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UI: Abstract applet launch logic for future potential applets
Optimize locale loading (remove always loading english, that was only needed with the old system)
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64
src/Ryujinx.UI.Common/Helper/AppletMetadata.cs
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64
src/Ryujinx.UI.Common/Helper/AppletMetadata.cs
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using LibHac.Common;
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using LibHac.Ncm;
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using LibHac.Ns;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.UI.App.Common;
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namespace Ryujinx.UI.Common.Helper
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{
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public readonly struct AppletMetadata
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{
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private readonly ContentManager _contentManager;
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public string Name { get; }
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public ulong ProgramId { get; }
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public string Version { get; }
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public AppletMetadata(ContentManager contentManager, string name, ulong programId, string version = "1.0.0")
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: this(name, programId, version)
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{
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_contentManager = contentManager;
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}
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public AppletMetadata(string name, ulong programId, string version = "1.0.0")
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{
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Name = name;
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ProgramId = programId;
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Version = version;
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}
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public string GetContentPath(ContentManager contentManager)
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=> (contentManager ?? _contentManager)
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.GetInstalledContentPath(ProgramId, StorageId.BuiltInSystem, NcaContentType.Program);
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public bool CanStart(ContentManager contentManager, out ApplicationData appData, out BlitStruct<ApplicationControlProperty> appControl)
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{
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contentManager ??= _contentManager;
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if (contentManager == null)
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{
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appData = null;
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appControl = new BlitStruct<ApplicationControlProperty>(0);
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return false;
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}
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appData = new()
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{
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Name = Name,
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Id = ProgramId,
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Path = GetContentPath(contentManager)
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};
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if (string.IsNullOrEmpty(appData.Path))
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{
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appControl = new BlitStruct<ApplicationControlProperty>(0);
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return false;
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}
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appControl = StructHelpers.CreateCustomNacpData(Name, Version);
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return true;
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}
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}
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}
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