mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 02:30:08 -06:00
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
@ -0,0 +1,27 @@
|
||||
using Spv.Generator;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
readonly struct SamplerDeclaration
|
||||
{
|
||||
public readonly Instruction ImageType;
|
||||
public readonly Instruction SampledImageType;
|
||||
public readonly Instruction SampledImagePointerType;
|
||||
public readonly Instruction Image;
|
||||
public readonly bool IsIndexed;
|
||||
|
||||
public SamplerDeclaration(
|
||||
Instruction imageType,
|
||||
Instruction sampledImageType,
|
||||
Instruction sampledImagePointerType,
|
||||
Instruction image,
|
||||
bool isIndexed)
|
||||
{
|
||||
ImageType = imageType;
|
||||
SampledImageType = sampledImageType;
|
||||
SampledImagePointerType = sampledImagePointerType;
|
||||
Image = image;
|
||||
IsIndexed = isIndexed;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user