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Replace constant buffer access on shader with new Load instruction (#4646)
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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
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IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
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IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
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IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
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@ -46,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
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IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
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IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
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IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
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IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
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IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
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IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
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