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Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
84
src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs
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84
src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs
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using Avalonia.Svg.Skia;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public class ControllerInputViewModel : BaseModel
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{
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private GamepadInputConfig _config;
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public GamepadInputConfig Config
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{
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get => _config;
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set
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{
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_config = value;
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OnPropertyChanged();
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}
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}
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private bool _isLeft;
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public bool IsLeft
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{
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get => _isLeft;
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set
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{
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_isLeft = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(HasSides));
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}
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}
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private bool _isRight;
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public bool IsRight
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{
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get => _isRight;
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set
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{
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_isRight = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(HasSides));
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}
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}
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public bool HasSides => IsLeft ^ IsRight;
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private SvgImage _image;
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public SvgImage Image
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{
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get => _image;
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set
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{
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_image = value;
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OnPropertyChanged();
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}
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}
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public readonly InputViewModel ParentModel;
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public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
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{
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ParentModel = model;
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model.NotifyChangesEvent += OnParentModelChanged;
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OnParentModelChanged();
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Config = config;
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}
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public async void ShowMotionConfig()
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{
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await MotionInputView.Show(this);
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}
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public async void ShowRumbleConfig()
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{
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await RumbleInputView.Show(this);
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}
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public void OnParentModelChanged()
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{
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IsLeft = ParentModel.IsLeft;
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IsRight = ParentModel.IsRight;
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Image = ParentModel.Image;
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}
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}
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}
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