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https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-01 18:49:05 -06:00
misc: chore: Use collection expressions in Input projects
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@ -27,7 +27,8 @@ namespace Ryujinx.Input.HLE
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}
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}
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private static readonly HLEButtonMappingEntry[] _hleButtonMapping = {
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private static readonly HLEButtonMappingEntry[] _hleButtonMapping =
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[
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new(GamepadButtonInputId.A, ControllerKeys.A),
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new(GamepadButtonInputId.B, ControllerKeys.B),
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new(GamepadButtonInputId.X, ControllerKeys.X),
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@ -48,8 +49,8 @@ namespace Ryujinx.Input.HLE
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new(GamepadButtonInputId.SingleLeftTrigger0, ControllerKeys.SlLeft),
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new(GamepadButtonInputId.SingleRightTrigger0, ControllerKeys.SrLeft),
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new(GamepadButtonInputId.SingleLeftTrigger1, ControllerKeys.SlRight),
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new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight),
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};
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new(GamepadButtonInputId.SingleRightTrigger1, ControllerKeys.SrRight)
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];
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private class HLEKeyboardMappingEntry
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{
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@ -63,7 +64,8 @@ namespace Ryujinx.Input.HLE
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}
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}
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private static readonly HLEKeyboardMappingEntry[] _keyMapping = {
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private static readonly HLEKeyboardMappingEntry[] _keyMapping =
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[
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new(Key.A, 0x4),
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new(Key.B, 0x5),
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new(Key.C, 0x6),
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@ -186,10 +188,11 @@ namespace Ryujinx.Input.HLE
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new(Key.ControlRight, 0xE4),
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new(Key.ShiftRight, 0xE5),
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new(Key.AltRight, 0xE6),
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new(Key.WinRight, 0xE7),
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};
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new(Key.WinRight, 0xE7)
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];
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private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping = {
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private static readonly HLEKeyboardMappingEntry[] _keyModifierMapping =
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[
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new(Key.ControlLeft, 0),
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new(Key.ShiftLeft, 1),
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new(Key.AltLeft, 2),
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@ -200,8 +203,8 @@ namespace Ryujinx.Input.HLE
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new(Key.WinRight, 7),
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new(Key.CapsLock, 8),
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new(Key.ScrollLock, 9),
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new(Key.NumLock, 10),
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};
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new(Key.NumLock, 10)
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];
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private MotionInput _leftMotionInput;
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private MotionInput _rightMotionInput;
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