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Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
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@ -77,7 +77,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearBuffer(int index)
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{
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Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
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Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount * sizeof(float));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -89,7 +89,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
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{
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Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
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Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount * sizeof(float));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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