftInvertStickY;
public bool LeftInvertStickY
{
get => _leftInvertStickY;
set
{
_leftInvertStickY = value;
OnPropertyChanged();
}
}
[ObservableProperty] private GamepadInputId _dpadUp;
[ObservableProperty] private GamepadInputId _dpadDown;
[ObservableProperty] private GamepadInputId _dpadLeft;
[ObservableProperty] private GamepadInputId _dpadRight;
private bool _leftRotate90;
public bool LeftRotate90
{
get => _leftRotate90;
set
{
_leftRotate90 = value;
OnPropertyChanged();
}
}
private GamepadInputId _leftStickButton;
public GamepadInputId LeftStickButton
{
get => _leftStickButton;
set
{
_leftStickButton = value;
OnPropertyChanged();
}
}
private StickInputId _rightJoystick;
public StickInputId RightJoystick
{
get => _rightJoystick;
set
{
_rightJoystick = value;
OnPropertyChanged();
}
}
private bool _rightInvertStickX;
public bool RightInvertStickX
{
get => _rightInvertStickX;
set
{
_rightInvertStickX = value;
OnPropertyChanged();
}
}
private bool _rightInvertStickY;
public bool RightInvertStickY
{
get => _rightInvertStickY;
set
{
_rightInvertStickY = value;
OnPropertyChanged();
}
}
private bool _rightRotate90;
public bool RightRotate90
{
get => _rightRotate90;
set
{
_rightRotate90 = value;
OnPropertyChanged();
}
}
private GamepadInputId _rightStickButton;
public GamepadInputId RightStickButton
{
get => _rightStickButton;
set
{
_rightStickButton = value;
OnPropertyChanged();
}
}
private GamepadInputId _dpadUp;
public GamepadInputId DpadUp
{
get => _dpadUp;
set
{
_dpadUp = value;
OnPropertyChanged();
}
}
private GamepadInputId _dpadDown;
public GamepadInputId DpadDown
{
get => _dpadDown;
set
{
_dpadDown = value;
OnPropertyChanged();
}
}
private GamepadInputId _dpadLeft;
public GamepadInputId DpadLeft
{
get => _dpadLeft;
set
{
_dpadLeft = value;
OnPropertyChanged();
}
}
private GamepadInputId _dpadRight;
public GamepadInputId DpadRight
{
get => _dpadRight;
set
{
_dpadRight = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonL;
public GamepadInputId ButtonL
{
get => _buttonL;
set
{
_buttonL = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonMinus;
public GamepadInputId ButtonMinus
{
get => _buttonMinus;
set
{
_buttonMinus = value;
OnPropertyChanged();
}
}
private GamepadInputId _leftButtonSl;
public GamepadInputId LeftButtonSl
{
get => _leftButtonSl;
set
{
_leftButtonSl = value;
OnPropertyChanged();
}
}
private GamepadInputId _leftButtonSr;
public GamepadInputId LeftButtonSr
{
get => _leftButtonSr;
set
{
_leftButtonSr = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonZl;
public GamepadInputId ButtonZl
{
get => _buttonZl;
set
{
_buttonZl = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonA;
public GamepadInputId ButtonA
{
get => _buttonA;
set
{
_buttonA = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonB;
public GamepadInputId ButtonB
{
get => _buttonB;
set
{
_buttonB = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonX;
public GamepadInputId ButtonX
{
get => _buttonX;
set
{
_buttonX = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonY;
public GamepadInputId ButtonY
{
get => _buttonY;
set
{
_buttonY = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonR;
public GamepadInputId ButtonR
{
get => _buttonR;
set
{
_buttonR = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonPlus;
public GamepadInputId ButtonPlus
{
get => _buttonPlus;
set
{
_buttonPlus = value;
OnPropertyChanged();
}
}
private GamepadInputId _rightButtonSl;
public GamepadInputId RightButtonSl
{
get => _rightButtonSl;
set
{
_rightButtonSl = value;
OnPropertyChanged();
}
}
private GamepadInputId _rightButtonSr;
public GamepadInputId RightButtonSr
{
get => _rightButtonSr;
set
{
_rightButtonSr = value;
OnPropertyChanged();
}
}
private GamepadInputId _buttonZr;
public GamepadInputId ButtonZr
{
get => _buttonZr;
set
{
_buttonZr = value;
OnPropertyChanged();
}
}
private float _deadzoneLeft;
public float DeadzoneLeft
{
get => _deadzoneLeft;
set
{
_deadzoneLeft = MathF.Round(value, 3);
OnPropertyChanged();
}
}
private float _deadzoneRight;
public float DeadzoneRight
{
get => _deadzoneRight;
set
{
_deadzoneRight = MathF.Round(value, 3);
OnPropertyChanged();
}
}
private float _rangeLeft;
public float RangeLeft
{
get => _rangeLeft;
set
{
_rangeLeft = MathF.Round(value, 3);
OnPropertyChanged();
}
}
private float _rangeRight;
public float RangeRight
{
get => _rangeRight;
set
{
_rangeRight = MathF.Round(value, 3);
OnPropertyChanged();
}
}
private float _triggerThreshold;
public float TriggerThreshold
{
get => _triggerThreshold;
set
{
_triggerThreshold = MathF.Round(value, 3);
OnPropertyChanged();
}
}
private bool _enableMotion;
public bool EnableMotion
{
get => _enableMotion;
set
{
_enableMotion = value;
OnPropertyChanged();
}
}
private bool _enableRumble;
public bool EnableRumble
{
get => _enableRumble;
set
{
_enableRumble = value;
OnPropertyChanged();
}
}
[ObservableProperty] private GamepadInputId _buttonMinus;
[ObservableProperty] private GamepadInputId _buttonPlus;
private bool _enableLedChanging;
[ObservableProperty] private GamepadInputId _buttonA;
[ObservableProperty] private GamepadInputId _buttonB;
[ObservableProperty] private GamepadInputId _buttonX;
[ObservableProperty] private GamepadInputId _buttonY;
[ObservableProperty] private GamepadInputId _buttonZl;
[ObservableProperty] private GamepadInputId _buttonZr;
[ObservableProperty] private GamepadInputId _buttonL;
[ObservableProperty] private GamepadInputId _buttonR;
[ObservableProperty] private GamepadInputId _leftButtonSl;
[ObservableProperty] private GamepadInputId _leftButtonSr;
[ObservableProperty] private GamepadInputId _rightButtonSl;
[ObservableProperty] private GamepadInputId _rightButtonSr;
public bool EnableLedChanging
{
get => _enableLedChanging;
set
{
_enableLedChanging = value;
OnPropertyChanged();
}
}
[ObservableProperty] private float _deadzoneLeft;
[ObservableProperty] private float _deadzoneRight;
[ObservableProperty] private float _rangeLeft;
[ObservableProperty] private float _rangeRight;
[ObservableProperty] private float _triggerThreshold;
[ObservableProperty] private bool _enableMotion;
[ObservableProperty] private bool _enableRumble;
[ObservableProperty] private bool _enableLedChanging;
[ObservableProperty] private Color _ledColor;
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
@ -449,18 +105,6 @@ namespace Ryujinx.Ava.UI.Models.Input
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
private Color _ledColor;
public Color LedColor
{
get => _ledColor;
set
{
_ledColor = value;
OnPropertyChanged();
}
}
public GamepadInputConfig(InputConfig config)
{