mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 10:39:50 -06:00
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
This commit is contained in:
@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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// - The handle is a constant buffer value.
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// - The handle is the result of a bitwise OR logical operation.
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// - Both sources of the OR operation comes from a constant buffer.
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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LinkedListNode<INode> nextNode;
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
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{
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nextNode = node.Next;
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if (node.Value is not TextureOperation texOp)
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{
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continue;
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@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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continue;
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}
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if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
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if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
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{
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Operand bindlessHandle = texOp.GetSource(0);
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// If we can't do bindless elimination, remove the texture operation.
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// Set any destination variables to zero.
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// In some cases the compiler uses a shuffle operation to get the handle,
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// for some textureGrad implementations. In those cases, we can skip the shuffle.
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if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
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for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
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{
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bindlessHandle = shuffleOp.GetSource(0);
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block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
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}
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bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
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Utils.DeleteNode(node, texOp);
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}
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}
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}
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// Some instructions do not encode an accurate sampler type:
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// - Most instructions uses the same type for 1D and Buffer.
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// - Query instructions may not have any type.
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// For those cases, we need to try getting the type from current GPU state,
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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bool rewriteSamplerType =
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Inst == Instruction.TextureQuerySamples ||
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texOp.Inst == Instruction.TextureQuerySize;
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private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
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{
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if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
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{
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Operand bindlessHandle = texOp.GetSource(0);
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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// In some cases the compiler uses a shuffle operation to get the handle,
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// for some textureGrad implementations. In those cases, we can skip the shuffle.
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if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
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{
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bindlessHandle = shuffleOp.GetSource(0);
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}
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bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
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// Some instructions do not encode an accurate sampler type:
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// - Most instructions uses the same type for 1D and Buffer.
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// - Query instructions may not have any type.
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// For those cases, we need to try getting the type from current GPU state,
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// as long bindless elimination is successful and we know where the texture descriptor is located.
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bool rewriteSamplerType =
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texOp.Type == SamplerType.TextureBuffer ||
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texOp.Inst == Instruction.TextureQuerySamples ||
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texOp.Inst == Instruction.TextureQuerySize;
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if (bindlessHandle.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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bindlessHandle.GetCbufOffset(),
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bindlessHandle.GetCbufSlot(),
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rewriteSamplerType,
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isImage: false);
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return true;
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}
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if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
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{
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return false;
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}
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if (handleCombineOp.Inst != Instruction.BitwiseOr)
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{
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return false;
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}
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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// For cases where we have a constant, ensure that the constant is always
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// the second operand.
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// Since this is a commutative operation, both are fine,
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// and having a "canonical" representation simplifies some checks below.
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if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
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{
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(src0, src1) = (src1, src0);
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}
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match the following patterns:
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// Masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerHandle and textureHandle comes from a constant buffer.
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// Shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerId and textureHandle comes from a constant buffer.
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// Constant pattern:
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// - combinedHandle = samplerHandleConstant | textureHandle;
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// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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src0AsgOp.Inst == Instruction.BitwiseAnd &&
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src1AsgOp.Inst == Instruction.BitwiseAnd)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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bindlessHandle.GetCbufOffset(),
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bindlessHandle.GetCbufSlot(),
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rewriteSamplerType,
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isImage: false);
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src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
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continue;
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}
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if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
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{
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continue;
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}
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if (handleCombineOp.Inst != Instruction.BitwiseOr)
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{
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continue;
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}
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Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
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Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
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// For cases where we have a constant, ensure that the constant is always
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// the second operand.
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// Since this is a commutative operation, both are fine,
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// and having a "canonical" representation simplifies some checks below.
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if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
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{
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(src0, src1) = (src1, src0);
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}
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TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
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// Try to match the following patterns:
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// Masked pattern:
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// - samplerHandle = samplerHandle & 0xFFF00000;
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// - textureHandle = textureHandle & 0xFFFFF;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerHandle and textureHandle comes from a constant buffer.
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// Shifted pattern:
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// - samplerHandle = samplerId << 20;
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// - combinedHandle = samplerHandle | textureHandle;
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// Where samplerId and textureHandle comes from a constant buffer.
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// Constant pattern:
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// - combinedHandle = samplerHandleConstant | textureHandle;
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// Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
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if (src0.AsgOp is Operation src0AsgOp)
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{
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if (src1.AsgOp is Operation src1AsgOp &&
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src0AsgOp.Inst == Instruction.BitwiseAnd &&
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src1AsgOp.Inst == Instruction.BitwiseAnd)
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// The OR operation is commutative, so we can also try to swap the operands to get a match.
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if (src0 == null || src1 == null)
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{
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src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
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// The OR operation is commutative, so we can also try to swap the operands to get a match.
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if (src0 == null || src1 == null)
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{
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src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
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}
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if (src0 == null || src1 == null)
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{
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continue;
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}
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src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
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src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
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}
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else if (src0AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src0AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src0 = src1;
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src1 = src0AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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if (src0 == null || src1 == null)
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{
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return false;
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}
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}
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else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
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else if (src0AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src1AsgOp.GetSource(1);
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Operand shift = src0AsgOp.GetSource(1);
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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src1 = src1AsgOp.GetSource(0);
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src0 = src1;
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src1 = src0AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
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{
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handleType = TextureHandleType.SeparateConstantSamplerHandle;
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}
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}
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else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
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{
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Operand shift = src1AsgOp.GetSource(1);
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if (src0.Type != OperandType.ConstantBuffer)
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if (shift.Type == OperandType.Constant && shift.Value == 20)
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{
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continue;
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}
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if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType,
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isImage: false);
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType,
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isImage: false);
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src1 = src1AsgOp.GetSource(0);
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handleType = TextureHandleType.SeparateSamplerId;
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}
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}
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else if (texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore ||
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texOp.Inst == Instruction.ImageAtomic)
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else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
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{
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Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
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handleType = TextureHandleType.SeparateConstantSamplerHandle;
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}
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if (src0.Type == OperandType.ConstantBuffer)
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{
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int cbufOffset = src0.GetCbufOffset();
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int cbufSlot = src0.GetCbufSlot();
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if (src0.Type != OperandType.ConstantBuffer)
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{
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return false;
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}
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if (texOp.Format == TextureFormat.Unknown)
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{
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
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}
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else
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{
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texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
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}
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}
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if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
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rewriteSamplerType,
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isImage: false);
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bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
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return true;
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}
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else if (src1.Type == OperandType.ConstantBuffer)
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{
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SetHandle(
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resourceManager,
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gpuAccessor,
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texOp,
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TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
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TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
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rewriteSamplerType,
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isImage: false);
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SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
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}
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return true;
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}
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}
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else if (texOp.Inst.IsImage())
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{
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Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
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if (src0.Type == OperandType.ConstantBuffer)
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{
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int cbufOffset = src0.GetCbufOffset();
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int cbufSlot = src0.GetCbufSlot();
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if (texOp.Format == TextureFormat.Unknown)
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{
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if (texOp.Inst == Instruction.ImageAtomic)
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{
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texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
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}
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else
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{
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texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
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}
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}
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bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
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SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
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return true;
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}
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}
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return false;
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}
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private static bool TryGetOperation(INode asgOp, out Operation outOperation)
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Reference in New Issue
Block a user